
u/TheLobsterCopter5000

Getting onto the underside of Switch Seesaw because I can
DAE have a different "default" sleeping pose depending on whether you're lying on your left or your right?
And I mean regardless of the orientation of the bed you're sleeping on. My arms and legs just naturally fall into different positions if I'm sleeping on my left side or my right side, and attempting to sleep in the "other side"'s pose feels extremely uncomfortable. idk if my body is slightly asymmetrical in just the right way, or if it's some kind of muscle memory that I've only recently noticed.
Not pressing the tilt switch in Tilt Switch
Say one good thing about a bad song, I'll start
In Rebecca Black's "Friday", when she says "gotta get down to the bus stop", there's a significant pause after the word "stop" before Black resumes singing. I just thought that was kind of neat.
Also you are legally required to picture your response with Matt Rose narration.
Them: "You can't make ragebait out of sheet music!" Me:
Moped Mayhem from Mario Party 8 running at 60fps (Dolphin)
Edit: TIL Reddit doesn't support 60fps videos. R.I.P
The Dolphin emulator wiki's 60fps boards code apparently works for Moped Mayhem as well, which is the only minigame in the game that runs at 30fps by default. This results in the game running twice as fast, but it actually feels a lot BETTER at this speed, as well as the gameplay being butter smooth rather than jittery, to the point where I wonder if the decision to lock the minigame at 30 was done late in development.
Note that if you plan on trying this yourself, I wouldn't recommend doing it on actual hardware as the game will lag like crazy and probably overwork your Wii. If running on Dolphin, you'll want to make use of the overclocking feature. I'd suggest a minimum of 120% clock speed for courses 1 and 2, and 140% clock speed for course 3, as this is usually enough to stop most of the lag. Course 3 in particular definitely WILL NOT work on real hardware.
The Dolphin wiki has a gecko code that forces the game to run at 60fps at all times, due to board gameplay normally running at 30fps. However, the minigame Moped Mayhem also runs at 30 normally, and the code affects that as well. Unfortunately, attempting to run it on hardware would yield poor results due to the minigame lagging significantly when forced to run at 60, but using Dolphin's CPU clock rate override you can make the game run smoothly.
Thought I'd showcase what 60fps gameplay of this minigame looks like, since I couldn't find footage of it anywhere. It works surprisingly well, to the point where it makes me wonder if the game being knocked down to 30fps was decided later into development, and they didn't adjust the speed of the gameplay to compensate.