Hand Gestures using Xreal Eye - Beta testing impressions
▲ 10 r/Xreal

Hand Gestures using Xreal Eye - Beta testing impressions

Finally, I can talk about it. 😬 Been testing the hand gestures using Xreal Eye with Xreal 1S for quite some time now, and keeping quiet was getting tough but I had to control 😄

I’ve been enjoying Hand Gestures navigation and I love how good it has become from the first time when I tested it. But do note that decent amount of lighting is required since it uses a camera.

I will try and share videos to explain how they work. The videos will show my hand gestures and the response on iPhone which is connected to the Xreal 1S Glasses and Xreal Eye Camera module. It’s difficult to capture through the lens while also doing hand gestures in front of the eye camera.

So the first hand-gesture is Full Spatial Mouse Pointer. It’s simple enough, move hand to move the pointer, pinch to click, pinch+drag to move things around or select text or scroll pages. It’s good but arms do get tired when continuously doing hand movement. So my usage of full spatial mouse is minimal and I prefer touchpad / air mouse more for this purpose.

https://youtu.be/jpExs-VIGNQ?si=OQaYHFOMZ1lhAKUZ

Next is the hand flip gesture for scrolling the page up. This is best suited for watching YouTube shorts, Instagram reels and TikTok videos. It initially took me some time to get the hang of it, but once I understood how it works, it works everytime for me now.

https://youtu.be/LNgD7Xrevcs?si=Zunp4zwBLvkk6Xnc

Third one is a Fist Gesture that recenters the virtual screen. Just make a fist in front of the eye camera, while facing where we want the screen to be pinned. Didn’t record this but this is very simple.

Fourth one is Thumbs up gesture (called Like in the Glasses OSD menu). This one works for iOS and iPadOS. And I think this can also work on android when paired with KeyMapper app. It is a customisable gesture and we can assign it whatever function we want. On iOS / iPadOS I just had to add the action in Accessibility settings. I assigned it “Scroll to Top” so that I can quickly jump to the top of the page. Again very simple gesture and I didn’t record it.

Fifth one is a big one and it is my favourite. It’s called back hand menu. It has multiple actions like scroll page up and down, go back on android or go to recents on iOS, go back to Home and Play/Pause media. Love this. This does not tire the arms and it’s so much easy to just scroll pages and control media playback without needing to reach out for trackpad. This video shows scrolling pages up and down using back hand menu.

https://youtu.be/j2pYkLEYyeQ?si=-uJnMAVT4a6ozu7q

Love how Xreal is adding impressive features and leading the way for XR industry. And I feel lucky that I get to experience new features much before they are publicly released. I think the new firmware for Hand Gestures is expected to be released by this week or next week. So excited to share my experience and some video clips with the community.

u/No_Awareness_4626 — 2 days ago

Shadowban lifted but posts & comments still deleted

Hi, my account was shadow-banned yesterday. I appealed and now the ban has been lifted. But my posts and comments are showing “Removed by Reddit’s filters”. Need help with restoring all my removed posts and comments. Is this possible ?

🙏 Thanks 🙏

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u/No_Awareness_4626 — 1 month ago
▲ 19 r/Xreal

My experience with xbx a01+ AR Glasses

https://preview.redd.it/tfsgdfmlz0ch1.png?width=1176&format=png&auto=webp&s=9cdb029bbdc3283af763017ef95b157fd30f89f4

I have been using the new xbx a01+ AR glasses for about a week now. I received them from XREAL to test them out and share my honest feedback with the community. And the first few words that come to my mind were - wow, they are so light and bright. Let me quote what I wrote in the discord chat as my feedback to XREAL:

>I’m using them every day. They are nice. In terms of brightness, colors, weight, comfort. Smooth follow at 120hz is smooth and good quality. A little different style of smooth follow compared to X1 chip glasses but still smooth and nice.

>For pure media consumption and gaming these are great. And for people who can do productivity in 0dof, for them also it’s good since text readability is great.

In my opinion, they are going to be the new “best value” AR glasses in the market. They have 1600nits brightness, HDR10, Stabilisation (or Smooth follow as we know it from previous XREAL AR glasses). But also note that not all devices will support HDR or Stabilisation. I tested xbx a01+ with various devices. Here is a table showing HDR10 mode and Stabilisation mode Compatibility. Also note that HDR and Stabilisation do not work together on the latest firmware. HDR mode works at 60hz and 90hz. Stabilisation mode works at 120hz.

