

bought this chest piece but its not appearing on my character
is there something im missing here?


is there something im missing here?
and i was missing a multicast on submarine aswell, the heated jules thing kept showing up on level ups instead of the notes thing but i realized too late
recent fav of mine has become molten ball blaster, surprising amount of variety with toolbox
i made this back in 2021 and i completely forgot how to recreate this effect
i know i used echo and mbl on an adjustment layer
i overlayed it on top of the clip and used opacity to make the different flashes echoes etc
i tried to recreate this cc with mbl but i couldn't get a satisfactory result mostly just looked like a poor copy
where im lost is the specific cc i used to achieve this look
the echo layer had probably some cc using two tone
and the clip layer i have no idea what the cc could be
here are some pictures comparing the different cc
another video reference where i used the same effect
example skill form jules and dooley
Your leftmost item is a Food and has its Cooldown reduced by 3% » 6%
Your leftmost item is a Dinosaur and has its Cooldown reduced by 3% » 6%
imo it should read something like this.
Your leftmost non Dinosaur item is a Dinosaur
Your leftmost Dinosaur has its Cooldown reduced by 3% » 6%
with this change you would still get the benefit of the skill without having to ruin your positioning in order to make it work, especially on dooely and jules where positioning matters a lot more than other heroes
my target for this craft is 400 min phys with t1 crit i emulated the steps from a t1 ipd and i got the results i wanted but i was wondering if i can do the same craft from t1 crit
campaign 2/10 wanted to quit at act 7
campaign gearing 10/10 didnt have to trade once
lab 10/10 way better than sukkema
my build 8/10 fun very tanky bad bossing https://pobb.in/Zo0Ag58TqWwx
passive tree 10000/10 getting chubbed just thinking about it
early mapping kinda mid gets fun around t15
atlas tree 10/10 very customizable very fun
atlas bosses 100/10 only did 2/4 voidstones
mirage 7/10 only worth in t16 still fun tho
breach 9/10 very fun very rippy
ritual hated it in poe2 and even more in poe1
scarabs 7/10 better than tablets
uniques 9/10 loved the designs way more than poe2 especially weapons
overall experience 8.5 had so much fun
def gonna be back next league
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nitpicks and misc
i hate how dark the maps are cant see shit
why do map bosses look like white mobs
need wasd asap i dont like click to move
music is overall amazing maven theme goes crazy
this is my first poe1 league im really enjoying this build and im wondering what i can do to push it further, first thing that comes to mind is flasks since this flask setup is for mapping but i have no idea what a bossing flask setup looks like so any help there and general build advice would be greatly appreciated
i have absolutely no idea what is possible for poe1 crafting im wondering is item even possible to craft? or atleast something close to it
recently i just finished the poe1 campaign for the first time and after doing a couple of maps i ran into the same issue i have in poe2 if i dont play a build i made i have zero fun, and after almost 1k hours on poe2 i can confidently play whatever build i want and make it work and thats what fun about arpgs for me, so my goal is to gain that sort of build crafting knowledge for poe1 aswell
while i realize this is a monumental task to put it lightly i really want to learn so i can enjoy poe1 to its fullest
here is the build i want to play, mana stacker crackling lance,
i want to learn some of the lines you guys would take for a build like this
like ofc you would take x if you're playing x and x would fit nicely with this build
for damage and defense i want to learn the basics aswell like get 3k+ life cap block supress spell damage etc
and for damage scaling i want to stick to playing spells for a while and learn everything i can about casters before trying anything else
so tips around scaling spell damage and spell builds in general would be amazing
after finishing all the new poe2 endgame i became really frustrated with the lack of melee options in poe2 so i finally decided to give poe1 a real try, before i only made it to act 6 before quitting but im so glad i stuck it out this time, the campaign did start to drag around act 7 i was having so much fun with cyclone that i didnt care,
one massive takeaway for me was the skill tree i thought people were exaggerating about how bad the poe2 tree is but man now i fully agree, having leech resistances life and not just boring damage nodes is so much better and more engaging, it really feels like the nodes have weight and are impactful
also the crafting bench is 10/10 i didnt expect to get so much joy and satisfaction from res capping in the campaign, would love to see it instead of runes in poe2
in this run only i saw it 3 times lol