Finished my wasteland 2 Melee only challenge run, now for my thoughts.

I played on easy, this was more about seeing if it's possible and if I could do it.

I did fail, but since you can get peace between the church and Hollywood im willing to say it's doable.

The hardest bits were the Prison, pass the guns that you need the tank for. the Citadel obviously, those guys hit like a truck.

I did grind a bit to get Vultures Cry up to level 40, and she was the lowest level squadmember, probably didnt need to but I wanted everyone except Boss using Proton weapons.

Im going to say Blunt is the best melee, you can farm proton hammers off of Citadel people. Personally Brawling is my favorite but Blunt frequently one shot most enemies.

Hacking, Machinary and Weaponsmithing are important for the perks they can unlock.

I will do a Wasteland 3 Melee only in a bit, but thats gonna be a while since I need a break from Wasteland.

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u/Upstairs-Yard-2139 — 13 days ago

I’ve failed my Wasteland 2 melee only challenge run.

So The Bastion has a door you need to get past, and it has two turrets you can’t hit guarding it, guess you have to join the crazy person church to do this.

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u/Upstairs-Yard-2139 — 13 days ago

Planning my Wasteland 3 Melee only Challenge run, thoughts on my planned Team?

NAME: Boss
BACKGROUND: Bookworm
QUIRKS: Bop Bag
SKILLS:
Brawling
Barter
Hard Ass
Kiss Ass
ATTRIBUTES:
Coordination: 2
Luck: 2
Awareness: 2
Strength: 5
Speed: 2
Intelligence: 5
Charisma: 3

NAME: Doc
BACKGROUND: Bookworm
QUIRKS: Bop Bags
SKILLS:
Brawling
First Aid
Nerd Stuff
Lockpicking
ATTRIBUTES:
Coordination: 2 
Luck: 2
Awareness: 2
Strength: 5
Speed: 2
Intelligence: 5
Charisma: 3

NAME: Bash
BACKGROUND: Lethal Weapon
QUIRKS: Bop Bag
SKILLS:
Melee
Weapon Modding
Sneaky Shit
Weird Science
Coordination: 2
Luck: 2
Awareness: 2
Strength: 5
Speed: 3
Intelligence: 5
Charisma: 2

NAME: Crah
BACKGROUND: Lethal Weapon
QUIRKS: Bop Bag
SKILLS:
Melee
Animal Whisperer
Survival
Coordination: 2
Luck: 2
Awareness: 2
Strength: 5
Speed: 3
Intelligence: 3
Charisma: 2

Fishlips: Union Station, needs Hard ass.
Skills:
Melee
Armor Modding
Mechanics
Toaster Repair

Ironclad Cordite: Broadmore Heights, old survivalist bunker. Drive towards Denver
Skills:
Brawling
Leadership
Explosives
Mechanic

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u/Upstairs-Yard-2139 — 16 days ago

Update on my Wasteland 2 Melee only chalenge run.

Link to my characters: https://www.reddit.com/r/Wasteland/comments/1wlmy17/i_couldnt_get_peace_with_the_rail_nomads_so_i/

NAME: Boss

LEVEL: 23

SKILLS:

Brawling: 10

Kiss Ass: 8

Smart Ass: 8

Weaponsmithing: 5

Field Medic: 3

NOTES: Yeah she sucks, no speed means she can't chase down enemies.

NAME: Doc

LEVEL: 22

SKILLS:

Surgeon: 8+2

Bladed Weapons: 9

Field Medic: 8+1

Notes: Good damage, great at healing.

NAME: Bash

LEVEL: 22

SKILLS:

Brute Force: 10

Blunt Weapons: 10

Mechanical repair: 3+1

Toaster Repair: 3

NOTES: my highest damage dealer for a while, still probably is.

NAME: Crah

LEVEL: 23

SKILLS:

Computer Science: 10

Blunt Weapons: 10

Safecracking: 4

Lockpicking: 4

NOTES: computer science is a godsend against robots, maybe it invalidates the challenge, but my squad only uses Melee so I say still a win.

NAME: Takayuki

LEVEL: 24

SKILLS:

Bladed Weapons: 9

Demolitions: 5

Mechanical Repair: 3

NOTES: very strong squad mate, a necessity

NAME: Chisel

LEVEL: 21

SKILLS:

Blunt Weapons: 9

Hard Ass: 3

Brite Force: 3

NOTES: High damage, very useful.

NAME: Vultures Cry

LEVEL: 18

SKILLS:

Outdorsmen: 10

Animal Whisper: 4+1

Perception: 4

Balded Weapons: 4

Sniper Rifle: 3

NOTES: Outdorsmen and Perception are invaluable, especially considering how aggresive random encounters can be, so I took slightly lower damage for more versitility.