Compatibility Table

The xbx a01+ also works with XREAL Beam Pro in NebulaOS mode and all the features are exactly same as other 3DOF XREAL glasses including anchor mode and follow mode, resizing and repositioning app windows, 2 app windows simultaneously, full SBS and half SBS 3D modes on all app windows, VR videos in the inbuilt Player app, Memories in the inbuilt Photos app, among other features.

The best part I liked about xbx a01+ AR Glasses is the removable front frames. They come with one front frame attached (with some tint) and one light blocker shades. There are also some 3D models of front frame designs on Makerworld ( https://makerworld.com/en/models/3006312 ) if you wanna get creative with your glasses. You can even design your own front frames. The glasses are already very light (62g) with the front frames attached, but when removed, they get even more lighter (54g). With my prescription inserts they are about 59g.

https://preview.redd.it/c8twlz1e01ch1.png?width=1176&format=png&auto=webp&s=59751c69bc9f9d9a7ffe394649cb2f7584ef30c5

And that’s exactly how I like to use them, without any front frames. No tint at all, I can see the real world as is, around my virtual screen. The brightness is great for indoor usage, I don’t need any tint at all. For outdoor usage, no front frame is needed for bright images (but I doubt I'll wear them outside without front frames). Dark movie scenes can get a little tough outdoors without front frames, but that’s when the two included front frames can be useful.

https://preview.redd.it/65w5ge7g01ch1.png?width=1176&format=png&auto=webp&s=3f2c7b15ac322a03777c5f796a203e6d9d102701

Let me again quote what I feel and wrote about xbx a01+ in the discord chat:

>When I think purely from the point of view of a person who has no experience with XR glasses and just wants basic display, no smart X1 chip based features then xbx a01+ has a very nice value. Great clarity, brightness, colors, weight, ability to just remove the front cover, being able to see everything around us without any tint 🫠, supporting both half and full SBS 3D, and stabilization for 120hz which in my experience every device (all phones, mac, iPad etc) supports, except for RayNeo Pocket TV which is an android tv so can give it a pass. Works nicely. Very good value.

Here is a through the lens video, I recorded and stitched together showing HDR10 mode and Stabilisation 120Hz mode. https://youtube.com/shorts/KWfnmkHAFSA?feature=share

XREAL is positioning these as the go-to AR glasses for young people. I think it’s for everyone who doesn’t want advanced features like XREAL One series, wants a simple, light weight and bright display on the face. And inbuilt stabilization without any X1 chip is marvellous in my opinion.

If you have any questions about them, feel free to ask and I will try my best to answer.
#XREAL #xbxa01+ #xbx #xbxa01

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u/No_Awareness_4626 — 1 month ago
▲ 51 r/Xreal+2 crossposts

ASUS ROG announces global availability of ROG XREAL R1 Gaming AR Glasses

World’s first 240Hz 0.01ms micro-OLED gaming AR glasses create huge 171" virtual display with native 3DoF, seamless ROG Ally integration, and ROG control Dock 

  • World-first performance: 240Hz micro-OLED gaming AR glasses deliver ultra-smooth visuals on a massive 171" wearable display
  • Seamless control with ROG Ally: Close integration enables real-time control via ROG Ally directly, without interrupting gameplay
  • Friendly PC controls: ROG Control Dock and DisplayWidget Center empower precise, intuitive commands for instant adjustments and feature deployment
  • Deep spatial immersion: Transform traditional games with real-time 2D-to-3D conversion plus 3DoF and Anchor mode for stable, immersive environments
  • Global availability: Pre-orders open May 15, 2026, at 12.00 a.m. CDT (UTC-5), with worldwide shipping starting June 1, 2026

  

TAIPEI, Taiwan, May 15, 2026 — ASUS Republic of Gamers (ROG), and XREAL, the global leader in lightweight XR hardware development, today announced the global pre-order availability of the ROG XREAL R1, the world’s first 240Hz micro-OLED gaming AR glasses.  

Following its debut at CES 2026, the R1 has undergone months of meticulous optimization to deliver a refined, system-level experience built around ROG’s immersive gaming ecosystem. 

