As an 'Isonzo' engineer main, this hurts so much...
▲ 488 r/WW1GameSeries+1 crossposts

As an 'Isonzo' engineer main, this hurts so much...

I swear they did this to nerf me since I'm the best defensive engi in *Isonzo* (self proclaimed title but also very much deserved, yada yada yada). This is definitely in the top 3 worst things about *Gallipoli* so far despite it very much being the best game in the series to date (that much is already obvious).

u/SaltRockFlag — 1 month ago

This is somebody else’s idea, but I agree with it so much that I wanted to see what other people thought

"This all leads to a grim what-if scenario. The logical endpoint of a system that values numbers over player experience. The data war is already happening on the survivor side, even if it's unintentional when they give up. Survivors going next is skewing the precious data that behavior balances off of. But what happens when killers realize they can play the same game? Imagine a popular killer is considered too strong and the community is calling for a nerf. What if a huge number of players who want to main that killer decide to fight back? Not on the forums or by voicing their opinions because that never works, but in the spreadsheets. They could start intentionally throwing games, letting survivors escape, and just farming blood points instead of getting kills. All of a sudden, that killer's inflated 65% kill rate plummets to 50% or even lower.
According to the data, the killer is no longer overperforming.
The developers, if they're relying on that primary metric, might leave a problematic killer alone or overly buff a balanced one, all because the data was deliberately sabotaged. This is the endgame of balancing by numbers alone. It creates a twisted incentive where people aren't playing Dead by Daylight anymore. They're playing influence the spreadsheet. At that point, the system stops measuring a character's power and starts measuring the community's capacity for strategic manipulation. Any trust that's left in the balancing process would completely fall apart. Every patch would feel like a random roll of the dice. It would be a cold war where the only casualty is the game itself.

(Since this is my first post on this sub Reddit, I read the rules and I think this radiates rule nine)

This is all theoretical by the way

reddit.com
u/SaltRockFlag — 1 month ago

How do you get up there?

I would love to know because it’d be really cool for the defenders to be able to put a machine gun up there or a spotter’s nest I also see how this place could be a really interesting spawn camping problem if the attacking team puts a machine gun up there, but I’d still love to know how to get up there

u/SaltRockFlag — 2 months ago
▲ 7 r/WW1GameSeries+1 crossposts

Why were on the topic of Gallipoli? Does anyone know the difference between stunned and suppressed?

One of my favorite past times is firing a toffee apple at people, but I really don’t understand the difference between the two

reddit.com
u/SaltRockFlag — 2 months ago
▲ 214 r/WW1GameSeries+1 crossposts

This game feature is not known in this game, but really should be known

Just hit the little circles and you build shit faster the amount of people I run into that don’t know this detail is crazy

u/SaltRockFlag — 2 months ago
▲ 8 r/Isonzo

I hope the developers give us the ability to friend people so that you don’t have to load into games alone. I know a few battlefield players that would like this game.

reddit.com
u/SaltRockFlag — 2 months ago
▲ 6 r/Isonzo

Something different from a game like Call of Duty® to this game is

When you’re connection to the server gets disconnected, the game doesn’t try to connect you back until you prompted it to which is convenient for people who have shotty Internet in might need a second to think without the game saying connect to the server can’t connect to the server, etc., etc. because that’s what Call of Duty® does. They automatically connect you even if you don’t have a connection so then it just comes back as an error which I think black windmill Games designed beautifully what it comes down to his. I personally think this is a great extra step that they added and that I hope the future game Gallipoli doesn’t take this out.

reddit.com
u/SaltRockFlag — 2 months ago
▲ 1 r/rustgame+1 crossposts

The power grid

With the new power grid update I have a feeling twig is gonna make a video saying I walked off all the power to the server or something like that

reddit.com
u/SaltRockFlag — 3 months ago

Does anybody know if there is a roadmap for more updates in this game? I’ve gotten the platinum trophy on PlayStation and now I have nothing left to do.

reddit.com
u/SaltRockFlag — 4 months ago

Does anyone kind of wish we could upgrade our airship from a blimp to a rigid body airship like the LZ 127 I know I’m pulling from a different game, but we don’t need multiplayer to run a giant ship. It could be just something similar to Subnautica like the cyclops.

reddit.com
u/SaltRockFlag — 4 months ago

Lightning shield

If you’re looking for a mega project to occupy your time, might I recommend a giant plateau at sky limit to protect you and everything below you from getting hit by lightning this is a great way to kill time if you are at end game

u/SaltRockFlag — 4 months ago

Why don’t the beehives require glass or are we to assume this is some magical plastic? That we can’t create anywhere else.

u/SaltRockFlag — 4 months ago

Is there an app that shows me where I can find shows rated?

Basically, I know Crunchyroll and most streaming platforms have a rating system, but I don’t find that very reliable or it just doesn’t come up in conversation so I was wondering if there’s an app somewhere that allows me to get a general feel for the show without watching it

reddit.com
u/SaltRockFlag — 4 months ago

One thing this game needs

Is the ability to craft from your chest and not have to pull the resources out of your chest into your inventory to use the items kind of like what Subnautica two is doing

reddit.com
u/SaltRockFlag — 4 months ago