Which mythological beastie does your heart yearn to see included in the game?

Which mythological beastie does your heart yearn to see included in the game?

I still remember the day when I saw the cover for the OG game in a bootleg game store when my grandpa took me (passed away recently so some memories are really rushing back now) and I knew I wanted the game and he bought it.

Shit was so cool and as a kid obsessed with Greek mythology, the pic of that Hydra just did things to my brain.

In fact, this whole mythology factor is one big fact of why I like the game so much (or is it series now? lol) even compared to ARPGs that I like more on a technical level, and that I played timewise much more. Even stuff like Last Epoch I've sunk hundreds of hours, because the feel of the gameplay is good, even if the timetravel gimmick wears off and has to be refreshed every couple of seasons (or it's what I'm hoping for this next one...)

But man TQAE had AURA, mad fucking aura and when I look at the cover I am reminded why all over again. It's the damn monsters ripped straight from mythology but in a world that revolves around mythology, not just "X mythology" inspired creatures like we get in every other game.

But I ranted on enough. Obviously, mine is the Hydra, peak boss design and it's kind of weird that they haven't remade one of the most iconic ones yet. Like with modern tech there is so much potential for how that boss fight could function, it could be way better on a mechanical level than the original.

It's also the most iconic beastie for us OG players, and I yearn for the day they add it to the game. Even as an optional boss, yessir please, gimme some regrowing monster snake heads to cut off!

u/Rasputin5332 — 3 days ago
▲ 8 r/ARPG

What ARPGs have the most satisfying co-op and/or actual co-op communities?

Not sure if this is one of those questions that are basically going into the void (because most people, me included, treat co-op as an afterthought at best) but I just gotta ask it because I have a worm in my head yearning for it.

Basically, my tribe for Darktide on Gameram kind of temporarily disbanded this summer, vacations etc, and I’m turning from horde shooters to ARPGs again. TBH its so hot that I really can’t think these days, and mowing down mobs is the perfect chill under my AC (that’s btw blowing straight into my head, so I might be already brain damaged atm of writing this)... but I want to play that in co-op as well, just chill and chat with someone while we’re grindign together.

Sadly I know that even the live service games are usually optimised terribly for playing with other people. The difficulty scaling is either nonexistent or completely unhinged, and half the time grouping up just means one overgeared friend deletes the screen while everyone else jogs behind picking up scraps. The genre kind of assumes you're a lone wolf, and most of us play these games solo anyway. Which is how I usually play too, but now I’m in a coop mood.

It’s weird because I mostly prefer the singleplayer games like Grim Dawn/ Titan Quest and I even play Last Epoch mostly in legacy or solo found. Even the ones I’m looking forward to now (like The Dark West) are all singleplayer compact experience. But I've always had a soft spot for coop in ARPGs even tho it was never the focus, since my real love of the genre started in Diablo 2, played in the most carefee, brainless way imaginable with my best mate. Just the two of us mowing through Baal runs and babbling, OH and killing each other for those meme ears ofc

I always remember those times fondly, so I guess that’s it. So I’m tryna figure out whether some kinda co-op scene actually still exists somewhere, and which games have it. I know Path of Exile 2 and Last Epoch technically support it, and Grim Dawn has its devoted coop crow from some old threads I been reading. But I never really tried anything but classic Diablo 2 in coop, nor where I would get a partner for it..

I just want that Diablo 2 energy back - low pressure, easy to just drop into with a friend/ or random friend to be. Where would you point me for this kinda experience?

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u/Rasputin5332 — 16 days ago

What brainless games do my fellow dads play in the evening?

For me it's just games that are grindy, and that blow me with numbers and reward me for indulging my inner loot goblin.

It's been part of my character almost, since I was a kid. Troubled family, lots of yelling and I would blast Diablo 2 with metal to chill out and block out all the awful shit.

This has led me to across Path of Exile and Last Epoch (probably my favorites) to Grim Dawn and even trying Diablo 4 even though I hate Newblizz with a burning passion.

All these games kind of let you set up your character and then just click and click and see the effects of those builds. It almost feels like it's an idle game if I turn off just enough, becomes almost like meditation for me. It's the reason I played WoW, it's the reason I played Runescape, it was even the reason I tried newer MMOs that are crafting based (Loftia is the one my wife is hyped for)

It's just that bliss of knowing all you need to do is click and those numbers will increase. Like, I know objectively I could be putting that time into something more productive.

