Image 1 — It took me two years, but I finally shipped my first game
Image 2 — It took me two years, but I finally shipped my first game
Image 3 — It took me two years, but I finally shipped my first game
Image 4 — It took me two years, but I finally shipped my first game
▲ 25 r/Unity2D

It took me two years, but I finally shipped my first game

I did it. I finally did it.
After two years of working on it in my spare time, l finished and published my first game.
It's a cozy offline match-3 game where you build a tantasy town.
It's not perfect, but it's finished.
I think many of you know this feeling: the closer you get to the finish line, the harder it becomes to move even one pixel forward. And then... Apple review became the final boss (rejected several times).
Creating something from scratch and finally seeing it out there means much more to me, at this point, than downloads or popularity. Just proving to myself that I could actually finish it feels like a huge achievement.
All the artwork is hand-drawn by me.
On to the next one.
Unity 💪
Cheers!

u/SarcasticCommander — 3 days ago

Tired of stressful match-3 games so I made my own

Lately when I wanted to relax with a nice puzzle game, I found myself getting pretty stressed instead because of all the timers, lives, currencies and stuff like that.

So I made my own game:)
No ugly annoying ads, you can play offline, no FOMO. Just play… and construct buildings occasionally if you want.

Made all the artwork myself too.

What’s the biggest thing annoying you guys about mobile games lately btw?

u/SarcasticCommander — 4 days ago

It took me two years, but I finally shipped my first game

I did it. I finally did it.
After two years of working on it in my spare time, l finished and published my first game.
It's a cozy offline match-3 game where you build a tantasy town.
It's not perfect, but it's finished.
I think many of you know this feeling: the closer you get to the finish line, the harder it becomes to move even one pixel forward. And then... Apple review became the final boss (rejected several times).
Creating something from scratch and finally seeing it out there means much more to me, at this point, than downloads or popularity. Just proving to myself that I could actually finish it feels like a huge achievement.
All the artwork is hand-drawn by me.
On to the next one.
Cheers!

u/SarcasticCommander — 4 days ago
▲ 4 r/u_SarcasticCommander+3 crossposts

It took me two years, but I finally shipped my first game

I did it. I finally did it.
After two years of working on it in my spare time, I finished and published my first game.
It’s a cozy offline match-3 game where you build a fantasy town.
It’s not perfect, but it’s finished.
I think many of you know this feeling: the closer you get to the finish line, the harder it becomes to move even one pixel forward. And then… Apple review became the final boss (rejected several times).
Creating something from scratch and finally seeing it out there means much more to me, at this point, than downloads or popularity. Just proving to myself that I could actually finish it feels like a huge achievement.
All the artwork is hand-drawn by me.
On to the next one.
Cheers!

u/SarcasticCommander — 7 days ago
▲ 3 r/u_SarcasticCommander+2 crossposts

Any mobile solo dev here?

Solo developing relaxed match 3 game with kingdom building. No ads, no pay to win. Just relaxed play.
Would you play that kind of game?

u/SarcasticCommander — 3 months ago