Beyond a standalone peripheral, the R1 is engineered for universal compatibility across the handheld market and the broader ROG ecosystem. While it serves as a premium plug-and-play solution for diverse mobile and handheld devices, R1 reaches its peak potential as an integrated extension of the ROG Ally. ROG has unified hardware and software to deliver a cohesive experience. This ensures intuitive control and deeply immersive gameplay that spans across PC, console, and the entire handheld gaming landscape. Extensive tuning across hardware and software — including the exclusive ROG Control Dock and ASUS DisplayWidget Center — ensures seamless integration. 

Featuring a massive 171-inch virtual screen, up to a 240Hz refresh rate and near-instant 0.01ms response time, the R1 ensures buttery-smooth visuals for fluid, highly responsive gaming experiences with no motion blur or jittering. The Anchor mode allows users to pin the display to a fixed position within their environment for stable, intuitive viewing that stays locked in place, while advanced electrochromic-lens technology automatically adjusts lens transparency for optimal visibility. Combined with an ecosystem-driven design ethos, this powerful addition to the lineup provides a true plug-and-play solution that enhances performance, control and immersion across the entire ROG gaming landscape.  

Seamless control and dual-screen delight with ROG Ally

The R1 unlocks a new dimension of handheld gaming through synchronized dual-display functionality with ROG Ally. While the glasses project a 171-inch virtual battlefield, the Ally’s built-in display remains active to allows real-time adjustments to brightness, screen size, aspect ratio, visual effects, and more – all without interrupting gameplay. Features including tint level, frame-rate boost, spatial locker and 3D mode can be managed directly via the Ally’s Armoury Crate SE (ACSE) app, maintaining uninterrupted focus on the action. 

Friendly PC controls for precise, intuitive tweaking

The ROG Control Dock serves as the brain of a gaming battle station command, and connects seamlessly with ASUS DisplayWidget Center software, letting users customize their virtual screens easily via keyboard and mouse for streamlined system-wide control. Whether managing spatial layouts or deploying GamePlus enhancements instantly — from AI-enhanced Dynamic Crosshairs to timers and other tools co-developed with pro gamers — players have essential in-game edge-ups at their fingertips to perfect skills and ensure uninterrupted play. AI Visual technology further elevates the experience by automatically detecting on-screen content and adjusting to the viewing mode. 

Instant 3D immersion meets spatial control

With the XREAL X1 spatial computing chip, R1 delivers native Three Degrees of Freedom (3DoF) support, enabling intuitive spatial interaction that allows users to fix the display in space or have it move seamlessly with their field of view. This assists the R1 in bridging the gap between traditional gaming and spatial presence through real-time 2D-to-3D conversion, adding lifelike depth and scale to existing game libraries. To complement this immersion, native 3DoF support provides intuitive interaction via Anchor and Follow modes. These allow gamers to either ‘pin’ their massive 171-inch screen in a fixed position or utilize seamless tracking, bringing players closer to the action with unprecedented stability and realism. 

Pro-grade gaming visuals and intelligent adaptability

Building on the foundations introduced at CES 2026, the R1 combines cutting-edge display technology with adaptive usability to deliver exhilarating visual experiences. 

Its world-first 240Hz micro-OLED panel, paired with 3ms motion-to-photon latency, ensures ultra-smooth, tear-free gameplay with outstanding clarity and responsiveness. The expansive 171-inch virtual screen, projected at a 57° field of view and covering up to 95% of the user’s focused vision, creates a truly-immersive, theater-sized gaming environment. 

Electrochromic lens technology intelligently adapts to adjust lens transparency in real-time. The Electrochromic Dimming feature allows the lenses to become transparent when the user looks away from an anchored screen and tints them again when they return their gaze, using head-tracking to detect engagement with the screen content. The lenses offer three manual tint levels, allowing the wearer to select the optimal setting for their environment. Additionally, a one-click instant transparency feature allows the user to clear the lenses immediately. This smart, user-friendly design ensures comfortable visibility in any setting — from bright daylight to dimly-lit rooms. 

Sound by Bose technology delivers immersive audio to further enhance gaming experiences, creating a rich three-dimensional soundstage for deeper immersion. Every detail — from subtle footsteps to distant explosions — is rendered with lifelike clarity and spatial accuracy, giving players heightened awareness to sense the action around them and react instantly. 

