I want to read books about non-superhuman vigilantes

I'm trying to read more so I can become a better writer. I want to read books about vigilantes that aren't superheroes. As a bonus it would be nice to also read fictious books about crime-ridden cities. Thanks in advance.

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u/WilledWithin — 8 hours ago

Is the video playback function buggy?

I'm saying this because I'm considering putting animated cutscenes in my games. However, I saw a post where someone claimed they used the feature and they got a negative review because it was buggy. Is this still a risk?

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u/WilledWithin — 25 days ago
▲ 15 r/gamedev

Is it okay to make assets for your dream game ahead of time?

I've gotten advice that I should make many smaller games and upload them to get experience before I work on my dream game. However, lately I've felt inspired to make some animations for my dream game ahead of time. Is this okay, or poor time management?

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u/WilledWithin — 1 month ago

Do you need an extensive online portfolio to be an indie dev?

I was watching a video earlier that discussed popular game devs like Toby Fox, and basically said that before working on your dream game you should make many smaller games and upload them. Is this true? I just finished working on my first project, but I can't upload it because it was just me practicing by making a copy of the google chrome dinosaur game. Anyhow, I'd love to hear what you guys think.

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u/WilledWithin — 1 month ago

How to avoid confidence lowering over time?

I recently finished a project and I've gained a small amount of confidence from it, but I must ask, will it lessen over time? If so, how do I prevent this from happening? Thanks in advance.

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u/WilledWithin — 1 month ago

Trying to figure out why I can't make my game harder(video)

I really want to figure this out. The original game file was extremely easy, and so this is just one of its many different renditions. It's still easy though, and I want to make it more challenging. I was hoping that I might get to the bottom of this if I post video footage of one of those versions of it. Thanks in advance.

Gameplay footage: https://www.youtube.com/watch?v=SS4H3aUY9Z8

u/WilledWithin — 1 month ago

I'm trying to figure out how to make my game harder

Recently I've started my first project, a copy of the google chrome dinosaur game that is available when you have no internet. However, my version is way too easy. I've tried making the obstacles closer together and increased the speed. It's just way too easy to predict when the obstacles will show up, and even when I made it "harder" by making the dinosaur jump lower it felt more like a rage game than an enjoyable challenge. I can also post my code if needed. Thanks in advance.

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u/WilledWithin — 1 month ago

Question on how to set up an image

Basically, I have an image that I need to loop. To do so I need the beginning and end to be the exact same. I want to do this so I can change the position of the object back to the beginning and have it look like nothing changed.

So, to put it simply, how do I make the beginning and end of an object the exact same position so the loop is seamless? Thanks in advance.

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u/WilledWithin — 1 month ago

Is there a way for Gamemaker to handle larger sprites?

Basically, I have a sprite of a ground that is quite wide because I want it to have an illusion of the camera constantly moving forward, so it's width is around 4,000 pixels. I might have to think of a new way of going about things that didn't involve such a big sprite, but I just wanted to know if there's a way I could keep it at that size without it being poor quality. Thanks in advance

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u/WilledWithin — 2 months ago

Attempting to code around a bug

Originally I was going to use place_meeting but I've asked all around and for some reason the collision would always mess up. So instead I'm attempting to use distance_to_object.

Basically I have a dinosaur object that walks in place and obstacles come in from the right for the dinosaur to hop over. One of these obstacles is a pterodactyl flying that you have to duck underneath to avoid. No matter what when the dinosaur ducks down and the pterodactyl comes near it always collides, even though bounding boxes show they are at a distance from each other. I attempted this code with distance_to_object but it doesn't work either:

if(distance_to_object(smalldinoup)<10&&sprite_index!=DinoDuck1){

game\_moving=false;

sprite\_index=DinoDeadSprite;

if(game\_score&gt;global.game\_highscore){

global.game\_highscore=game\_score;

}

instance\_create\_layer(540,400,"Instances",obj\_replay);

}

P.S. here's a picture for better reference. I was told that I should draw a rectangle using the objects bounding box.

u/WilledWithin — 2 months ago

What the heck is this?

I wanted a precise collision mask for my pterodactyl object, but suddenly this dark mass appears. I checked the individual images and they don't have any hidden colors in them. Do any of you guys know what this is? Thanks in advance.

u/WilledWithin — 2 months ago

Why do my objects collide too early?

I already tried adjusting the collision masks of all my objects, but this still happens. As shown, my dinosaur object detects a collision with the cactus object while it is clearly afloat. I'm not sure why this is. Any help is appreciated.

u/WilledWithin — 2 months ago

Am I coding buttons wrong?

I'm currently practicing by remaking chromes dinosaur game, and when the player loses I want the player to be able to click on the button and reset the game through the boolean game_moving(Which plays the game when it is set to true) but when I attempt to make a button using mouse_check_button_pressed it only moves the game again for each time I click it. I'm clearly overlooking something. Thank you in advance.

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u/WilledWithin — 2 months ago

I don't understand alarms

When I attempt to use an alarm I do this:

use alarm[0]=60; and then in the Alarm 0 Event I put the code I want to execute and then another alarm[0]=60 at the bottom of the event in attempt to make it reset itself every second. I'm not sure what I'm doing wrong. Any help is appreciated.

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u/WilledWithin — 2 months ago

Very noob question

I'm rewatching a tutorial and I'm at the part where you handle the collision with the floor. The person who made the tutorial said that the y+1 meant that it detects when the object is one pixel above the ground. However, isn't adding to y making it negative? Below is the piece of code, let me know if I should also include the link. Thanks in advance.

if place_meeting(x,y+1,oSolid)

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u/WilledWithin — 2 months ago

What comes after tutorials?

Not too long ago I asked on here how I can code without tutorials. I also asked if I was supposed to look up stuff or not, and people said I should. Now, however, I'm not sure if I even have to stop going through my old tutorial files(copied from YouTube tutorials) to find answers? I hope I'm making sense. Any help is appreciated.

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u/WilledWithin — 2 months ago

Beginner question about simple enemy movement

Basically, I know how to make an enemy move in certain directions using an alarm and irandom range but now I want the enemy to move a couple of steps, up and then down. I tried to use "choose" with an alarm but it didn't seem to work, the enemy would move upwards no matter what. Here is my code:

Create Event

speed=1;

walk_direction=choose(1,2);

if(walk_direction==1){

direction=90;

}

if(walk_direction==2){

direction=-90;

}

alarm[0]=90;

Step Event

walk_direction=choose(1,2);

if(walk_direction==1){

direction=90;

}

if(walk_direction==2){

direction=-90;

}

alarm_set(0,90);

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u/WilledWithin — 2 months ago

Why do I never get hungry?

I really want to only eat when I'm hungry and stop when I'm full, but last time I tried it for 3 days and I never got any hunger pangs. Is there any way to fix this?

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u/WilledWithin — 2 months ago

I keep undereating on this diet, how do I fix it?

Hello, a while back I attempted to eat low carb at 60g of carbs per day, but I always didn't eat enough. I'd roughly eat 500 calories per day. Is there a fix for this? Thank you in advance.

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u/WilledWithin — 2 months ago

What is the general "timeline" of being a programmer?

I had started out searching for the things I'd need in my game, and after around 3 months I decided to try and create projects without looking for solutions online or on forums. I had managed to create one project using only the knowledge I had in my head, but afterwards it's been a struggle.

To put it simply, I've realized I might be going about the process in a completely wrong way. I'm not even sure if I'm supposed to prevent myself from searching stuff online, it's just what I assumed would be next after I watched enough tutorials. Thanks in advance.

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u/WilledWithin — 2 months ago