u/No-Application-3317

Image 1 — My concept of an alternative to the Rolling HP system.
Image 2 — My concept of an alternative to the Rolling HP system.
Image 3 — My concept of an alternative to the Rolling HP system.
Image 4 — My concept of an alternative to the Rolling HP system.
Image 5 — My concept of an alternative to the Rolling HP system.
Image 6 — My concept of an alternative to the Rolling HP system.

My concept of an alternative to the Rolling HP system.

Don't pay attention to the fact that the drawings are poorly executed, since I drew them in 2.5 - 3 hours, but it is with their help that I want to convey the essence of my idea.

The title screen makes it clear what I named my mechanics.

When a player takes damage, he immediately takes half the damage, but if the half damage is more than the player's current health, his health drops to a tenth of his current health.

After taking damage, balls will fall from the top of the screen one by one and you will need to catch them with your mouse or button (I will explain later).

If you don't catch him and he falls below the screen, your health will be 1 unit less.

Its speed will depend on how much health you have: the more health you have, the faster the ball will fall. My idea of their falling speed is as follows: when a player's health is critical, the ball will fall at a speed that even an ordinary person can react to it in time, while at the highest possible value (that's 160 hp), only a Formula 1 pilot will be able to catch it.

Regarding keyboard or controller controls: I decided to make it so that the player in this case must press the desired button depending on the color (although the button color corresponds to the desired color to press, they can be changed in the settings). If you press the wrong button, you lose the ability to catch them until 3 balls fall. And since the mouse is responsible for catching the balls, WASD and space are responsible for selecting an action, and shift and backspace are responsible for canceling the action.

I know that this idea is not perfect, so if you have an idea on how to balance this mechanic, you can say it in the comments.

u/No-Application-3317 — 15 hours ago

Those who don't speak English or Japanese, how did you understand the game's plot?

Did you know the foreign language well or did you, like me, rely on a fan translation?

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u/No-Application-3317 — 10 days ago

What do you think about Jeff's ability of spy

Do you think that the information Jeff gives in the standard game is enough or would you like him to say more information?

I had this question when I found out that the regular versions only have information about the enemy's defense and offence.

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u/No-Application-3317 — 12 days ago
▲ 248 r/Mario+1 crossposts

How would you imagine the relationship between Kirby and Rosalina?

Do you prefer the idea that they are friends, or that she is being maternal towards Kirby?

u/No-Application-3317 — 11 days ago

Since this is Roblox, we can assume that could start as early as 3 years old, but we're clearly older than the red and blue noobs, so I think their age range starts at 10-14 years old.

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u/No-Application-3317 — 22 days ago