Screen Sony 0.55" micro-OLED
Resolution 1920 x 1080
Refresh rate 240Hz (with boosted frame rate enabled)
Field of view (FOV) 57°
Motion-to-photon latency 3ms
Peak brightness 700 nits (with increased brightness enabled)
Color gamut 106% sRGB
Degrees of Freedom (DoF) Native 3DoF  6DoF supported
Adjustable lens transparency 3-level adjustable
Digital IPD adjustment Yes
Audio Sound by Bose
Weight 91g

^(Source: ASUS)

u/AR_MR_XR — 3 months ago
▲ 9 r/VITURE

Here is my hacky setup to increase Pro Neckband (PNB) usage time since the battery on PNB is small to keep it light weight.

My Setup
I’m using an Apple Watch strap to hold it in place. When I wear it on my neck, it doesn’t feel heavy and doesn’t get imbalanced. So that’s a plus point. I have also coupled it with a U-shaped USB-C adapter/dongle and a short USB-C cable to charge the PNB.

About my use case and why I love PNB
My use case is media consumption mainly. I use Stremio / Nuvio for P2P streaming. And I use VidHub for Plex and Jellyfin. So Android OS is convenient for such use case. Apart from this, I also use PNB for browsing web, Reddit, Discord, X and other casual use cases. What I like the most about PNB is that it is out of the way, it doesn’t hinder my movement and stuff. Wires don’t come in the way. I have two pets at home always jumping around and I’ve always been scared of them pulling the wire and dropping my devices. So PNB is convenient to use, and I’m not scared of wires getting pulled.
My main device is iPhone which I love the most in terms of UI navigation and overall user experience, but like I said above, I wanna keep it away from my pets, I don’t want the wires coming down, iPhone is usually not good with P2P streaming, Infuse on iPhone is good but thankfully there is VidHub now for androids, and lastly I don’t wanna deplete my iPhone battery especially when I’m outside on the move. I use my iPhone for neckband remote app to navigate the android UI in PNB which doesn’t consume much iphone battery, and the iPhone is not tethered to the glasses or the PNB.

Some good power bank options I have come across
I came across this power bank recently and I think this is a good match for the PNB. It has an inbuilt Clip-On mechanism. Haven’t bought it yet because it’s not available in my region, so can’t say for sure if it will really be great. The only concern I have with this power bank is its very short cable since it is actually meant for Quest headset. Link: https://a.co/d/08hEsFPC (Kinwin battery pack).
Also saw this Sharge Flow Mini 2 power bank. It’s meant for mobile phones mainly. But I think it can also be clamped to PNB behind the neck and it can also be portable just like the above one. Link: https://a.co/d/0cmBIoKE

u/No_Awareness_4626 — 4 months ago
▲ 2 r/VITURE

Here is my hacky setup to increase Pro Neckband (PNB) usage time since the battery on PNB is small to keep it light weight.

I’m using an Apple Watch strap to hold it in place. When I wear it on my neck, it doesn’t feel heavy and doesn’t misbalance. So that’s a plus point. I have also coupled it with a U-shaped USB-C adapter/dongle and a short USB-C cable to charge the PNB.

I came across this power bank recently and I think this is a good match for the PNB. It has an inbuilt Clip-On mechanism. Haven’t bought it yet because it’s not available in my region, so can’t say for sure if it will really be great. The only concern I have with this power bank is its very short cable since it is actually meant for Quest headset. Link: https://a.co/d/08hEsFPC (Kinwin battery pack).

Also saw this Sharge Flow Mini 2 power bank. It’s meant for mobile phones mainly. But I think it can also be clamped to PNB behind the neck and it can also be portable just like the above one. Link: https://a.co/d/0cmBIoKE

How are you increasing the usage time of PNB without creating a mess of wires ?

u/No_Awareness_4626 — 4 months ago

I've been looking for alternative video players that allow adding jellyfin (and preferably other media servers like Emby and Plex) on android TV. In addition, I would like it to have Trakt integration and External Subtitles support on the client side, without requiring any plugin installation on the server, because i dont own/maintain the server.

I have found Vidhub, which is a good enough app, supports Plex, Emby, Jellyfin media servers, has trakt integration and supports external subtitles. However, the video playback has issues on android TV. Especially during seeking forward or rewind. It just keeps buffering when trying to seek. Jellyfin official client for android tv plays very smoothly, no endless buffering, its fast, but it lacks trakt integration and external subtitles support.

On apple tvOS, there is Infuse. Any alternatives to Vidhub on Android TV Platform ?

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u/No_Awareness_4626 — 4 months ago