Pra você, jogador de Skyrim

Pra você, jogador de Skyrim

Agora que o jogo tá em promoção custando menos que dinheiro, creio que uma porrada de gente vai comprar, e pra quem já tinha e estiver rejogando, vai aqui um conselho nice:

Experiente jogar sem crafting (sem criar poções, encantar itens ou usar afiação/mesa de trabalho pra melhorar seus equipamentos). Vi meu irmão fabricando adaga de ferro igual um louco uma vez pra fazer armadura daedrica (antes do patch que nerfou) e absorvi pra mim que aquele era o jeito correto de se jogar, mas parei pra perceber algumas coisas.

Sem crafting:

- 1: Os equipamentos que você encontra ou compra são importantes, aquele sentimento de jogar Diablo e droppar um item bom. Cada baú e cada inventário de npc é uma caixa de surpresas.

- 2: Itens únicos que, com crafting, seriam uma porcaria, sem crafting se tornam itens interessantes ou mesmo muito bons. Um exemplo é o Amuleto de Gauldur, que é concedido após uma longa Quest, oferecendo 30 de vida, 30 de mana e 30 de stamina. Sempre achei essa recompensa meio meh pela quest que você precisa jogar pra obter ele, mas num jogo sem crafting, ele se torna super interessante, especialmente em builds específicas. O melhor colar genérico que você pode encontrar no jogo te daria 70 de algum desses 3 atributos, ou seja, não tão eficiente quanto e não tão especial quanto. Outro exemplo seria a Dawnbreaker, que sem crafting não tem a desvantagem de só poder ser parcialmente melhorada, se tornando uma arma bem competente, além de bela.

- 3: A maioria dos problemas de balanceamento do jogo simplesmente desaparecem. Eu achava as armas vinculadas uma porcaria, mas sem crafting, elas entram num dilema interessante: causam um pouco menos de dano, porém não pesam, não descarregam como outras armas mágicas e conseguem banir instantaneamente qualquer morto vivo ou daedra invocado. Outra reclamação famosa são as magias de destruição que ficam muito pra trás em dano, mas sem crafting, um ignite em dual casting vai causar 198 de dano, fora a queimação, máscaras ou aspecto do terror, o que é basicamente o dano de um arco otimizado e ainda dá stun garantido. Fica quase impossível zerar o custo de mana sem usar mecânicas exotéricas e magias como ebony flesh continuam relevantes, já que as armaduras não pegam 600 de armor com facilidade sem crafting.

- 4: O crafting de alguma forma te priva de jogar o jogo. Ficar fabricando adaga, minerando ferro, transmutando metal, encantando itens aleatórios ou catando ingrediente de baixo da água pra fazer poção costuma ser uma chatice que toma o tempo que você poderia de fato estar jogando o jogo ao explorar locais. Claro que dá pra acelerar com bug, mas aí já acho mais fácil simplesmente usar comando de uma vez.

Muitos já devem fazer isso como patrão, mas tô passando essa perspectiva porque eu tive visão de túnel com crafting por um bom tempo e jogar dessa forma mais espontânea tá sendo uma experiência libertadora, como quando descobri Dragonbane e parei de jogar só D&D 5e.

Pra você aí que adora craftar adaga de ferro e arco dwemer, tá no seu direito, eu também acho divertido às vezes, mas fazer isso todo save me deixava maluco papo reto kkkkk

u/RCampeao — 10 days ago

Finally, my turn!

I told you the next one would be me, u/Alex_Kcz

Thank you, Isa. That was the best gift I ever got. I love you ❤️

u/RCampeao — 1 month ago

Nasci humano e queria ter nascido com alta pressão espiritual pra ser um Shinigami... Sinto muita inveja deles... Queria ser assim também. O que eu faço? Ou não tem como mudar isso?

u/RCampeao — 2 months ago

Do you think shift rest is balanced?

