▲ 0 r/PERU

Best things to do closer to Lima's airport

I'll be in Lima from basically the night of September 11 to the morning of September 13. I'll be staying at a hotel close to the airport. Is there anything notable to do close to the area (particularly art and/or history)? Unless there's something I absolutely have to see, I prefer not venture too far out on a taxi.

Was wondering if you guys could suggest anything. Unfortunately, I'll also have to play it conservatively with restaurants because I'll be on a dieta.

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u/PhasedVenturer — 21 hours ago

What’s the deal with Amazon’s shipping speeds?

I’ve been ordering less and less from them but now every time I do it seems like it takes days to a week for orders to finally ship. Are they just being evil and impelling me to subscribe to Prime? It’s been like this a year at least whereas before the orders would ship almost on the day I order or at most the day after.

It has to be either an evil way to convince me to subscribe to Prime or, like every greedy corporation that gets so huge they grow complacent, they’re just saving costs somewhere and thus affecting the shipping pipeline…

Somehow it’s always because they don’t have the items available at one warehouse and have to ship it from another or something. Is anyone else noticing this or is it somehow just me?

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u/PhasedVenturer — 8 days ago

I’m just not getting MGS’s stealth design

Because the jackass mods/auto mods automatically remove your posts on basically every sub, I had to comment here:

I’ve had this much of an issue with stealth mechanics (not with Chaos Theory, not with the Hitman games) as I am having with MGS 2 on Normal. My issue with the game is that I seem to be doing everything right but then suddenly (especially when the game annoyingly disables your map) a rando pops up out of a corner and spots you and raises the alarm and your cover is blown and you have to start all over again.

Thank god, you get a checkpoint with each room but that also makes it monotonous because I have to trial and error each fairly guarded room many many times before I finally get through it. It’s not fun, but I’m sticking through it for the story.

I just don’t know why people enjoy the stealth gameplay in this game. It’s very clunky and annoying

For example, the room once you get out of the elevator after the Ames scene is one of the hardest stealth sections I remember ever suffering through. There’s cameras everywhere, your map is disabled (even though you enabled it earlier but 2000s videogames, am I right?), and guards that suddenly pop around a corner when you think you’ve cleared a corridor. How is that even remotely fun or playable gameplay?

It’s a miserable experience…Death Stranding is a million times better from a gameplay/stealth/everything perspective

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u/PhasedVenturer — 10 days ago

Kiyoshi Kurosawa’s endings keep disappointing me

First things first: Cure is excellent from beginning to end. No further notes needed as it sticks the landing on its themes. But then, we have Cloud which is very intriguing and once again dives into exploring human nature for most of the film…until it turns into a low-budget action movie at the end that seemingly has no semblance with the rest of the film and its themes. I’m sure someone will come up with something clever in their interpretation of how this somehow all ties together, but thematically, tonally, and narratively, it did not work for me at all.

Then there’s The Samurai and the Prisoner, another excellent and intriguing story for most of its duration as it also explores the dark sides of human nature and then…none of it mattered because Lord Murashige finds himself the ally he could’ve had all along and wins the war, happily ever after.

It just frustrates and disappoints me that these two other films I’ve seen of his are so strong and investing but they seem to really struggle to stick the landing from at least a thematic and narrative perspective that leaves me satisfied.

I don’t know if anyone else has had this issue with his films since Cure or if I really am missing something

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u/PhasedVenturer — 12 days ago

Is MGS2’s stealth brokenly incredibly difficult or is it just me?

What is this cancerous stealth design? I reached the engine room, starboard trying to very simply locate the metal gear. I take out the first two guys and then suddenly some dude gets triggered and starts investigating without even being alerted. And then the run is over right then and there after wasting precious minutes each time trying to be stealthy.

I just hate when games punish gamers for trying to be stealthy. You should absolutely make it easier to be stealthy, not harder.

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u/PhasedVenturer — 13 days ago

Melee stealth is so unreliable in MGS2

What the hell is this? Because the game’s online manual for whatever reason doesn’t remind/explain how to successfully choke a dude out from behind, I looked it up online. I don’t get the chance to hold Square.

Snake just immediately knocks him on his ass and then I have to hopefully get to him again and try choking him again only for him to keep getting up again and again until he knocks me on my ass and raises the alarm. WTF???

