Riot Phroxzon on Mage Bot Plans for 26.16
Riot Phroxzon tweeted:
>Mages Bot and Approach for 26.16
>26.15 Rundown releasing later tonight; got a bit delayed this week
>Mages Bot in Pro Play
>* While Mages Bot at MSI only represented ~20% of picks (and often felt like much more), we have been seeing a significant uptick in their presence and priority at EWC and Kespa Cup and it seems only likely to continue increasing
>* This presence has also started to trickle its way into Ranked play in a major way
>* Only a few months ago in March, we were seeing a significantly Enchanter and range dominated support meta, which also resulted in ADC and hyper carries in bot lane being very powerful
>* These champions benefitted a lot from the Season Start 2026 changes; from things like the ADC quest hyperscaling with Enchanters + changes to nerf roaming in the support role generally
>* So in Patch 26.11, we made some adjustments to buff melee supports, nerf ranged supports, especially Enchanters
>* But at the same time, some certain chefs were also cooking some clever ways to bypass some of the anti-roaming and lane swap controls that we added into the Support quests at the start of the year
>* What resulted was 2 major swings towards roaming supports and away from ADC bot (it’s an interesting thought experiment for what would have happened if we had changed nothing about the First Stand Enchanter meta and had the roaming developments play out)
>* While we overall like Mages bot being viable in some capacity, what we’re observing now is arguably too far of a swing in the other direction, players are familiar with and we still want to support ADC as being a primary supported class there
>* All of the previously listed dissatisfactions with gameplay that led us to nerf support roaming in Season Start 2026 still stand and in that set of changes, we intentionally went a bit lighter on some of the anti-lane swap, anti-support roaming controls to avoid overly punishing either accidental roaming or unique playstyles
- We’ve also heard a lot of the Pro Player complaints about the meta and are taking that into consideration
>* We don’t want to force them to suddenly completely swap subclasses by suddenly making ADC and that learnt skill expression unviable, so it’s a fine balance
>* That said, for those who want to learn it, we want to encourage and allow for skill expression of Pros to play a variety of things resulting in more flexible comps, dynamic lanes, etc. and greater champ variety long term
>Mages Bot in Regular Play
>* A lot of this “excitement” has also made its way to regular play
>* Players have been excited to try out Mages bot. That said, not everyone is excited about that; Mages represent a natural counter to ADC for a decent chunk of the game duration and people trying to replicate the Pro Play Support roaming style often causes more grief to their lane partners than benefit
>* Overall, we like that Mages are playable bot as it adds to a lot of variety in the lane and the games that players play
>* However, too many mages bot with them being too powerful in certain cases results in undermining a lot of the mastery and expectations of what can be played in the lanes
>* We’re not looking to adjust this power dynamic significantly as a result (eg. Mages have earlier spiking, smoother scaling curves. ADC have later & stronger scaling, but sharper successes and failures), but we are looking to address some of the magnitude of differences to make some of them less extreme
>* eg. Flattening the differences between Mages and ADC bot so they have the same smooth builds, the same amount of mana, similar levels of spikes, etc. is a quick way to make it so there’s no class differentiation, even if it would “solve the problem”
>* The profile of Mages in bot lane is also quite dissimilar to how they manifest in Pro Play
>* For several years now, Mages bot like Brand, Swain, Ziggs, Veigar, Seraphine, Xerath etc. often don’t win by allowing a support to roam (especially historically), they often win by either poking you out with the support or 2v2 killing especially in average play
>* They also have higher winrates on account of having higher starting winrates for first time plays compared to ADC, shallow mastery curves and favorable matchups in some (but not all) cases against ADC
>* Their winrates as a result, I think are misleading for their true power level, in the same way that one shouldn’t be alarmed by Malphite having a 52-53% winrate (high winrate as a novice, low skill growth)
>What are we doing?
>* In 26.16 we will be making some targeted adjustments to these dynamics; some examples
>* Straight nerfs to support roaming using already established levers (starting at upping out of lane support gold/xp penalty from 25% until level 3 >>> 33% until level 5
>* Buffs to some underpowered ADC tools (Berserker’s Greaves, Fleet)
>* Buffs to ADC base MR, nerfs to MR growth
>* Buffs to Heal
>* We’re also testing a variety of speculative things; will share more later in the week once we’re more firm on tactics
>Thank you to everyone for all your passion and thoughts on these topics. We want to strike the right balance between increasing and rewarding diversity of playstyles in the game; the rate of these adoptions and how much burden we’re putting on the player base and Pro Players for said diversity
Mythic+ Creature Health Increased by 4% for Season 2
us.forums.blizzard.comOfficial Update on Worlds Fan First Sale
The lolesports account tweeted
>An Update on Fan First Ticketing:
>We want to acknowledge the frustration many of you experienced with the Fan First ticketing process.
>While we shared that fans could sign up for an opportunity to access the ticket queue, we should have been clearer about how the system worked. To help combat bots, we first verified registrations using a number of signals that bot accounts were unlikely to have. After this verification process, the number of eligible fans still far exceeded the number of tickets available. Rather than placing every verified fan into a single queue, we distributed ticket access through a draw system among verified accounts. We also should have communicated the outcome to all registered fans, rather than leaving many of you waiting and refreshing your inbox for an eligibility email.
