
Koga droprate or quality weapons
Yesterday, I ran an experiment: instead of fighting world bosses, I went into the Dermak dungeon. In two hours, I managed to get about six legendary weapons (though I got unlucky with the enchantments—they were terrible). Meanwhile, in the same amount of time, we took down around twenty world bosses but only got three or four weapons total—and just standard quality ones at that. Half the group ended up with fewer than four weapons. I get that it’s pre-alpha and all that—as people here love to point out—but surely they could have bumped up the rates a bit? Even if the drop quantity stayed the same, they could at least improve the quality...
I get that they fixed the mushroom bug and all that, but maybe they could also bump up the drop rates for blue-quality weapons in the game files? Why waste time on Koga and her bosses when it’s far more efficient to just farm dungeons and walk away with way more loot? What’s the point of chasing after buffed-up bosses if they don’t drop anything? What is the logic there?