
Illuminate Warp Ships have gotten some weird treatment
Warp ships genuinely have to be some of the strangest and most noticeable changes to the feel of an enemy in the entire game.
When they were introduced, blasting a Warp Ship out of the sky wasn't just easy, it was almost comically so. The EATs littering the city maps meant you could quickly and easily obliterate a Warp Ship just as fast as you can Automaton Ships. On defense it was even easier with the addition of the Anti-Tank Emplacement, making those missions nothing short of a joke.
So, this naturally mandated the addition of the shields on the ship, making them less prone to being deleted from the sky like clay pigeons. However, unlike a change like making the RR no longer one-shot Drop Ships to the body, Warp Ships have an entire new feel to how they are dealt with...they're not.
Now you almost never see anyone actually shooting them out of the sky—unless you're on a defense the commitment required to destroy them is too great to be done quickly. Even just taking down a single ship is rather difficult unless you both have an AT option available, and a teammate willing to help you gun down the shield in time (or an AT Emplacement lined up where it can get 3 clean shots on it before the ship delivers its payload).
Is this a complaint? Not really? Illuminate as a whole are pretty easy to deal with. However, I don't think there's another enemy in the game that has gotten this level of treatment. 90% of counter-play to a Warp Ship is non-existent now. I'm not sure if there's a possible middle ground to it, like making the ship take longer to deploy enemies or lowering the shield health, but honestly it is odd how severe of a change it was, the more I think about it.