I liked the round rest idea as well as the stretch rest idea, but the shift rest looks kinda overpower. I can stack tons of conditions because I know they will disappear in the shift rest and it makes no distinction between someone that didn't got as much conditions. I also think healing all the hp may be too much, although the willpower is fine since willpower isn't a resource you lose that much neither is as relevant as HP.

What do you think about it? Did you already house ruled it?

reddit.com
u/RCampeao — 3 months ago

Should I roll with two banes for this interaction?

There's an attack for the Wight that imposes the scared condition, forces a fear attack and makes you do this roll with a bane. Since you're scared and this section is listed before the roll and the bane, should I roll the fear attack with two banes?

reddit.com
u/RCampeao — 3 months ago

Dark Souls Boss Ranking by me!

Inspired by u/Regulus_Channel, I decided to make my own boss list or more exactly a list with reasons to the placements. Hope you enjoy and make your own as well!

1 • Ornstein and Smough - Absolutely unique, insane introduction, great moveset, one of the few second phases before the "every boss have a second phase" epidemic, good balance of movesets, great challenge (top 1 or 2) in a good way, fantastic ost and good arena. The only flaw to me is the charge attacks from both, since Ornstein uses Creative Mode to fly and glitch on the pillars, stopping in a weird way, while Smough is super strange with the timing, hit box and dodge directions.

2 • Knight Artorias - Incredible boss fight, best moveset and insane introduction, very challenging with a gorgeous arena and a beautiful ost. The only problem to me is how simple the arena is, too neutral environment, but I can see it better than Ornstein and Smough in the eyes of other players.

3 • Black Dragon Kalameet - Incredible boss fight, incredible good moveset, best introduction with the Gough side quest and incredible ost.. Very challenging and good arena, not to mention the tail mechanic. Honestly, the arena is again the only problem, almost a non factor, although some strange hitbox.

4 • Bell Gargoyles - The first big wall in the game, introducing the second phase in a beautiful way, very challenging, ok moveset, great ost and nice interactions with the tail cut. The best aspects of this fight to me is the environment and the way they switch between "more passive, fire breath gargoyle" or "more aggressive, physical attacks gargoyle" (which some future games wouldn't repeat with the same finesse... Cough Cough DS2 and DS2 II... Cough Cough) only matched by master class bosses like Demon Prince and Sister Friede years later. I think their simple movesets and the flying attacks outside your camera are the only flaws, and a say this as someone who dodges the flying attacks by instinct-timing and not reacting to it.

5 • Gwyn, Lord of the Cinder - Incredible boss fight, very good moveset, probably the most significance behind the fight and a great challenge, not to mention the parry mechanic highlighting his humanity and how he is not an overlord. One of the best and most unique osts in all gaming. I think it lacks lighting spear movements and maybe a bigger moveset, but it's already very good like the upper ones.

6 • Manus, Father of the Abyss - Incredible boss fight, contender for best moveset, probably the most challenging alongside O&S and a legendary oppressive ost. I love the weird abnormal design with the eyes and the different arms, as well as how this manifest in the moveset. Again, like Artorias, kinda irrelevant arena, although it's better since it's dark and very unique, merging with Manus itself, but the dark magic interaction with the pendant is strange since a lot of people won't find the item, even if the interaction is cool when it happens.

7 • Centipede Demon - Ok boss fight or incredible boss fights, depends in either you're thinking about the game or playing automatically. Sensational ost, even if it's not unique, super cool movements but kinda bad moveset, especially because of the camera. What puts this fight at this place to me is the super unique limb mechanic and the ring gimmick. I can't describe how awesome it was to cut the limb, take the ring, get grabbed by the Centipede Demon and equip the ring in the grab animation to not die to the lava, I could imagine this in a movie perfectly. I understand that this experience, although sensational, is not the most common, so I understand people who would put him way down than 7th place, but not less than 14.