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u/PhasedVenturer — 13 days ago

Pale Fire can be very engaging but then also very obscure in parts as well

Like, what does this even mean???

"See it and condemn the fashionable device of entitling a collection of essays or a volume of poetry--or a long poem, alas--with a phrase lifted from a more or less celebrated poetical work of the past-" Okay, following so far. "...Such titles possess a specious glamor acceptable maybe in the names of vintage wines and plump courtesans but only degrading in regard to the talent that substitutes the easy allusiveness of literacy for original fancy and shifts onto a bust's shoulders the responsibility for ornateness since anybody can flip through a Midsummer-Night's Dream or Romeo and Juliet, or, perhaps, the Sonnets and take his pick."

I just could not possibly understand what Kinbote is trying to say despite reading this passage over and over and over again...

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u/PhasedVenturer — 18 days ago

The start to Chapter 11 might be the worst game design ever

So basically, on Hard, you go down defenseless stairs down to a pit of enemies coming from all sides without much time to really take anyone down because as soon as you peek from cover you get shot from another side. You have to quickly kill the shotgun dude quickly advancing toward you, but while you’re doing that, a machine gunner is going ham from another direction and other randos are coming in on you from the other side.

I can tell this was very deeply thought through lol

EDIT: and then the next cancerous chapter where you’re supposed to somehow maneuver past explosive barrels on a jet ski while being shot at from all directions. Again, the fucking cocksuckers at Naughty Dog had no idea how to properly design a more modern active-adventure game at the time lol

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u/PhasedVenturer — 19 days ago

Uncharted 1 is deeply cancerous on Hard

I know the virgins will be in here claiming that it’s incredibly fun to shoot at bullet sponges from one sequence to another. But this is some of the worst game design I’ve ever stomached playing through. Truly cancerous stuff

Wow, this would be so cool and chaotic if I shoot this barrel to kill this hiding enemy! just stumbles and continues shooting 😂

EDIT: oh you navigated past several squares killing at least a dozen dudes, you get sent back to the very beginning because the 15th guy quickly shot you lmao

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u/PhasedVenturer — 19 days ago

One cancerous mission after another (now it's You've Had Your Chips)

You virgins need to find a life because this ain't the game. I absolutely love these fucking regards start you inside the factory with dudes shooting behind you and in front of you. But at least they had the sense to put a burger joint nearby so you can refill your health as amazingly fun and smooth as that all is.

And then you have a factory full of stupid fucking things to destroy. So effectively these dumbasses made it very hard when some dude is shooting behind you, you turn around, and aim and it locks onto one of the many dumb fucking things you have to destroy and you die pretty quickly. Amazing run, very fun gameplay, you dumb fucks!!!!!!!!!!!!!!!!

How is the mission design so much worse than its predecessors? It's like these fucking regards didn't play-test these missions. Oh, hmm, let me quickly sift through my aiming targets while a dude is shooting me down literally behind me. Once again, please please burn in hell because you don't respect other people's time, you fucking eternal pieces of shit

Attempt #5: I have one more thingy to destroy in a seemingly empty factory just to be suddenly gunned down from whatever direction. Very amazing game design, folks

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u/PhasedVenturer — 25 days ago

Uncharted 1 is deeply unfun

Naughty Dog has come quite a long way lol. I remember the game being very rough even back in the day, but now after playing Uncharted 4, it’s incredibly unfun. One overly long and unfairly difficult gunfight after another. Where’s the adventure? Where are the puzzles? This is getting boring since I don’t like dying

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u/PhasedVenturer — 26 days ago

San Andreas's Flight Controls are the worst atrocity committed by man

Can you tell me what purpose it solves to have complex flight controls in a game that's otherwise supposed to be super fun for normies? I know the virgins will take time to practice and truly be elated by their new learned useless videogame skill, but for every other normal person on the planet, what purpose does a cancerous mission like "Flying to Learn" serve? It's deeply deeply cancerous.

There's no rhyme or reason to it. Sometimes I swerve the plane just right into the circles and sometimes at the very last circle of course, somehow the plane rises to far above and misses it as if to troll (I do believe there's nothing I'm doing wrong, just the game trolling me to make sure I put in 100 attempts on these dogshit circle strip tests).

