Thinking of course part as level mechanics for my traditional SMM2 super world is killing me!
I’m losing my marbles choosing course part as level mechanics!
The towers, castles, ghost houses, and airships have been already chosen:
W1: Ground World
1-1: ?
1-2: ?
1-3: ?
1-4: ?
1-C: Lift
W2: Desert World
2-1: ?
2-2: ?
2-3: ?
2-4: ?
2-AS: Conveyor Belt
W3: Underground World
3-1: ?
3-2: ?
3-3: ?
3-4: ?
3-AS: Grinder
W4: Forest World
4-1: ?
4-2: ?
4-T: P Switch
4-4: ?
4-AS: Note Block
W5: Snow World
5-1: ?
5-2: ?
5-3: ?
5-4: ?
5-C: Fire Bar
W6: Sky World
6-1: ?
6-2: ?
6-GH: ON/OFF Switch
6-4: ?
6-AS: Bill Blaster
W7: Space World
7-1: ?
7-2: ?
7-3: ?
7-4: ?
7-AS: Skewer
W8: Volcano World
8-1: ?
8-2: ?
8-T: Koopa Clown Car
8-4: ?
8-C: Castle Gauntlet
The problem is the standard levels; there are so many course parts, and I gotta choose one or two course parts as the main mechanics of the level. That’s where I’m stuck right now.
[Like Nintendo should’ve added the new stuff in Ver 3.0.0 into Yamamura’s Dojo or something to help players with super worlds.]
For the love of god if anybody got any tips or advice for the 8 world themes and what level mechanics are in them, comment them below. I desperately need them.