8 • Capra Demon - Good boss fight, very challenging, contender for best arena and sensational gimmick, also shares the awesome ost with centipede demon. This fight forces the player to actually do something other than roll and hit like in DS3, rewarding shield users, poise stacking and some niche strategies like decoy. The arena forces the player to attack correctly and use the narrow space to its advantage. The fight also is a test to the player who will now face the depths, which have narrow spaces and treacherous multiple enemies just like the boss fight. My problem with this fight is the camera, more of a game problem to be honest and also the fact that Alluring Skulls simply don't work on it, which would be a great reward to the player. I would as well like the dogs to be more unique and connected to the Capra Demon, but not second phase, generic 1v1 fight in a big arena like most people wish.

9 • Four Kings - Good boss fight, between challenging and very challenging depending on your DPS, contender for best arena because this void simply bugs your mind and space awareness, not to mention the cool gank and ring mechanic, like, it can be your second boss on the game even if it's a lord! I like the getsuga tenshos in the moveset, the explosions and the humanity extraction, as well as the damage reduction when you're right next to the kings. My problem with this fight is the getsuga tensho duration, it takes forever to disappear.

10 • Great Grey Wolf Sif - Good boss fight, gorgeous arena, good moveset, good challenge, it's the all good boss, expect by the music, contender for best ost. I see no flaws with this fight, but if not by the ost, it also isn't "wow" in anything and does have a non factor big arena again.

11 • Chaos Witch Queelag - Good boss fight, good moveset, good challenge, very good ost, cool lava gimmick. My problem with this fight is in the hitbox of certain attacks, the almost non factor arena, compensated by the lava gimmick and mainly the way queelag hitbox can trap you in her bomb explosion even when there's clearly space to run away.

12 • Iron Golem - Good boss fight, ok moveset, good challenge, good ost, very cool fall gimmick and the balance thing. If it wasn't by the ridiculous grab attack followed by a baseball throw, it would be higher.

13 • Sanctuary Guardians - Good boss fight, good moveset, very good challenge, nice ost, very nice aggression and versatility. Honestly, I don't know why it's there and not higher, since the arena is the only big problem I have with this fight. I just don't like the boss as much for some reason.

14 • Taurus Demon - Nice boss fight, ok moveset, good challenge, good arena, beautiful ost even if so repeated and very nice reward for brain activity. The hollows + tower + plunge opportunity makes this fight really nice. The only problem to me is the flawed hitbox and strange bugs that happen sometimes, even if their funny.

15 • Crossbreed Priscilla - Nice boss fight, ok moveset, ok challenge, beautiful ost and really cool invisibility and cool tail interaction. To be honest, it would be an incredible boss if it was more challenging, like sister friede would be in the future. The arena is just a regular arena but the snow footsteps make it good.

16 • Gravelord Nito - Ok boss fight, nice moveset, challenging, good arena, incredible ost and good skeleton gimmick. Honestly, just be quality he should be higher, but it's a Lord, the standard is higher and to me he is not good enough. The sad part is that the other two lords are much worse.

17 • Gaping Dragon - Ok boss fight, ok moveset, challenging, good arena, incredible ost, ok channeler gimmick. The arena, althought just big, is good because the boss is big and the pillars make him look even more imposing. The problem to me is the bad hitbox and how the boss is 8 or 80, it's completely inoffensive if your decent at positioning and a complete aberration if you get hit, it's like the Sparky from Clash.

18 • Pinwheel - Ok boss fight, cool moveset, challenging to super easy depending on when you fight it, cool arena, sensational ost, super cool gimmick. This boss problem is basically the numbers, it's too squishy and too weak if you fight him later in the game, hiding the cool moveset and gimmick because it dies to quickly.

19 • Dark Sun Gwyndolin - Meh boss fight, cool moveset, very challenging, nice arena, cool ost. The gimmick is bad, that's it, there's no fun in run 90% of the time. It's like Elden Ring, but instead of roll, you run.