But that's the thing, I can just pick them up and enjoy the burst even if it's like for an hour. Playing for whole days is such an incomprehensible thing for me now, but I still like to just turn off and grind now. FPS are also good but these games just require no reflexes at all, where for FPS I need to be focused to have any sort of fun (in pvp... you know how it is)

But that's me more or less. What is that mental state you chase after work in gaming?

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u/Rasputin5332 — 22 days ago

Split Fiction was my wife's entrypoint into gaming, and for that I'm forever grateful <3

Never in fifteen years together did I manage to get my wife to touch a game, not once, until this one. 

I've watched her humor me from the couch plenty of times, but the controller may as well have been a live wire to her. Split Fiction finally changed that, and I can’t not be emotional about it.

It works because it never asks her to already be a gamer, I think that’s a major part. It's built for two people from the ground up, so there's no solo skill floor to clear. The whole thing drags you both along through wild sci-fi and fantasy worlds that keep reinventing themselves every twenty minutes. She didn't have to learn "gaming" first nor be immersed in it as a concept as I was from childhood. She just had to press forward and react, and the game met her, and me alongside her, exactly where we were.

Mostly though I just loved watching her forget to be self-conscious about it. About an hour in she was actually arguing with me about which way to go. The friend's pass meant trying it cost her nothing, so her last excuse was already gone. By the end she was the one asking when we'd play next (a first in fifteen years, believe me).

I don't know if it'll turn her into a lifelong gamer, and truthfully that was never the point. (I do hope she will be down for It Takes Two soon though, and possibly Hela and Water Me & You when they come out!)

At the very least, it gave the two of us a thing to do together that's ours now, and after all this time that feels like something rare and good. 

Anyone else here get a partner into it the same way?

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u/Rasputin5332 — 29 days ago

What (multiplayer) games have given you the best teammates in random matchmaking?

This might sound weird to you (my choice of games, maybe) because it’s so subjective and depends on what time of the game’s lifecycle you happened to land in.

Everyone agrees most multiplayer (especially pvp-centric multiplayer games) feel better in the beginning before people - as a wise man once said - optimize the ever loving shit out of the fun. But PvP might be the odd example cuz they just breed toxicity at some point because competition between people will always produce losers, and losing (as in the process of knowing ya gonna lose) just ain’t fun. So in pvp games it just depends on so many factors, whether you’ll have a good time or not and teammate quality can vary so much by rank and even by time of day/ day of the week.

But if we aren’t talking PvP, there’s only one game that I had the most wholesome time in, 9/10 times awesome and 10/10 never bad even if you do fail because someone accidently blew you up.

I’m talking about Deep Rock Galactic of course! I swear that game has the friendliest playerbase I've ever seen in multiplayer. You join a random lobby and people are already ROCKS AND STONES BROTHER before you've even picked what you gonna play. I sometimes play this with my IRL bros, and sometimes with the odd person who matches with me on Gameram (where I forgot what games I even set as my “currently playing” sometimes) but deep down, it’s not even important because every single person you get here is 99% odds of being chill.

Deep Rock is also one of the best examples of a game with a kind of organic hype that’s almost contagious and proves that a chill (mental) environment like that creates chill players I think. Even if the game itself is really stressful sometimes (not for a real dwarf of course!!!)

Some of my best gaming random peripheral memories are from random matchmaking where you end up vibing with strangers who play like they've known you for years, and those moments CAN feel even more special than any coordinated squad sessions, sometimes. 

This is why I’m asking this - what games have YOU had the best random teammates in? It’s OK even if it’s a dead game now or something that’s not in vogue right now. We’re talking best random matchmaking systems (and chill playerbases) that just overlapped perfectly in a game in one point of its lifecycle.. and you were there to see it!

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u/Rasputin5332 — 1 month ago

Are there any more games like Cataclismo and Diplomacy is not an Option?

I like the physics systems in both games a lot, and how the voxels interact with each other in a way that almost reminds me of Minecraft but on a bigger scale.