The first time meeting robots was difficult, but thats meant to be so, the Red Scorpion malitia base attack was a nightmare, almost everyone is high up so I spent like four to six turns just moving people closer to the enemy.

So, any thoughts?

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u/Upstairs-Yard-2139 — 17 days ago

Hello, I have a few questions about the game so if anyone would be nice enough to answer them that would be great.

Thinking about getting the physical book and starter set when they release, but finding a good review is hard.

1: mobs, what’s the bestiary like, like is there a decent amount of basic enemies and bosses? Rules for making our own enemies?

2: how’s the loot system like? I’m hoping for lots of random tables because loot is one of my weaknesses as a GM, I’m just bad at distributing it.

3: species and class? Is there a good selection and clear rules for making both?

4: more nebulous but how much work does this put on the GM?

reddit.com
u/Upstairs-Yard-2139 — 1 month ago

Anyone else annoyed at how easy those ships are to kill?

Like when I first fought one I was expecting an awesome fight, and I didn’t get it.

Underwhelming is the perfect word, they have such presence every time they show up to fight, and die so quickly.

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u/Upstairs-Yard-2139 — 2 months ago

Eliminate V.III is the best mission for grinding money.

300,000 per fight, very easy to nuke him. It’s basically an arena fight that pays 5 times as much.

Other missions might technically be able to pay more, or even pay more after everything’s deducted, but those missions take much longer.

Only problem is being stuck in NG++.

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u/Upstairs-Yard-2139 — 2 months ago

Need help coming up with an ENERGY based ship DISABLING weapon

Currently I've got a Microwave gun, but as someone pointed out shooting radiation at a ship isn't exactly non lethal, so outside of ignoring that fact I was wondering if anyone else thought of something I hadn't.

As the Capitalization would imply Id like it to be Energy based and need it to disable electronic systems, preferably without major risk to the enemy crew.

Thanks in advance to anyone who reads this.

reddit.com
u/Upstairs-Yard-2139 — 2 months ago

I updated the Battleships of my setting, please give it a look.

First a Link to my previous post before the Updates. https://www.reddit.com/r/scifiwriting/comments/1vcx02t/wanted_some_thoughts_on_the_battleships_of_my/

Battleship(named for solar systems)
length 1776ft, Beam(width) 294ft, 42 decks.
Armor
Shields: 100 Megatons.
Hull Armor: 10 Megatons
Weapons 
Forward Facing Microwave Cannon(1)(200 crew)Designed to fry ships systems once the shields are knocked out.
Main Turret Battery(5 guns per turret)(4 per ship)(133 crew per turret,532 total crew) 50 Megatons
Secondary Turrets(3 guns per turret)(4 per ship)(80 crew per Turret,320 total crew) 30 Megatons
Torpedo launchers(40 per side)(3 crew each, 480 crew total) 1 Megaton per Torpedo
Point Defense Pulse Laser(400)(1 crew each),
200 engineers.
20ft/s² acceleration(EM Drive) & 300 light years an hour(Hyperspace, specifically radiation zone or the Zone).
2,132 crew plus 200 marines.

Ships are powered by Mini Stars, they literally receive them from one of the production facilities, put them in a chamber and acquire 100% of the power outputted by said Mini Star. Battleships use 4 Mini Stars. Each mini star is 10 feet in diameter.

I replaced the Forward Facing Ion Cannon with a Microwave Cannon because since the SSU has mostly been doing anti piracy operations for the past thousand years, a weapon designed for disabling ships just makes sense.

I made the Main Battery Ion cannons and made the Anti Torpedo defenses Lasers.

I decided to Use an EM drive for propulsion because it requires zero propellant, just electricity.

Also decided to use Hyperspace as my FTL, just tunnel into a universe of pure radiation.

It took five real life years for me to allow shuttles to exist, and I refuse to allow any form of fighter craft, this is Big ship V Big ship combat.

At the starting point of my story Battleships are mostly unused, just places for Admirals to sit in and fleets to center around, then a peer to slightly stronger force invades the galaxy and there's need for big ship combat.

Logistics isn't really an Issue, when your slowest military ship can cross the Galaxy in less than a week, and you hold the entire Galaxy, well just stopping for a routine resupply when your 2 months of supplies is down to 1 month is enough.

Also theirs no place to put it so the SSU uses Quantum Entanglement and a switchboard design to allow every ship to communicate with the Military High Command, who can then connect them to any station or other ship.

Also SSU stands for Solar Systems Union, it's the main government.

I will not use Metric, and I will continue to use Megatons, I'm measuring destructive output so my readers will actually understand.