20 • Stray Demon - Meh boss fight, ok moveset, challenging, ok arena, cool ost. I don't know what else to say, this boss fight is infuriating if you're fighting front to front and ridiculous with your behind the boss.

21 • Moonlight Butterfly - Meh boss fight, cool moveset, between challenging and no challenge depending on the build, good arena, cool ost. Basically it's frustrating for melee and too easy for rangeds.

22 • Asylum Demon - Meh boss fight, ok moveset, ok challenge, beautiful ost. It's a mid boss, but it's perfect for the beginning of the game so it's not bad.

23 • Firesage Demon - Bad boss fight, bad moveset, challenging, beautiful ost but repeated for the third time. It's the ducking Firesage Demon, it should be much better in all aspects based in the lore, but it's just a fire version of the Stray Demon and isn't even resistant to fire!

24 • Ceaseless Discharge - Bad boss fight, good moveset, very challenging, very good ost, cool gimmick. The problem is the hitbox, especially the fire cilinder which is instantaneous, too long and too reachy. The gimmick is cool, but only works properly in the first time since it's too hard to force it's arm out and it's not that intuitive.

25 • Seath, the Scaleless - Bad boss fight, meh moveset, challenging, ridiculously good ost, contender to the best ost, very cool design, bad arena, bad gimmick. It's a dragon and IT DOESN'T FLY! It's the greatest sorcerer of all time and IT DOESN'T CAST SPELLS! It's immortal and linked to a crystal gimmick BUT THE CRYSTAL ONLY NEEDS TO BE DESTROYED ONCE AND IS COMPLETELY FORGETTABLE. It must be the worst Lord and boss in the game, right??

26 • Bed of Chaos - Bed of Chaos.

... It should be the coolest Lord in the game, it should be really cool, as a monster or as a witch, it doesn't matter, it should be the best! It should be the best...

Conclusion: The best aspect of the boss fights are the soundtracks and the worst aspect of the boss fights are the arenas

What about you? What would be your list? Make a list as well!

reddit.com
u/RCampeao — 3 months ago

Best place for jolly cooperation?

I want to be summoned and help people as a sunbro. What bosses people summons the most?

reddit.com
u/RCampeao — 3 months ago
▲ 6 r/bleach

Why Sakanade works on Aizen?

Shinji's reiatsu is close to Aizen's reiatsu or Sakanade ignores the "I'm stronger than you, thus your ability doesn't work" rule? I've read people saying this rule doesn't exist and was a lie by Aizen, but it looks too well established to be a lie, not to mention some implications it would have.

reddit.com
u/RCampeao — 3 months ago

Do you think soulslikes will return to their origins?

If you're in the Tabletop RPG community (and if you're not, you should! It's the best game in the world and you will love it), you may know the OSR or Old School Renaissance community within it. Basically, TTRPGs were born as dungeon crawling games, very lethal and punitive, but as time passed, they became more and more about "super heroes, less punitive, shiny things and epic fights", like what happened to Dungeons and Dragons (and at this point you may have noticed where I'm about to get).

As a response to this, players who loved the way TTRPGs were decided to kick in the Old School Renaissance movement, aiming to bring back this classic playstyle, sometimes modernizing some flawed aspects of it while keeping the essence. The point is: it's much more accessible to do TTRPG systems than entire complex games like soulslikes, that means the OSR have more opportunity to grow than somekind of Old Soulslike Renaissance in the future.

So do you think soulslikes will get back to what they were? We clearly can see the same pattern with Demon's Souls, Dark Souls and Dark Souls 2, as they have differences but still looks like "old soulslikes", while Bloodborne, Dark Souls 3 and mainly Elden Ring are a completely new breed, more shiny, less punitive and focusing more on those epic fights, especially the last two games.

Edit: just removed most of abbreviations since it was hard to read :P

reddit.com
u/RCampeao — 4 months ago

Any tool to create monster statblocks?

