EQL on AYN Thor through Moonlight Streaming
▲ 37 r/EQLegends+1 crossposts

EQL on AYN Thor through Moonlight Streaming

A little janky but it's definitely playable.
I'm streaming from a virtual monitor on my PC to the handheld. I tried running it through emulation in Winlator and Gamenative, but on Gamenative the launcher had path errors trying to launch eqgame.exe and on Winlator it crashed after trying to connect to the server. Would be real cool to run it locally on the device, but streaming is fine.

You can press buttons and stuff on the bottom touchscreen and they work fine. The bottom screen is using Megingiard to zoom and get touch input for the mouse. I can also add buttons to the bottom screen for different key combos, but haven't messed with it yet. For controller rebinding I'm using AntiMicroX

Left stick controls movement, Dpad controls targeting (closest, cycle enemies, self/pet, escape to clear). B button enables autoattack, Y, X and A cast the spells in the first 3 gem slots (might change that). Right stick controls the mouse cursor (can also just tap on the main screen), left and right shoulder buttons are left and right mouse buttons, left trigger enables mouselook for the right joystick. Start brings up the map (on bottom screen/lower left corner) select brings up inventory. I have the loot window pop up in the bottom left corner so i can loot easy on the bottom half of the 2nd screen.

UI scaling would help a lot with making this less janky but for now its passable as long as its not too intense of a fight. Ignore the text boxes, i ended up adjusting them later, they are readable on text size 5 or 6. Biggest annoyance is dealing with any of the extra menus/inventory/bags.

I gotta play around with what works best on the 2nd screen, i just put all the hotbars and spell bar on there to see how well they fit. Might move the player and target health bars to the bottom half of the 2nd screen so they are easy to see.

u/Sphynx87 — 15 hours ago

Any way to improve file access times on a custom game with a lot of small files?

I'm trying to setup and test out a game that uses its own launcher, on each launch it has to verify the game files. In total its only about 5gb but its spread across like 10k files and it's very slow in game native. Even on a very bad pc it's like 20x faster. I have both gamenative and the game files on internal storage, not a microsd.

I noticed if i browse the main folder while doing stuff inside the container it also loads super slow. The game's root folder itself has like 3000 files in it. all fairly small, just stuff like txt files, but it takes forever to load.

I tried searching around but didn't find much info, is there a way to improve the file indexing times or build a cache for that particular game or something?

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u/Sphynx87 — 1 day ago

PSA for Rotate enjoyers. You can use wide-screen hacks on duckstation and flycast(sorta) for 1:1 ps1 and dreamcast gaming

Be aware this only works well on full 3d games and for ps1 the UI might get stretched or distorted, but in general it's pretty great. You can even set it to swap back to 4:3 when it detects fmv cutscenes. Duckstation let's you set the aspect ratio and you can pick 1:1 no problem.

Flycast is a bit of a different story. The UI won't distort for most games but to get the screen to fill you need to enable super widescreen. Flycast doesn't give an aspect ratio option so what happens is some games the UI will end up getting cut off like you can see in the picture. Flycast is on github, maybe someone more competent could figure out a fork or patch to support user defined aspect ratios.

For some games it works great though, just wanted to let people know​.

Device is the RG Rotate but this also works on other non 4:3 screen devices.

u/Sphynx87 — 15 days ago

PSA for Rotate enjoyers. You can use wide-screen hacks on duckstation and flycast(sorta) for 1:1 ps1 and dreamcast gaming

Be aware this only works well on full 3d games and for ps1 the UI might get stretched or distorted, but in general it's pretty great. You can even set it to swap back to 4:3 when it detects fmv cutscenes. Duckstation let's you set the aspect ratio and you can pick 1:1 no problem.

Flycast is a bit of a different story. The UI won't distort for most games but to get the screen to fill you need to enable super widescreen. Flycast doesn't give an aspect ratio option so what happens is some games the UI will end up getting cut off like you can see in the picture. Flycast is on github, maybe someone more competent could figure out a fork or patch to support user defined aspect ratios.