Another thing I like is how the focus of both is on survival and defense, but that does not exclude planning out a beautiful chunky fortress and then marveling at the end of the mission how you came up with the design. In Diplomacy is not an Option. This is because of sheer mission difficulty (on some missions), so on replaying them you get to experiment with different layouts, figuring out where the armies will come from, and playing around that.

I know it's not something city builder enjoyers typically enjoy, but these are the best examples in my mind of recent builders that are STILL builders and feel and play like city builders, but have so much focus on combat and in a way that feels satisfying AF (even more here than in games without combat) when you actually win.

I also tried Age of Darkness, it's good but kind of too gamey for me, with the buff system and leans slightly more toward a tower defense, that's why the 2 I mention in the title are my favorites. The physics and texture of the game, the way buildings crumble and enemies get crushed when you hurl boulders at them... and hell, in Diplomacy, you can even play an Undead faction that has a focus on these big bulky monster units that changes gameplay considerably.

Is there anything more like this that I don't know about?

u/Rasputin5332 — 1 month ago

Give me a unique cozy game you discovered during this Steam Next Fest that people absolutely need to know about

I know we're barely 2 days into the Next Fest but I've already begun my deep dive and oh boy, this summer is looking awesome already. I wishlisted more than a couple games already but these two stood out as the most unique aesthetics wise, so here's my humble contribution so far all pulled from my recent streak with platforming games.

Croak - Artstyle is immaculate which shouldn't come as a surprise. The animation is credited on their page to the same people who did CUPHEAD and the demo really felt more like a playable animation short (in the best way). Story is simple and hilarious, you're a cursed Frog Prince platforming away, grappling launching & bouncing through a comic fairlyland. Familiar kind of plot, which I like. Gorgeous game and done in excellent humor!

Outclaw - Very unique puzzle platformer (in 3D, unlike Croak). It's also a creature or actually, cat collection game where you're a cosmic Mastercat of sorts. It also weirdly... reminds me of Overlord? Similar because you also command your minions and you can transform them into various stuff to solve the environmental challenges and help you fight. Very weird/surreal bizzaro kind of cozy but if you're anything like me, it might be interesting to you. Also, I like cats but who doesn't

Might be a bit too early to ask but did you discover any "unique" ie. unusual cozycoded games that you think could shape up into something terrific in good time?

u/Rasputin5332 — 2 months ago

I miss how gaming felt so much TIGHTER back in the day, with everyone was playing the same thing you were playing

Not that variety is a bad thing, there's more games than ever before to pick and choose from and all sorts of micro genres and niches that you can unexpectedly find yourself in. Much easier too than before when you had to know someone, that knows someone, for you to even know some games exist, right. That's why bootlegging and word of mouth were such good channels for discovering gems that like maybe only couple of 1000s of people ever played, if that much.

Probably just blindsided by those times because I was younger, yeah. It's not that there aint a way to play these and other games, gods bless Gameranger and even other servers/apps like Gameram (basically FB for boomer gamers like me) for finding people for games that aren't played much nowadays and it's kinda find to find a group for a "full" playthrough. Like Left 4 Dead 4 and not even mentioning Dark Souls 2 (believe or not, my fave DS game for pvp... nostalgia hitting here again)... Since DS 1, 2 and 3 people only play seasonally otherwise, no joke there's even an even event calendar on the main r/darksouls sub.

Its saying something that people are still playing all these games and many more classics (not even a 3rd are in my meme above lol) that there's still enough demand for keeping the "staples" alive in a way everyone can access them and still enjoy them in 2026 > and beyond.

Only difference is that it's just all online now. The days of LAN are over and maybe it wasn't the games themselves in the end that were THAT good but the whole moment they captured, in those musty rooms you yelled over with each other irl. Can't turn back time..

Do you guys have a period/game overlap like this that you remember fondly and games you still play today after 20+ years or more ? (remakes included)

u/Rasputin5332 — 3 months ago

AI now handles everything from discovery, to scoring, to drafting... but outbound execution still relies on the same tools like back in 2024

AI has transformed everything leading up to outreach, to the point where it can all be autonomous; it finds leads, decides who/what matters, writes targeted outreach automatically etc. But on the other hand, the actual sending/execution infrastructure still works almost the same way it did before AI, even after all the progress.

