Reviving a pump -- what mechanism?

Reviving a pump -- what mechanism?

https://preview.redd.it/z05btid3pgth1.png?width=1485&format=png&auto=webp&s=e90bd50d5f6d2972200a74b28ae7c64cbf7e2fb9

Posting for a friend who isn't on Reddit. Found this pump in the woods, missing the handle. Brought a handle over from a working pump elsewhere and tried pumping it. It moves (stiffly) through the full range, but doesn't seem to produce water. Removing the top part (bolts above the flared bell housing) and lowering a weight on string hit some dirty water at about 11ft down. Old records say it's a 40ft deep bore maybe. The spout can be removed successfully but the cleanout behind it is frozen without more force and lubricant. The nuts holding the housing to the concrete are gone, but the whole pump still seems pretty solidly attached even without them.

It's pretty hard to get to now, roads in the area are not maintained and would have to cut trees to get a truck back there.

It's hard to see what subsurface mechanism might be in play here without removing the main aboveground pump body. Does anyone have any experience with what's underground and how to see whats going on and if it's repairable? Don't want to spend money on a well service company until he knows if it's worth trying to save.

reddit.com
u/XenonOfArcticus — 11 days ago
▲ 67 r/subaru

Incredible passenger compartment protection and integrity (TW: badly crunched beautiful Subaru, no human gore or anything)

This Subaru had a very severe accident this morning in Boulder, CO. I'm not going to dwell on specifics. But it likely was airborne for 100+ feet and landed on other (unoccupied) parked cars. Look at how protected the driver space is (it is believed the door was removed by jaws of life). Driver was reported to be extracted alive, no further info available currently.

u/XenonOfArcticus — 1 month ago

Informal RFC: KoreGP, a first-class API based on Sebastian Aaltonen 's no-graphics-api

KoreGP (KGP): A Proposal and Implementation Plan

A minimal General Processing API, built from the guts of Mesa's Vulkan drivers

Draft 0.2 — for discussion. Nothing here is built yet, the point of this document is to find out whether it should be. I'm probably not even the person to build it. I'm just a guy going to market across the valley on my bicycle. I can see where a bridge should be built, but I'm not qualified as a structural engineer, architect or builder.

Yes, some of this document was partially written using AI tools. That doesn't make it wrong. I just didn't have the effort necessary to flesh it out, so I gave it my notes and asked it to complete the work. If that morally offends you, move along, but AI tools ARE a force multiplier, if used responsibly.

Reference target: AMD RDNA2+ through Mesa RADV internals, NVidia NVK through Mesa, on Linux.

I am now wearing my flameproof underoos, so go ahead and flame me, everyone. (Vulcan was the god of fire.)

koregp.org
u/XenonOfArcticus — 2 months ago

Looking for a late 80s telescope ad: Could be Jupiter, could be a pita.

I would have bought the magazine on a newsstand, so it's probably something popular like Astronomy magazine. The ad was for a telescope manufacturer, mocking poorly-made telescopes with a blurry photo of Jupiter and the headline

Could be Jupiter.
Could be a Pita.

It's been a running joke in my friend group for years.

I've tried doing Google, ChatGPT and Claude searches and none of them have been able to find an archived magazine with that text in it, so I'm asking if anyone else remembers it, or if it was a personal astro-Mandela effect.

In 2026, I now own a 12" Dob, and I can confirm Jupiter definitely is not a pita. But now I'm hungry for a gyro.

reddit.com
u/XenonOfArcticus — 4 months ago

Assistance removing fake Garage Door service company in Conifer Colorado

I think links to Goo dot gl are banned, but it's located at Plus Code

GPV7+VR Conifer, Aspen Park, CO

It's fake. It's literally a sewer treatment plant for the shopping center.

I've reported it three times to tuesday (with photos taken on-site, filed on-site), filed a redress form, and asked others to report it. Somehow, despite having ZERO legitimacy, it persists, which is really aggravating when I have legit business clients of mine who can't get their real businesses validated.

I don't have any personal stake in this. I used to have a garage door service client, but I don't anymore, but the existence of this fake call-cetner leads listing just morally offends me as a GBP practitioner.

Does anyone have any concrete tactics I could use to get this fraud listing finally removed?

Normally my map edits are accepted, but this one must have some kind of Ark of the Covenant level protection.

reddit.com
u/XenonOfArcticus — 4 months ago

ANNOUNCING: Slughorn, MIT-licensed GPU-agnostic Slug font/glyph rendering library for OpenGL/OSG/Vulkan and all GPU-driven graphics APIs

In late March, 2026, Eric Lengyel made his amazing Slug technique completely patent-unencumbered ( https://terathon.com/blog/decade-slug.html ). As a long-time graphics programmers and open source contributors, particularly with projects like OpenSceneGraph/VulkanSceneGraph, it didn't take us long to get some basic "proof-of-concept" demos going and start exploring the Slug algorithm in-and-out.

