After about 450 hours of playtime, I just discover cute little caterpillar creatures for the first time (On Copernicus minor). Are there any creatures you had no idea until super late into play?

After about 450 hours of playtime, I just discover cute little caterpillar creatures for the first time (On Copernicus minor). Are there any creatures you had no idea until super late into play?

u/Stacks_of_Cats — 11 days ago

The airlock of the wind farm leaks light from its edges. It might just be me, but I feel like this would mean it's very ineffective as an airlock.

u/Stacks_of_Cats — 24 days ago
🔥 Hot ▲ 13.4k r/Cairns+1 crossposts

Local town festival decided to have indigenous representation by… AI generating an indigenous person

Normally the show is something interesting made by a local artist. Not this year though lol.

u/Stacks_of_Cats — 2 months ago
▲ 363 r/Starfield

My dumbest Starfield pet peeve: the EXIT sign

This is only halfway serious, as it doesn't ruin the game or really take away from it. It's just something that I find weird.

Starfield portrays a world that is a wide blend of cultures and languages. Random NPCs in the world will randomly speak non-english languages to you, implying that there is a sizable population in the Settled Systems that don't speak English as a primary language.

Yet, both the UC and Freestars have adopted the USA system of warning signs, most notable the exit sign simply being 'EXIT' in big bold letters.

It's an interesting choice for the systems to not have adopted something similar to the ISO 7010 system, of being exclusively symbols, so anyone regardless of background can interpret the sign.

Imagine you're visiting from the French speaking colony of Moonseille, and a fire breaks out. You can't find the exit sign as 'Sacrebleu, where is the Sortie?', burnt to a little crisp all thanks to the big red gibberish sign right by the door.

I feel like we should have had a symbol based sign, with a little astronaut as the running man, similar to the wet floor sign in the game.

u/Stacks_of_Cats — 2 months ago

Has anyone else noticed just how far shadows can be rendered in Starfield (particularly for the player)? It's actually kind of wild.

It's damn near over the bloody horizon.

u/Stacks_of_Cats — 2 months ago

GPU spikes up to 30% when holding a weapon

This is an interesting one that seems to have started ever since Freelanes. Pulling out a weapon causes a large GPU spike and drops the frame rate, usually down to 30fps.

It seems to happen almost at random after playing for 10+ minutes, and happens regardless of display settings. Like the GPU could be at 60% usage, but then when a weapon is drawn, it spikes to 100% and drops the frame rate down to 30.

I use AMD chill to cap the fps at 60 (capped at 45 for this attached video, though, but even without, the game will be at like 110 fps, and drop to 30 when a weapon is pulled. It's like the game isn't dumping some info, or is playing weird with AMD drivers (have done a clean install to see if it fixed it.

Does anyone else have similar experiences?

Playing on PC:
Processor AMD Ryzen 9 7900 12-Core Processor (3.70 GHz)
RAM 64.0 GB (63.1 GB usable)
GPU AMD Radeon RX 7900 GRE (16 GB)

u/Stacks_of_Cats — 2 months ago

In Ghost of Yotei NPC’s hands and feets don’t attach to the body. This is due to it being a spiritual successor to Rayman 3: Hoodlum Havok

u/Stacks_of_Cats — 2 months ago

Learning how to use dreams. Made a little looping campfire

All the brushes are basically from the Frankentoon Nature set, if you’d like to know.

u/Stacks_of_Cats — 2 months ago

Whoever put together the Automated Waste Processing Plant did an amazing job. One of the most animated Beth dungeons I've ever seen.

u/Stacks_of_Cats — 3 months ago
▲ 10 r/NoSodiumStarfield+1 crossposts

Do you guys ever get an issue where drawing a weapon caps the frame rate to 30fps? It seems to only happen in 1st person, and is pretty weird.

It seems to sometimes happen when playing, and it doesn't matter how intense the area. Like the game just decides to cap the frame rate when drawing a weapon, and spikes the GPU usage.

u/Stacks_of_Cats — 3 months ago

I had Milliwhales on the mind, so felt like making a little picture of some

Played around with grain touch, using all shape tools and no pens, lines, markers and etc.

u/Stacks_of_Cats — 3 months ago

Messing about on the Creation Kit, and it's amazing just how much you can put together with the basic parts. I'd recommend anyone give it a go if they're running Starfield the game dry, but still want to interact with the world in some way or another.

u/Stacks_of_Cats — 3 months ago

I'm making a new worldspace, and can't seem to figure out why it always thinks me to be tresspassing? Like you can't wait or sleep as it's always asking the player to leave

Tried googling, but haven't had much luck with it, and can't see much difference as opposed to already existing worldspace settings.

Essentially the wait option won't pop up if you sit on a chair, and attempting to sleep tells me that I'm being asked to leave, which is a bit rude considering I'm the one who made this dang world.

u/Stacks_of_Cats — 4 months ago

Can't see every possible texture swap? I can see that Bethesda has applied the textures in the items themselves, but the option doesn't appear for me at all?

I'm trying to apply the bolted texture to the science wall, and I prefer to do it myself than copy an existing asset to avoid the off chance of breaking anything in the base game.

However, while I can see the texture applied on an object Beth has placed, it doesn't give me the option to use it at all? Are there some things that we don't have access to without using BAE and whatnot?

u/Stacks_of_Cats — 4 months ago