▲ 52 r/zork+1 crossposts

The Broken Seal - a spiritual successor to Zork III. First playable beta coming October 10

Hello again! Here’s Alastor in action: dice rolls, counterattacks, and the moment his seal finally breaks.

The opening is now playable from the Dungeon Master’s Watch through the first boss fight. I’ve also expanded the room descriptions and brought the title screen closer to the classic terminal feel.

There’s still testing and balancing ahead, but it’s becoming a game you can actually explore. Also, the first playable version will be available on the 10th on my itch.io page!

What do you think of the combat in motion?

u/NoSpace2493 — 6 days ago
▲ 21 r/zork+1 crossposts

The Broken Seal - still here, still building

Hello again! A quick peek at another boss encounter I’m working on: the Knight of Two Swords from Inglyfin, a new village, and a little more of how boss fights will work in The Broken Seal, Zork III successor.

Meet the Knight of Two Swords from Inglyfin - another enemy with his own story and his own place in the world.

Just wanted to show that work is still moving forward. I haven’t stopped, and I’m not planning to. :)

The ASCII art, maps, and cover were all made by my friend Samyr Kato. Thanks a lot, buddy!

In the second image, you can also see the bundle I’m putting together for itch.io later this week. The idea is to make the first playable version available so you can try it, give feedback, point out what doesn’t work, suggest ideas, and help support bringing the game to Steam if you want to.

It’s getting close! Please tell me what you think!

u/NoSpace2493 — 15 days ago
▲ 45 r/zork+1 crossposts

First look at The Broken Seal - a spiritual sucessor of Zork III

Hello everyone! Today I’m sharing a few screenshots of the game in its current state - The Broken Seal, the same project I introduced here as a spiritual successor to Zork III

The first two screenshots show the beginning of the game. The third is an early boss fight against Alastor that I'm currently testing, and I'd really like to hear what you think about it.

The fourth image is a map I made for myself to keep track of part of the game :)

I want to bring new things to Zork, not only in the story and puzzles, but in the mechanics and fights too. And I can already tease a few things: time travel, a glimpse of the Great Underground Empire at its height, strange entities, puzzles connecting different eras, and more than one playable character. Keep in mind that many things - even the interface may change as the project progresses.

There's still a lot I want to show you and talk about. What other things do you think could be part of the game - mechanics, puzzle types, returning characters? I have a lot of ideas, and it would be great to share them with you and with some of the original creators, like Marc Blank. That would honestly be incredible.

The itch.io page will be available soon with the first playable version of the game, covering the opening. You'll be able to play it, support the project, and send feedback, suggestions, criticism, or ideas. I'm also creating a blog to post my progress, what do you think?

Any thoughts, suggestions, or feedback, please tell me here.

And Do you like what you're seeing so far?

u/NoSpace2493 — 17 days ago

(fix) Combo system in Game Maker

I've been working on a new combo system for my GameMaker project.

The basic setup is pretty simple: pressing C starts the combo, and pressing it again during an attack stores the input in a small buffer so the next swing can come out automatically. The whole thing is handled through a few state variables rather than separate objects for every hit, which made it much easier to tweak the timing. I also split some of the behavior into small functions for things like starting the sword attack, applying impact effects, spawning the slash effect, and handling hit feedback. That helped a lot once I started adding different behavior to specific hits instead of cramming everything into the step event

Only the first hit spends LIGHT, since the sword is treated like a construct that stays active through the rest of the combo. The 3rd hit gets a stronger screen-slash effect, while the 6th is the actual finisher with heavier knockback, shake, hitstop, and sound feedback. You can also cancel a swing into a dash if the dash is available. I'm still tuning the input window, active frames, damage, and timing between hits, but the structure feels pretty solid now.

If anyone here has built a combo system in GameMaker before, I'd be curious to know how you usually organize it. Do you keep everything in one state machine, split each attack into functions, or use separate attack objects?

Happy to talk about the code or share more details if anyone's interested!!

game's steam page coming soon!

u/NoSpace2493 — 21 days ago
▲ 23 r/zork

The Wizard of Frobozz - bring him back?

Quick one today, following up on the last couple of posts.

If you haven't seen my post with the game's premise yet, I'd recommend checking it out first to get a better sense of what The Broken Seal is about.

That said - the Wizard of Frobozz. Exiled enchanter, capricious "F" spells, never really resolved after Zork II.

Thinking about bringing some version of him back. Good fit or leave him where he is? but with new mechanics and something more interactive. Fiirst version will be available to play very soon!! For the spiritual successor to Zork III

reddit.com
u/NoSpace2493 — 22 days ago
▲ 24 r/zork

Building a Zork III spiritual successor in GameMaker - The Broken Seal

Hey everyone! I'm working on a spiritual successor to Zork III, and I'd love to get feedback from this community

The premise:

Years after the events of Zork III, the Adventurer has taken the place of the Dungeon Master, becoming the new guardian of the ruins of the Great Underground Empire.