Over the last 2.5 months, what *started* as a research experiment "on the side" has evolved into something we're actually quite proud of! And while the project is still in its early phases, we've decided it's matured to the level where we're finally ready to start "putting it out there" and soliciting feedback. We're calling the project `Slughorn`; a name we chose to try and capture our goal of a single OSS library solution for "shoe-horning Slug" into other visualization contexts (OpenGL, Vulkan, DirectX, etc).

Slughorn is MIT-licensed open source and available for commercial use without paying anything. It is written in and requires C++ 20, and has no third-party dependencies and builds via CMake. It has been tested on Windows and Linux but should also be compatible with MacOS and embedded/mobile platforms that support GPU APIs. 

Since a picture is worth 1024 words, our Github page with lots of pictures and even videos is here: https://github.com/AlphaPixel/SlugHorn/

The official project website is at https://slughorn.io/ and it links to the GitHub and has the User Guide and Python and C++ examples.

You'll also find links to our (WIP) `UserGuide`, as well as a `WhatsNext` document ( https://slughorn.io/WhatsNext.pdf ) listing some of the places we want to take `slughorn` in the future.

Current Supported Backends

FreeType

NanoSVG (paths & gradients)

Skia (paths only, stroke-to-path)

Cairo (paths only)

Blend2D (paths only, stroke-to-path)

Optional dependencies for extra capability:

NanoSVG: optional, is a SUBMODULE

MSDF: optional, also submodule

pybind11: same as above

serialization/glTF support: same as above

Cairo/Blend2D/Skia import is also optional, but NOT submoduled

If you're just interested in the "highlights":

- We honestly believe we're onto something special here. While we aren't necessarily *inventing* anything new (thank you again, Eric!), what we **are** doing is applying Slug, which was originally intended just for text, in new and interesting ways. Glyphs are, after all, just a "kind" of vector graphic; why can't it apply to **all** vector graphics!? There are no "bad ideas", right? :)

- `slughorn` itself isn't a "rendering library"; its purpose is to serve as a single input source/adapter for other systems to use for rendering. We have a *very* complete FreeType2 backed capable of processing all COLRv0/1 emojis, as well as a native Canvas API--inspired by the HTML Canvas--for authoring content programmatically.

- SVG content is handled via NanoSVG, and we have excellent support for importing paths, transformations, and even gradients. Strokes and text are *possible*, we simply haven't had the **time** and resources to do it.

- There is rudimentary support for converting Blend2D/Cairo/Skia content into slughorn data. Like NanoSVG, these can (and eventually will) be expanded to support additional features (gradients, stroked content, text, mask, patterns, etc), but we're waiting until the core pieces of `slughorn` stabilize before committing *too much* to these.

- We have a **lot** of experience writing Python bindings, and slughorn comes with complete pybind coverage. In fact, Python is the primary environment for all of the CLI tools (the Atlas inspector, font "packer", GLSL emulator, etc).

- `slughorn` content can use `msdfgen-core` to generate "sidecar" data alongside its own native format. We currently use this channel for creating masks and different kinds of visual effects; in the future, we plan to have a lot more capabilities surrounding this.

- OpenSceneGraph has been our rapid "testbed" because, well, we’re really, really comfortable with it! :) For the time being, if you want to actually **see** something rendered now, today... osgSlug ( https://github.com/AlphaPixel/osgSlug ) is the most complete way. There is a pure OpenGL demo included with Slughorn to show how you can integrate the library with any 3d rendering backend fairly easily. You don’t need a whole scenegraph, but you CAN plug it into almost any scenegraph or rendering toolkit.

- PERFORMANCE! People will want to know…we have many optimization ideas, but we’re focusing on “correctness” beforehand. We have done whatever we can to anticipate performance issues that can be addressed from the start, but there are a lot more that can be done.

- QUALITY: The purpose behind on-GPU glyph rendering is to make sure you never see blurs, texels or artifacts from other techniques like symbol atlases, SDF or MSDF or similar approximations of glyph-curve rendering. Slughorn and slug render the ACTUAL GLYPH CURVES. Perfectly. And efficiently. From any angle or perspective.  This is really important when you don’t 100% control the view matrix, especially in 3D UIs and in VR/AR, where the user could be looking at a textual element up close in an oblique perspective that you can’t fully constrain.

- We know that in modern graphics development, the push is to do everything on GPU that possibly can be done there, and this has been one of our design paradigms from the start.