Any questions?

reddit.com
u/Upstairs-Yard-2139 — 2 months ago

Help me beat IBIS so I can enjoy the rest of this great game.

I’ve tried builds off YouTube and suggestions from other Reddit posts but neither got me the win. The biggest problem is that damn sword combo, way too much damage and staying close is impossible.

reddit.com
u/Upstairs-Yard-2139 — 2 months ago

I'm Wondering if I have enough species in my setting.

We'll start with the founding species of the SSU.

Mythin-Green skinned, (Biologically)all female, prehensile tentacle hair(3 foot long), with mind reading powers.

Baleen-400ft long space whale, with energy manipulation abilities.

Azuran-Fly looking human-esk species, has a long needle for a nose/mouth and tiny useless wings on their back.

Now I'll list them in order of when they joined the SSU(Solar System's Union)

Crawlick-Four foot tall Crab like species, body comes in two segments.

Leaftin-Tall with shiny metal looking natural armor, looks like a metal lizard.

Ceten-Dolphin species with arms.

Humans-Thanks to modern medicine, they can live to be 300 years old(it was 500, but some commenters on an old post convinced me to lower it).

Cootian-Spider looking species(Males are only 8in long. Females have indeterminate growth, even to their detriment). Family structure is built around Houses & house names, with a matriarch as their leader. They believe that all life bearing planets are connected in a web and that when you die your soul wanders this web forever.

Now the non SSU species

CISTA KRV-A squid like, fascist theocratic species who believe they evolved in space and wants to destroy every habitable planet. They arm hate groups to weaken the military of governments they destroyed. Admirals are the kings of their fleets. They will often fight each other if they come across one another, to try to take their opponents ships/prove they are the superior admiral. They take ships from their destroyed species to grow their fleet.

An unnamed Bird like species-

Anyone's thoughts or suggestions are welcome

reddit.com
u/Upstairs-Yard-2139 — 2 months ago

So you want to be an Officer

(an in universe explanation of the three year course's you have to take to become an officer in the Solar System's Union Havy)

"Hello class, lets start with the most obvious fact, sixty eight percent of you, give or take about two percent will drop out simply due to homework, this is good, the further you go up the more your jobs just filling out paperwork, we want to get rid of people who can't handle it early. About eigty percent of people who drop out will re-enlist, good for them since we need dedicted and experinced chiefs.

The single biggest cause of drop out outside of paperwork is trio drop, we stick you all on a Destroyer, give you three minutes to look at a projection of the ships map, then turn the alarms past max and use hundreads of smoke machines to basically blind you, then you have to find and launch out of an escape pod, then we leave you there for three days. you will be penalized if theres more than six people in your pod, also avoid a smoking pod, you can't smoke once launched anyway so your just stuck in a dirty stinky pod, which fun fct might kill you since one guy a while ago had to have his heart replaced because of a bad reaction.

Anyway on to the important buisness, the mandetory courses and if you decided you havent had enough paperwork theirs some optional courses.

Basics of command, Secrets to gunnery, mysterious behind engineering, math behind spaceship combat, basic first aid of every species, diplomacy training, interspecies relationship, Hisotry of war & Combat.

I wont go and explain all the optional courses because most of you won't want them, any questions.

reddit.com
u/Upstairs-Yard-2139 — 2 months ago
▲ 8 r/NeonGenesisEvangelion+1 crossposts

(Very dumb hypothetical) all three main Eva pilots from Evangelion vs ever Megazord battle from Power Rangers.

Pretty simple. Every fight a megazord was in, but the three Eva’s are subbed in, Eva’s get fully repaired and recharged after each fight.

How far do the Eva’s get? I think the first major hurdle is the giant Green Ranger, and I think they definitely lose by mystic force.

u/Upstairs-Yard-2139 — 2 months ago

Explaining how a ship(Specifically a Heavy Cruiser) is constructed in my setting.(Reddit suggested to post this here)

*"hello class, this will be a general overview of how the backbone of the Solar Systems Union, the Heavy Cruiser is constructed, and every ship.*

*First things first theirs only about six solar systems that can create the Mini Star we use to power, well basically everything, most planets have secondary emergency nuclear reactors, but some don't and ships at best have batteries that can last a week at minimum power.*

*So an order is put in for Mini Stars, then their shipped to wherever the ship or ships are being constructed. A heavy cruiser is 1,332 feet long and 280 feet wide when completed, the central cannon is basically all that length and most of that width, then behind that is the star reactor which is hooked to the EM thrusters, movement through pure electricity. Also for anyone wondering after 50 years the Star is replaced, and the old one is dropped into the Black Hole at the center of the Galaxy, safe disposal and all that.*

