Does Daredevils Deflect Block Physical Damage? I Swore It Did, but Devil Dino Keeps Biting Through It
Please correct me if I’m wrong, but I swore the deflect blocks everything before.
Please correct me if I’m wrong, but I swore the deflect blocks everything before.
The bosses had insane movesets and the weapons/ashes of war brought a newer, more modern feel to the game.
Base game followed older sounds games with simpler movesets but the DLC really branched out
Best. Game. Ever.
Also Demi-Human Swordsmaster Onze is the GOAT🐐
People are jumping to the conclusion that Dozan is joyboys name. But based on grammar, Dozan is a separate character equal to Nidhogg and Nika.
The sentence implies Imu killed Dozan, and now Nika and Nidhogg are next.
But Nika and Nidhogg are actually Luffy and Loki, so Dozan MUST be some other character who held the “Dozan” devil fruit
I love when they lower cooldowns on characters that are normally forced to sit and wait. I main BP and his spear cooldown reduction increased his uptime by 50% and now the same happened when I picked up iron fist. His uptime is amazing.
I just wish they gave launch characters EXTRA abilities more often, like how Adam can fly and thing can jump
It just feels like even with buffs, old characters grow stale as new ones get introduced with 10x the abilities. Like lowkey wtf is black cat… We thought gambit was complex when he launched but she’s insane
Edit: also the “123” set up gets 5 more damage, so he’s a little more lethal
Her explosion got a 5 damage nerf, but her shot got a 5 damage buff
Each explosion takes at least 2 shots to trigger, 3 without headshots
So now, every explosion means you took AT LEAST 5 more damage than you would’ve before this buff
Small buff, but why Pheonix
She does way too much damage for it to be so forgiving that she hits people who have left her screen. And it lasts 3 seconds.
A YouTuber lyte brought up the idea and it sounds cool, lower dash damage and cooldowns on kick and dash but give damage over time
As a mid elo player, that sounds braindead
What elo are they not strong in
Land Back on Walls
Lower dash cooldown
Longer melee range.
New ability(perferably one with movement)
Double jump without wallrun
Honorable mention: Thing Slam Goes Back to 3 seconds and cloak bubble gets a cooldown nerf.
I feel like with the combo I use it only comfortable going for a dive with like 600 coins, 200 for invisibility
The combo I use is: dash primary 3x, claw whip, phantom pursuit
Devils CHAIN has a sweet spot that if you miss, you get less damage. So why risk it.
Devils THROW does the same amount of damage but with auto tracking.
Devils THROW ricochets so by the time you’re done killing one person, someone nearby has taken damage too making the kill easier
The only reason I could see the chain being useful is for overhealth, but that was nerfed
So why use devils chain?
They can hold outs all game, but when I die, they ult right after, and I get to hear it on my death screen:D
Sometimes, when my power is at its peak, I can get them to double ult😈
We have a ton of maps in the lineup, but it feels like I’m still getting the same ones over and over again.
If they could change the percent chance of getting each map around that’d be cool
OR, do the map pick phase like Overwatch
During poke meta, the team would stand so far back just waiting for something to happen. With the current meta, everything feels much faster paced.
Of course, to each their own, but Id much rather have this than have a team who shoots from spawn and says you’re feeding for trying to get a pick as brawl or dive.
Or god forbid, fight on the fucking point.
The sound the demons make is a like a constant ominous hissing/whisper. It’s cool for the theme but overstimulating lol