Image 1 — How am I faring so far?
Image 2 — How am I faring so far?

How am I faring so far?

I published my steam page a month ago and, with all the marketing I could do, these are my stats.

I don't know if how my stats hold up on average. From what I understand, ~10% of visits convert to wishlists, but I have no clue if this is a good or bad thing.

Would appreciate feedback!

u/RoExinferis — 14 hours ago

I was barely scraping wishlist for 2 weeks, then I posted in the right community

Getting my game off the ground was hard. Apart from the initial boost from friends and acquaintances, it seemed like I would have to settle for 3-5 wishlist per day until the demo, where I could try and find content creators on my niche to play the game.

Then I decided to post on the small subreddit of the game I was heavily inspired by (Sid Meier's Pirates!) and their support has been incredible. I woke up with dozens of comments and not even 24 hours passed and I went from 65 to 140 wishlists. Gives me renewed hope that my game is not that bad, I was just presenting it to the wrong audience. It felt reinvigorating to work on the project today.

For anyone curious, here's the steam link: https://store.steampowered.com/app/4958680/Twilights_Wake/

u/RoExinferis — 11 days ago

Saw a lot of posts about spaghetti blueprints. Here I am color-coding events based on what they do.

This is the blueprint for the combat ship in my game. I like to comment and color code every event I'm creating. I'm solo developing this game and I'm writing comments like I have a full team.

u/RoExinferis — 13 days ago
▲ 415 r/adventuregamehints+5 crossposts

After a year and a half of work, my page is now live! Small step for games, giant leap for a first-time dev.

After a few weeks of horrendous work that involves my two nemesis, marketing and artwork, I managed to get my steam page up. It's a small feat and I have probably 6 months to a full demo but seeing the page up makes it finally turn from baby's first project to an actual game I'm developing.

Thanks to this sub for all the support throughout my journey.

Here is the steam link if anyone is interested: https://store.steampowered.com/app/4958680/Twilights_Wake/

u/RoExinferis — 3 days ago
▲ 45 r/gamedevscreens+1 crossposts

Created my main UI element for my steam ship game

After a lot of trial and error, I've created my UI element which combines cannon reload, ammo selection and a vanity "speedometer" which also doubles as an indicator when your engine is damaged.

Not the greatest UI but I really like how it turned out so far.

How does it look?

u/RoExinferis — 3 months ago
▲ 37 r/gamedevscreens+2 crossposts

One month ago I started revamping the combat from JRPG-style turn-based to real time.

While I'm still working on polish like effects, sounds, movement tweaks and, of course, the blatant lack of any UI, I wanted to share my progress with you.

How does it look? Any feedback appreciated!

Thank you for taking the time to check it out!

u/RoExinferis — 4 months ago