When you think about it, even with "smarter" AI generated outreach, platforms like LinkedIn observes behaviour through patterns and detects AI-esque automation, not only whether it was necessarily written by AI. This means the underlying constraint comes down to how human the sending behavior looks over time, not how well written the message is. 

I tried wiring an agent into send timing a few months ago, and my idea was: let it decide when each prospect is most likely online, and create the human-like dynamic delay between the initial "connecting" and the 1st direct message- with the aim of basically replacing fixed time windows with ‘smart’ pacing.

Just two weeks in, my reply rate was down almost 15%, with the pause queue blowing up by a third!

It seems like the main issue was the agent's overly cautious behavior funnily enough, in ways which I couldn't debug or predict fast enough. Felt like the "more human timing" input was taken too literally, so I just backed out.

Of course, naturally most delivery platforms have built in AI features, like Expandi’s response detection distinction which is actually pretty solid when you set it up correctly. Or the smart send timing element of MeetAlfred’s, although I’ve used them only a few times so I can’t really say too much about it. When you strip it down, it’s mostly edge-case improvements, nothing really rethinks how outbound delivery is structured at a fundamental level. I mean, the tools still do an amazing job, don’t get me wrong, and they deliver exactly what they’re supposed to, but I’ve just been wondering if this AI era will bring any foundation-level changes to how outreach is done. Will, for example, Expandi or even Waalaxy be able to track activities across specific keywords, maybe understand the context of the comments even, and reach out to the prospects who match a certain criteria, without any human input?

So what it comes down to, is whether the next step in delivery is gonna be agent-driven send scheduling, or is the core operating model that we see in the tools basically locked in, with only incremental safety and optimization improvements coming?

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u/Rasputin5332 — 3 months ago
▲ 237 r/cozygames

For a time, I think most cozy suggestions I got on Steam were some variety of grindy sim, usually based on farming or some other cottagecore activities. I think for some games, their definition of cozy literally was just cozy = grinding in a pleasantly colored game with bright colors. I understand how influential Stardew Valley was and how much money it’s pulled in. It’s anything if not deserved, the game is an absolute classic and the dev will be remembered as a legend for what he pulled off solo with it.

However, and this a big however - somewhere along the way a big part of cozy games got locked into this one very specific grind of farm/mine/gift/sleep/repeat and that is starting to wear thin, at least for me. I say this as someone who sank 500+ hours into Stardew. Grinding can be a meditative activity, but in itself tedium does not = coziness for me, not in the way some of these games seem to think.

We already have proof you can make a beloved cozy game without a single crop tile. Spiritfarer had me tearing up on my couch at 1am and there wasn't a watering can in sight. Managing your little boat and saying goodbye to characters you'd grown way too attached to, and it nailed that cozy *vibe* harder than most farming games.

It’s also not as if farming cannot coexist with a bunch of other ingame activities. I love when there’s grindy stuff to grind, but split across different activities with different gameplay mechanics that are relaxing in different ways. I think that’s why a lot of people find even some non cozy games like Red Dead Redemption 2 so cozy. Because of the minigames of course, the whole bunch of them!

Social elements and profession variety in multiplayer also add diversity, it increases for me in proportion to the number of other progression routes and stuff you can do besides the obvious one (or just … besides farming at least) It’s something that I loved in Runescape, it’s that sense of vertical progression but spread over many possible paths you can take, that interact in fun ways as you play.

It’s something I also noticed the best of the current multiplayer cozies achieve, like Palia. I also sincerely think Loftia also has the potential to sit right beside it in terms of sheer gameplay-type variety. It doesn’t even have to be a bogus large number of skills which both games show. Palia has basically 9 main progression skills and Loftia a similar number in absolute terms, plus social skills have their own trees as well, another interesting way to encourage people to play together in a persistent MMO game (main reason guild progression systems exist). There’s also lots and I mean LOTS of just running around gathering stuff but, and another big but - you’re never on a timer, which is a must for me to feel relaxed.

The point is, there’s a variety of activities to do and how they mutually interact never squishes you into a one-track playstyle. This goes for all games, you’ll say, but for cozy games even more.

I’m not dunking on farming as an activity in cozy games. I’m dunking on it as a trend, which as all trends will spawn some truly amazing games. I just don’t like it being the go to cozy activity every time, all the time.

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u/Rasputin5332 — 4 months ago