*Ok we have the main gun, we have the power core and the thrusters but what about the crew to actually man this ship, since after the machine incident only point defense guns are allowed to be AI controlled, and you need a crew for maintenance and power projection anyway, a ships no good if it cant serve it's governments interests.*

*The two halves are literally placed around the core of the ship and fused together in a super advanced form of molecular welding.*

*Ok you have an ugly gray rectangle, now we paint it Black and put the name on the side in bright Orange, don't ask me why, it's tradition. the full writing is S.S.U.N.V.H.C, which stands for Solar Systems Union Naval Vessel Heavy Cruiser, followed by the name, Heavy Cruisers are named for Planets. On a Cruiser the name goes between the main and secondary turrets on each side, which are in the mid points of the two rectangles if you were to cut the rectangle in half. The barrels are about a fourth of the length of the ship their on, and each barrel hits for 10 megatons of destructive output, that means 30 megatons on the main battery's and 20 megatons on the secondary, per side, and since they can raise to about 105 degrees, and rotate indefinitely it's possible to bring three of the four main and secondary turrets to bear on the enemy, 150 megatons assuming you can bring all three sides to bear.*

*Now you just do your flight and weapons tests, stick over a thousand sailors and 200 marines on it, assign it to one of the five fleets and usually a Heavy Cruiser will be in charge of a task force, but you might get unlucky and stay with the main fleet, or lucky I don't know how much you want to see action.*

*Also the Bridge is on floor 38 of 40, no matter what ship your on it will always be 2 floors bellow the top floor, simple and easy to navigate.*

*Also the ship carries enough food for about 2 months and the water filtration gives you theoretically infinite water, at 400 lightyears an hour getting somewhere to restock should be no problem.*

*Any questions class?"*

reddit.com
u/Upstairs-Yard-2139 — 2 months ago

Explaining how a ship(Specifically a Heavy Cruiser) is constructed

"hello class, this will be a general overview of how the backbone of the Solar Systems Union, the Heavy Cruiser is constructed, and every ship for that matter.

First things first theres only about six solar systems that can create the Mini Star we use to power, well basically everything, most planets have secondary emergency nuclear reactors, but some don't and ships at best have batteries that can last a week at minimum power.

So an order is put in for Mini Stars, then theyre shipped to wherever the ship or ships are being constructed. A heavy cruiser is 1,332 feet long and 280 feet wide when completed, the central cannon is basically all that length and most of that width, then behind that is the star reactor which is hooked to the EM thrusters, movement through pure electricity. Also for anyone wondering after 50 years the Star is replaced, and the old one is dropped into the Black Hole at the center of the Galaxy, safe disposal and all that.

Ok we have the main gun, we have the power core and the thrusters but what about the crew to actually man this ship, since after the machine incident only point defense guns are allowed to be AI controlled, and you need a crew for maintenance and power projection anyway, a ships no good if it cant serve it's governments interests after all.

The two halves are literally placed around the core of the ship and fused together in a super advanced form of molecular welding.

Ok you have an ugly gray rectangle, now we paint it Black and put the name on the side in bright Orange, don't ask me why, it's tradition. the full writing is S.S.U.N.V.H.C, which stands for Solar Systems Union Naval Vessel Heavy Cruiser, followed by the name, Heavy Cruisers are named for Planets. On a Cruiser the name goes between the main and secondary turrets on each side, which are in the mid points of the two rectangles if you were to cut the rectangle in half. The barrels are about a fourth of the length of the ship their on, and each barrel hits for 10 megatons of destructive output, that means 30 megatons on the main battery's and 20 megatons on the secondary, per side, and since they can raise to about 105 degrees, and rotate indefinitely it's possible to bring three of the four main and secondary turrets to bear on the enemy, 150 megatons assuming you can bring all three sides to bear.

Now you just do your flight and weapons tests, stick over a thousand sailors and 200 marines on it, assign it to one of the five fleets and usually a Heavy Cruiser will be in charge of a task force, but you might get unlucky and stay with the main fleet, or lucky I don't know how much you want to see action.

Also the Bridge is on floor 38 of 40, no matter what ship your on it will always be 2 floors bellow the top floor, simple and easy to navigate.

Also the ship carries enough food for about 2 months and the water filtration gives you theoretically infinite water, at 400 lightyears an hour getting somewhere to restock should be no problem.

Any questions class?"

reddit.com
u/Upstairs-Yard-2139 — 2 months ago

Finally decided on a reactor and thruster type for the ships in my Sci-fi setting.

Black Hole Reactor. it was between this or go full bullshit and say miniature sun.

an EM drive for thrusters.

I wanted solutions with as little storage needs as possible, since I went full energy weapons for everything else anyway.

reddit.com
u/Upstairs-Yard-2139 — 2 months ago