Animated tiles
Not plugins, simply converting gifs into apng does the trick (Don't make the files too heavy or it lags)
Not plugins, simply converting gifs into apng does the trick (Don't make the files too heavy or it lags)
Is there a 3d printable or a page to buh a replacement for it since the one on my headphones cracked?
I've veen holdi g it together with UHU+ tape, but is not enough. I've located a tutorial on iFixit, but I don't know where to get a spare piece. Amazon only has cushion and earpad replacements
I've painted the bus windows and doors with Ucupaint (image 4). It seems that the images were stored at /temp, and I didn't know. Today a opened the file to continue working on it but the windows and doors are gone. Only the transparent glass material is there.
Why doesn't Ucupaint store them where the actual .blend file is? or embed it inside the file? This is nothing but an inconvenience and now Iost hours of work.
Is there any way to recover the files? I tried using Windows File recovery from the Windows store, but i get an error:
>Failed to create destination folder, Error 0x80070356: Unknown error 0x80070356
Now that the fish curse is over I can now post these two fanarts I made about episode 9. It has been a pleasure to be here since 2023. A hell of a ride
o7
-Are you sure my 500k kickstarter money is behind that tree?
-Yeah sure! Now get back there!
ㅤㅤ
Bogotá Colombia.
A gathering of political party followers amidst presidential elections ended after a fire juggler miscalculated and set himself on fire (and set fire on on the surroundings). He's currently hospitalized with burn injuries
Some time ago, the Twitch applet broke and stopped showing when the channels where live. But I use it since the links to the channels still worked. Now the button is gone
I'm currently working on a solo animation project. The bus is made in Blender referencing the Colombian Transmilenios and I had to relearn rigging to make it move like in that first scene (Easy, but had to weightpaint a lot of different objects).
I've shown almost nothing on this subreddit since I had nothing solid before, but that bus i'ts also the recording set for 90% the runtime of the short, so everything should be faster from now on, and I began making the actual scenes. 20% of the uncolored scenes are finished, and the short's length will be around 5 minutes long.
I hope you like it
(Don't mind the messy yellows and reds, I'm rearranging the UVs and have to retexture the colors)
I added decals to a texture in Ucupaint (2.4.6) for a bus I am working on, but no matter how high I set the bake resolution, the decals bake way too blurry, they look like in the first image both in viewport and renders. I enabled 32-bit float and disabled FXAA, I even set the resolution to 8k, but it looks the same.
I am in the process of rearrange and enlarge the UV islands (image 3), but in my tests it does nothing to make the decals look less blurry
I must bake the textures since decals are coordinate based and the bus is for animations. If the bus moves, it will "slip" away from the decals
I've already applied all the transforms, but it it imports like this, far away from the central grid, and with one of the wheels, the windshield, mirrors, lights and the frontal door missing. I thing
(Scale, rotation, position and modifiers applied prior to exporting it from Blender).
I Tried both exporting it without converting it to tris, but nothing.
(I don't care about the textures, I painted them in Ucupaint and they're not baked anyways)