Pre-Play Pauper Cube: Advice Needed
Hi all. I made some overhauls to my Pauper Cube (previously a fork of The Pauper Cube) and would like some advice. You can find a link to it here. (Also, sorry if the bulleted lists sound AI-ish. It's all natural and kinda just how my brain works.)
Changes I'm making:
- Pre-Play: As a general rule, no Play Booster commons. Two exceptions: cards downshifted in play boosters and P-T-MV duplicates (swapping [[wary thespian]] for [[lys alana informant]]).
- Minimal Non-Standard, No UB: No UB cards and no cards from commander sets (cutting some monarch cards and the CLB adventure critters). [[Custodi Squire]] is in unless I can find another white 5-drop I enjoy.
- 360 Cards: I'm going down from 450 to 360 in order to see all the cards more often.
Archetypes:
- White-Blue: Flicker
- Blue-Black: Trad Control
- Black-Red: Aristocrats or "Reckless" Aggro
- Red-Green: "Caveman" Aggro (focus on 3-to-5 drops and hasty creatures)
- Green-White: +1/+1 Counters
- White-Black: ?????
- Red-Blue: Spellslinger
- Black-Green: Graveyard
- Red-White: Go-Wide Aggro
- Green-Blue: Tempo Ramp or Splashy Soup
Stuff I'd Like Feedback About:
- Aggro Across Multiple Pairs: Do other colors have enough tools to build aggro in a pair other than RW?
- Balance Between Archetypes: Is four board wipes (3 in black, 1 in red) too many? Will having 3 of them in one color make black-based control too oppressive? Do more aggressive decks have the tools to close out games?
- Too Much Fixing? Does 38 color-fixing lands, plus hybrid cards, plus landcyclers, plus green's tools leave soup decks too accessible? Would it still be too much if I cut a cycle of dual lands?
Any advice on these (or other cards I should add / cut) would be appreciated!