EDIT: And now I'm somehow doing worse and worse despite ABSOLUTELY doing nothing different than the first attempts. Burn in hell, whoever developed this

EDIT: Also love when I'm absolutely intending to go down but the bullshit inverted controls take me above a circle at the last second. Great thinking, Rockstar

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u/PhasedVenturer — 30 days ago

Rocket science is easier than the cancer that is Supply Lines

This is truly the most difficult and worst mission in videogame history, and I've played a lot of videogames. It's truly cancerous game design to expect a low-durable, low-fuel little plane to somehow cover the whole city and shoot like six motherfucking enemies within a limited time while not fucking up your plane which is controlled with a hundred different controls. What piece of motherfucking scummy shit thought these dogshit controls through? FUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The worst part about this tumor is that the first three are easy and slow and your fuel is fine and then suddenly it rapidly drops as you start getting to the two others. FUCK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: I somehow just beat it with barely any fuel left. To think that I could've failed by running out of fuel before simply landing the plane back where it was without crashing, what a horrible mission I never want to replay again...

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u/PhasedVenturer — 1 month ago

No Chance for Possession 4K Limited Edition?

Man, I really wish I bought Second Sight's limited edition of Possession during the brief period it was out. So are Arrow's limited editions less "limited" then? Because of course when I bought Arrow's Excalibur, I thought that it would actually be limited, but yet, it's still available many months later.

So my question is: is there no chance that they'll ever restock Possession's limited editions anywhere?

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u/PhasedVenturer — 1 month ago

You die way too easily on Normal difficulty

What is this absolute dogshit? Am I supposed to be riding through a fun and epic cinematic experience or is this a gamey game? Why is this bullshit turret during the Damien boss fight finishing me off in four shots like I’m a dork who even cares a single shit about boosting my e-dick during a James Bond game? What were these dumbasses thinking?

EDIT: I’m dying a hundred times during this second turret even though the dumbass devs probably didn’t intend it. Good job on making the hardest section of any videogame unintentionally, you dumb fucks

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u/PhasedVenturer — 1 month ago

I just love wasting my time in San Andreas…NOT!

What is this fucking bullshit? How many times do I have to slowly reset the game so that I can get one sliver of territory? I try it once. Get busted. Try it another time. Get gunned down by surrounding gangsters. Try it a third time and almost have everyone killed. “You fled the sight.” WTF????

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u/PhasedVenturer — 2 months ago

Cesar's racing doesn't seem worth it at all

Not only do you have to waste 5 minutes of your precious time every time you fail because the game didn't have the good sense to restart you at the start line. No, you have to clean up your car, go ALL THE WAY back to Cesar, and restart the stupid mission/race again just to race around an awful car that wilts upon every single impact. Is this even worth it??

EDIT: I'm going to use years off my life because this cancerous car turns at the slight bump against anything

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u/PhasedVenturer — 2 months ago

The checkpoints are really lame

It’s absolutely absurd that I have to start from the very beginning where I have to open the vent during the big hotel mission again and again because I got caught like 3 rooms in. Eye-rolling stealth sections smh

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u/PhasedVenturer — 2 months ago
▲ 0 r/gaming

Development will have to be outsourced for the gaming industry to be sustainable

American devs are making way too much money with salaries increasing every year for it the gaming industry to remain viable. Studios in Europe and Asia are doing just fine with more moderated budgets and shorter timelines. I just don't understand how these games are being made by devs who make six figures and take 6+ years to complete to achieve very similar graphical fidelity to their European and Asian counterparts (unless you're Naughty Dog and Rockstar; they're among the top for sure).

It's not all coffee breaks, but it's also not all Management's fault as is usually the excuse. At some point, you have to start point fingers at devs. And again, the budgets keep expanding because dev salaries are increasing. And yet, graphical fidelity is barely improving (compare to Uncharted 4 10 whole years ago). Is it really all just open-world bloat galore?

Either way, for these budgets to become reasonable and viable, the studios might possibly start considering outsourcing development to other countries...

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u/PhasedVenturer — 2 months ago
▲ 0 r/Saros

The King is the hardest boss fight in videogame history

Way too much bullshit to manage, the timing on the red projectiles is bullshit, the weird pacing of the orange rings and where they come from is bullshit. Not fun at all when the devs are just introducing artificial difficulty with this much projectile overload.

Fuck you, Housemarque

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u/PhasedVenturer — 2 months ago