For some games it works great though, just wanted to let people know​

u/Sphynx87 — 15 days ago

Pie Launcher as alternative launcher for the Rotate

Cool little launcher that just brings up a context radial menu with apps you can customize. I think it works well on the rotate if you want a minimalist setup. Holding the home button or just tapping the middle brings up all apps and settings. You can get it on the Play Store or also off github https://github.com/markusfisch/PieLauncher

Side note, does anyone know a lockscreen app that can override the anbernic clocks with something else. Either widgets or whatever. I know android has kinda taken away some of the customizability of the lock screen for security reasons. So idk if there's a good app out there that bypasses the anbernic clock widget.

u/Sphynx87 — 17 days ago
▲ 14 r/AynThor

Looks pretty good, a tiny bit off on one side, my bad. Extremely annoying to get it on right lol. Hopefully less fingerprints and smudging though.

u/Sphynx87 — 1 month ago

So after a few days of messing with my SS1 using composite output only I've sort of come to the conclusion that composite output on both the SS1 and normal Mister just has "issues".

I know composite is objectively the worst signal you can use, one of my CRTs it's the only option and personally I like the look of it for some consoles even though it's "bad". I'd still like for it to be accurately bad lol.

Basically using the composite output so far I have had the following experience with the SS1 and two different CRTs. How the output behaves is dependent on the ini profile and video mode settings you use.

For each video mode this is what i've experienced.

  • subcarrier = mostly accurate color and luma but with diagonal artifacting (like diagonal strips over what should be a smooth gradient)

  • svideo = accurate color and picture but blown out luma (the best looking of the 3 although details in bright areas get washed out and can make text hard to read sometimes)

  • cvbs = accurate picture and color but super low luma (unusable)

subcarrier needs switch 3 down for color, svideo and cvbs need switch 3 up for color.

I've seen some discussion about cvbs needing specific updates to some cores but I didn't really find anything conclusive. I have tested genesis, snes, neogeo, n64 and ps1 so far and my experience across all of them is pretty much the same.

Also for reference I have a real SNES and PS1 and neither of their composite outputs look anything like any of the 3 modes listed above.

I haven't tried composite over vga or din10 yet but I'm going to once the adapter I ordered arrives.

using the s-video and component outputs both look good and as expected with the correct settings in the ini profiles for each.

A bit bummed about the composite output, not sure if this is a universal thing or not. Reading about composite output on non superstation mister a lot of the responses are just like "yeah composite is bad don't use it", hard to tell if those responses are just talking about composite in general or composite on the mister.

For now on my TV that only has composite I kinda prefer the blown out luma on the svid profile over the diagonal artifacting on the subcarrier mode. Neither is great though.

Anyone else have experience with the composite outputs on the SS1 or Mister? I still kinda feel like i just have something set wrong but idk.

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u/Sphynx87 — 1 month ago

Got my superstation a couple of days ago and finally got around to setting stuff up. I have been able to test a couple cores that had included bios and all that is working fine. When I go to configure wifi though I just get a message that says "failed to bring up wlan0"

Tried googling but didn't find any info. Not sure if it matters but I'm hooked up to a TV with composite and using a bluetooth controller. Not sure why or how those would affect anything.

Any help would be appreciated.

Edit: I got it working, I needed to use component output (guessing most people use hdmi) for the script to actually execute and open the whole wifi dialog menu, before it would just stay in the OSD with "failed to bring up wlan0". it still said "failed to bring up wlan0" at the bottom but after waiting a little bit it the wifi networks popped up. Guess don't try to run scripts when you are using composite only lol

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u/Sphynx87 — 1 month ago

Download Here

I noticed this was a popular theme and didn't have a 360p version so I decided to port it. I tried to keep it mostly the same but I had to change a few things. Japanese characters work fine on the Now Playing screen but they will show up as blank characters in the main menu.

You can also change the colors around by editing the bunnyPod.cfg in the themes folder, it includes a couple color combos at the bottom that you can use that the original author suggested.

To install extract the zip file and copy the .rockbox folder over to your Y1.

If you 100% need japanese characters in the main menu too you have 2 options. Edit the .sbs file and change %Fl(3,62-LanaPixel.fnt) to %Fl(3,21-LanaPixel.fnt) if you want LARGE fonts, they are only a bit larger but they have big padding which makes the menus have less stuff on them unfortunately. or you can change %Fl(3,62-LanaPixel.fnt) to %Fl(3,14-LanaPixel.fnt) for much smaller font.

Unfortunately only the 7/14/21 size fonts of LanaPixel have the japanese character set and my attempts to convert it myself have not worked out.

Some of the icons might not load properly the first time you apply the theme, but going to the now playing screen and back to the main menu should fix it until you change themes again.

If you have any problems let me know! Also not sure how to get this on the github theme repository, but if anyone here is a contributor feel free to add this.

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u/Sphynx87 — 1 month ago