I created some monster statblocks but it would be cooler if it was in the same style of the ones in the book. There's some sort of tool to just input the numbers and text for a visual statblock? I found this kind of tool for other systems but not for DB.

reddit.com
u/RCampeao — 4 months ago

Any recommendation for dungeon crawling?

I was working in some generators to play alone but someone certainly made something better than and before me. What do you recommend? The system rules aren't that relevant, it's more about how this kind of thing is made and organized.

reddit.com
u/RCampeao — 4 months ago

Hand Crossbow needs free hand to reload?

I got confused because there's no text talking about it, but it also makes no sense to someone be able to reload a crossbow with just one hand. The point of hand crossbows is to provide a single quick shot and that's it?

reddit.com
u/RCampeao — 4 months ago

Degais losdensel viz

OS CARA SE PERDE MAN KKKKKKKK, igual eu, eu me perdi, me perdi num vazio e solidão, a qual quaisquer resquícios de felicidade não se manifestam, apenas a melancolia e o sentimento ruim que sobram. Porque, por mais que eu tente, é como se eu sempre estivesse correndo atrás de algo inalcançável. Eu me esforço para ser melhor, para agradar, para preencher as expectativas que os outros colocam sobre mim, mas no fim, parece que tudo o que faço não é o bastante. É como se eu estivesse preso em um ciclo interminável de decepção, onde cada tentativa falha só reforça a ideia de que há algo de fundamentalmente errado em mim. Eu olho para os outros e vejo como eles parecem ser completos, como se eles tivessem algo que eu nunca vou conseguir alcançar. E isso me consome, me deixa cada vez mais exausto, porque sinto que, não importa o quanto eu mude ou me adapte, eu sempre vou estar à margem, sempre vou ser o 'quase', o 'não suficiente'. É uma dor silenciosa, constante, que me acompanha em cada passo, em cada pensamento.No fundo, eu sei que estou me perdendo, tentando ser algo que talvez eu nunca possa ser. E a cada dia que passa, a sensação de vazio só aumenta, como se estivesse corroendo tudo por dentro, deixando apenas uma casca ou uma sombra do que eu costumava ser. E, honestamente, eu nem sei se ainda vale a pena continuar tentando, porque a cada vez que olho no espelho, só vejo alguém que nunca vai ser o bastante nem para os outros, nem para si mesmo.

reddit.com
u/RCampeao — 4 months ago

I give a lot of fucks about your mains

About 0.000001 million people in my house log in to league daily, your 'mains' say a lot about you, Talos bless you, I upvote every one of these posts for good, you're making this subreddit wondrous to browse KEEP POSTING!

reddit.com
u/RCampeao — 4 months ago

Help me I can't win a single game

I got from silver to platinum 4 in two weeks playing Jinx and Jax. I was a Jax otp in Wild Rift and played a lot with him on PC, but I have at least 3 people who often play with me and are top lane players so I'm looking for switch to adc, the problem is I simply can't win as ADC.

Please, say wtf I'm doing wrong (I mean, the biggest mistakes because there's lots of them)

Get Robotized#1100

u/RCampeao — 4 months ago

How to disable long press power button?

I got an old laptop and it worked just fine for a while, but then it started to shut down randomly and turning on randomly as well. After a long time looking for problems with ac powering and software problems, I noticed in Linux terminal that the power key is pressed dozens of times by itself and that the computer wasn't having sudden shutdowns, it was turning off by long pressing.

Based on what I searched for, there isn't a way of disabling long press in software level because it's somekind hardcoded for safety, so how should I workaround this problem?

While observing the Linux terminal logs for the power key, sometimes it isn't pressed for a while and then it's pressed a lot for some seconds, to the point where it presses enough to trigger the hardcoded shut down. I don't know if it's a faulty button or anything else.

reddit.com
u/RCampeao — 5 months ago