>We’ll have a second wave of tickets available at the end of August. We're currently reevaluating the ticket distribution process based on your feedback and we plan to share more information on any updates to the process along with when tickets will go on sale.
>Thank you for your patience and feedback.
Riot FeralPony on League Classic Feedback so far
Riot FeralPony, the Game Director of League Classic, tweeted:
>Hey folks, thanks again for all the feedback on Classic. We're taking a look at all the feedback we're seeing including Classic Skins. Once we firm up plans we'll be back with an update in the next day or so.*
So it looks like they might be adjusting League Classic to have more accessible Classic skins and other classic immersion features
League Classic Champions Abilities & More
youtube.comNew Item Dedicated to Shushei Added to League Classic
SkinSpotlights tweeted about one of the items added to League Classic, Shushei's Mana Jug
>Cost: 2600 gold
>Recipe: Fiendish Codex + Chalice of Harmony
>Stats: 60 AP, 40 MR, 15 mana regen, 20% CDR
>Passive - Rabble Rousing: Restore health and mana on kill or assist.
>Passsive - Mana Font: Increase mana regen by 1% for every 1% missing mana
This replaces Athene's Unholy Grail to honor the late S1 world champion, Shushei known for his Gragas. Gone but not forgotten.
How would Iridikron have made it back to the present?
Some thing that's I've been wondering since the Dawn of the Infinite is how Iridikron returned to the present. When the Infinites brought him back to the past, I assumed it would have been a one way journey since they probably would have backstabbed each other after they got what they wanted. He's last seen leaving through a void portal with Xal, but does that imply her void magic has time travel capabilities? Or could he have just pulled a Bender and put himself to sleep until returning to the present? Maybe wait a few decades and force a bronze/infinite to take him to the future
League of Legends Classic Mode Models Datamined on PBE
SkinSpotlights just tweeted a bunch of classic models have returned on the PBE. Champs include:
* Old Alistar (Black, Golden, Matador skins)
* Old Annie (Goth and ??? Skins)
* Old Dr. Mundo (Toxic skin)
* Old Evelynn (Shadow skin)
* Old Ezreal (Nottingham and Frosted skins)
* Old Gangplank (Minuteman skin)
* Old Katarina (Mercenary skin)
* Old Kayle (Silver and Viridian skin)
* Old Nidalee (Maid skin)
* Old Nunu (Grungy skin)
* Old Pantheon (Myrmidon skin)
* Old Ryze (Tribal skin)
* Old Sion (Hextech skin)
* Old Soraka (Dryad skin)
* Old Taric (Armor of the Fifth Age skin)
* Old Tristana (Riot Girl and Buccaneer skins)
* Old Twisted Fate (Jack of Hearts skin)
* Old Warwick (Tundra Hunter skin)
* Old Ahri (Midnight skin)
This is amidst rumors from Doinb and Uzi talking about League classic, seems confirmed with this recent datamine.
Edit: Assets (but no models) suggest some additional champs are part of this mode including:
* Old Anivia
* Old Ashe
* Old Blitzcrank
* Old Brand
* Old Cho’Gath
* Old Corki
* Old Amumu
* Old Fiddlesticks
* Old Garen
* Old Gragas
* Old Heimerdinger
* Old Janna
* Old Jarvan IV
* Old Jax
* Old Karthus
* Old Kassadin
* Old Kog’Maw
* Old Lee Sin
* Old Leona (guess not much changed here)
* Old Lulu
* Old Lux
* Old Malphite
* Old Malzahar
* Old Master Yi
* Old Miss Fortune
* Old Wukong
* Old Morgana
* Old Nasus
* Old Olaf
* Old Rammus
* Old Shaco
* Old Singed
* Old Sivir
* Old Skarner
* Old Sona
* Old Teemo
* Old Tryndamere
* Old Vayne
* Old Veigar
* Old Zilean
Riot and KICK Team Up to Grow Global Esports Co-Streaming and Watch Experiences
riotgames.comVanguard Will Now Only Run On-Demand for Windows 11 Starting Today
The Riot Games Twitter tweeted:
>Starting later today, Vanguard will be able to run in on-demand mode for players on Windows 11.
>You just need to enable some optional security features for your motherboard, and your taskbar can have 256 of its pixels back. Take it away, @deteccphilippe.
>Why today? Well, our friends at the XBOX OS Security Team at @Microsoft have added some new toys for us that, when paired with hardware-backed security settings, enable Vanguard to run much later in the system lifecycle.
Dev blog: https://www.riotgames.com/en/news/vanguard-on-demand
To enable, settings include:
Windows 11
UEFI Secure Boot
TPM 2.0
VBS
HVCI
IOMMU
Three-peat, 1 Dynasty: T1 Worlds 2025 Skins | Behind the Scenes - League of Legends
youtube.comImplications of going to the moon(s)
Given that the Draenei are a space faring race, could they theoretically go to the moons, either the Blue Child or the White Lady, with their space ships. And if so, would it greatly empower the night elves to be on it or would it be sacrilegious to be that close to Elune.
List of Climb Augments now on the wiki
Hey folks, if you're enjoying the new Climb mode, I've been working on adding all the augments for the mode to the wiki this weekend: https://wiki.play2xko.com/en-us/The_Climb.
Some stuff is still missing, like rarity, and maybe some finer details, so feel free to add anything that I may have missed.