But something is wrong.

Rooms have begun to change. Passages appear where none existed before. Objects disappear and return in impossible places. Creatures from the deepest parts of the Underground are fleeing toward the surface.

While investigating these disturbances, the Adventurer discovers something forgotten long before the fall of the Empire: the Great Underground Empire may not have been built simply as an underground civilization. It may have been built to keep something imprisoned beneath it.

And now, after centuries of decay, whatever is down there is beginning to wake up.

What I'm building:

It's currently in active development using GameMaker Studio2, which opens up some graphical possibilities while still keeping the core parser-driven, text-based exploration and puzzle-solving that made the original trilogy special. Think classic Zork interactions and absurd humor, layered with a larger mystery about the true history of the Underground.

Would you be interested in playing something like this? And more broadly, would you support a new game inspired by the classic Zork games?

reddit.com
u/NoSpace2493 — 23 days ago
▲ 51 r/ProgramadoresBrasil+1 crossposts

A retro name entry screen with chunky rainbow text

Reposting because I posted the wrong GIF

Built this name entry screen in GameMaker for my game, inspired by Undertale's naming screen. The rainbow text is quantized into color steps instead of a smooth gradient, so it reads as chunky/retro rather than a blend felt more fitting for the pixel art

Each letter flies from the grid into its slot when picked (and flies back out on delete) using the same overshoot easing as the dialogue box from my last post, so the whole UI shares one consistent feel. Under the hood each letter's flight is just a stored origin point + timestamp, no physics involved.

still tuning some of the numbers, work in progress happy to talk through any of it if people are curious!!

u/NoSpace2493 — 1 month ago
▲ 128 r/gamemaker

Dialogue system with nine-slice box

Built this dialogue system in GameMaker. The box uses Nine Slice so it can resize to any text length without stretching artifacts, and it pops in/out with an Ease Out Back overshoot. Each letter falls into place with the same easing instead of just appearing instantly

It's fully data-driven. each line is a struct with optional on_start/on_complete callbacks, so a line of dialogue can trigger game logic (unlock a door, set a flag, etc) without the dialogue controller needing to know anything about specific npcs. sorry about the GIF quality and the balloon sprite. I left that for last. I got sleepy.

happy to answer questions or share code if anyone's building something similar!

u/NoSpace2493 — 1 month ago

New player death system

I built this using only GameMaker and a vignette system, utilizing a wipe surface. I hope you enjoyed it! I'm available if you have any questions or need help.

u/NoSpace2493 — 1 month ago

THE FINGER THEORY a text game made solely with Game Maker, with hard parser

my itch (the game is there) Hello everyone. I developed an interactive text-based game called "THE FINGER THEORY" using nothing but GameMaker. It is an investigative game. I drew inspiration from the style of Zork, by infocom.

Even though making this type of game in GameMaker isn't usually recommended, it worked really well for me. It was actually quite practical for handling all the checks, the interface, and an AI to detect keywords.

I can share the code with anyone who's interested!

There's a YouTube link for the first look, for anyone who wants to see it.first look of "THE FINGER THEORY" my itch (the game is there)

u/NoSpace2493 — 2 months ago

First look of THE FINGER THEORY

Hey guys. I'm happy to share a first look at my *Zork*-inspired interactive fiction game, built entirely in GameMaker Studio 2 using a parser and a solid game data script. lol.

youtube.com
u/NoSpace2493 — 2 months ago
▲ 15 r/zork+1 crossposts

FIRST LOOK

Hey everyone!

Here’s a first look at the introduction of my interactive fiction game.

It’s heavily inspired by classic Zork-style text adventures, but the game itself is a noir mystery set in Vancouver in '92.

What do you guys think? This is only the first look. There is more to come!

I’m planning to release it on itch.io when it’s finished.

I’m also already writing another interactive fiction game, this time in the fantasy genre.

Thanks for checking it out!

https://preview.redd.it/0f3ra55laljh1.png?width=1365&format=png&auto=webp&s=baf07bb54fdf9e80db91079a0c787de2ac6b3a3d

reddit.com
u/NoSpace2493 — 2 months ago
▲ 8 r/IndieComicBooks+2 crossposts

Comic Engraved Pain

Does anyone know of publishers that would publish a story like this? It’s sci-fi. It draws inspiration from V for Vendetta, The Eternaut, and John Carpenter’s Escape from New York.

u/NoSpace2493 — 3 months ago
▲ 3 r/brdev

Algum programador Game Maker Studio 2?

Opa, busco um programador para fazer parceria. Participar de Jam. Entrar em um jogo que estou criando com dois amigos (OBS: já tem artista).

Pode ser pixel artista também. Sou roteirista com formação com o Fred Van Lente, arranho na pixel art e sou músico.

reddit.com
u/NoSpace2493 — 3 months ago