- We can embed shaders into glyphs, and animate transforms and deformations, all on-GPU with no CPU workload.

- Extensive layering, blending and combining of content is possible and easy, making amazing high-definition animated 3D HUD-type effects a joy.

- EMOJIS! COLRv0 and COLRv1 emojis using the slughorn/freetype.hpp backend. Each layer of the emoji is composited into its own quad and positioned relative to the base.

- HUDS! Animated HUDs are super clean, beautiful and easy in full  3D. They work great in stereo or multi-view too.

- Animated glyphs, layer effects, morphing, 2D ortho projection, text-along-path

What’s next? See the whole PDF we produced about it, but some of the hot future wishlist items we foresee are:
Obvious Improvements: HarfBuzz & Text Layout, Stroke Caps & Joins, Patterns, SVG/NanoSVG Improvements, WebAssembly, Offline Editor (slughorned), Additional Renderers, Text Fallbacks

Research & Experimental Improvements: Performance, GDAL Backend and rendering curve/stroke map layers, SDF/MSDF Fallbacks, Interactivity Layer, UI Widgets (ImGui)

This is not a one-shotted AI slop project. It represents months of human development and years of human experience.  AI tools were used to assist with documentation and ancillary assets at times, and in code research, but this code was written by Jeremy “Cubicool” Moles, the author of text and glyph-centric tools like osgCairo and osgPango.

What we're *really* hoping for at this phase is community feedback. Beyond text, which we KNOW Slug is amazing for, what other kinds of things would you like to see? Where do you use vector graphics in your own GL/Vulkan/DX projects, and what kinds of things do you wish you could do more easily? If your only interest is text Slughorn can meet those needs no problem. But what we're really trying to do is "push" the Slug optimization into new areas, and we honestly believe we're only scratching the surface of what's possible.

Would love to hear people’s thoughts about this project.

Obviously, we (AlphaPixel) are a commercial consulting and development company. We made Slughorn to help us make a living. All of the work in Slughorn so far was done pro-bono, funded only by AlphaPixel, for the benefit of the community. If you want assistance integrating Slughorn into an existing app, we’re the obvious, world-experts in doing so, and we’d love it if you’d consider contracting us to assist you. We can probably integrate it into an existing codebase at a better net cost than having your internal developers do it, and the result will likely be better too. Also, if you find something Slughorn needs to do better (there’s lots of room for improvement, certainly) or want enhancements created, we’re the obvious candidate for that type of work too. Please consider asking us for a bid. Remember, you don’t pay anything up-front for Slughorn, and the MIT license allows you to use it in perpetuity with no recurring costs.

u/XenonOfArcticus — 4 months ago

4" long Ferrous metal apparatus found near 100+ y/o cabin in Colorado mountains

Found on a neighbor's property at 8000ft in Jefferson County between Evergreen and Conifer.

There is a log cabin ruin about 300ft away.

It's slightly ornate, beyond just practical shape. The four iron sub pieces can spin on the bolt axle, however, the bent "handle like structure, which is partially broken off, would (if unbroken) prevent even the smaller armatures from spinning even 180 degrees.

The two larger armatures have a lip on one side, facing each other. This lip seems like a centering rim almost like it would support a cylinder between them. Picture a toilet paper tube holder, except it's clearly not that and the bolt isn't long enough obviously.

There are what appear to be countersunk screw holes on the three more ornate armatures. The fourth one is a plain rectangle with no holes other than the center. It does taper slightly in thickness to the ends.

u/XenonOfArcticus — 5 months ago
▲ 167 r/dosgaming+4 crossposts

LAN-LOK: Living as a sysadmin at an isolated Antarctic research station in the early 90s [DOS game]

So, in the early 90s I was a PCTECH at McMurdo station, Antarctica and worked alongside a guy named Al Oxton. There was a game we (the InfoSys group) played for fun on DOS (we were all DOS + NetWare at the time) called LAN-LOK that Al had brought from Palmer station (the smallest US Antarctic base). He didn't write it, but he was the antagonist of the game.

I kept a copy on floppy for many years and later moved it to my archival hard drive and eventually noticed it on my NAS last year. I decided to try to reconstruct and document the known history of it, since it appears to be the holy grail of lost media -- lost POLAR media.

https://alphapixeldev.com/lan-lok-the-antarctic-dos-sabotage-game-lost-for-34-years-part-1/

I include the actual EXE and instructions for how to play it under DOSBox, so you can play today!

I contacted all the guilty parties (the original authors) and they no longer have the source or executable and gave me permission to do whatever I wished with it.

In the future, I'd like to decompile it, revise it so it can be played natively on modern platforms like Linux, Windows, Mac and maybe web, and open-source the results. Maybe put it on Steam as a free game for fun. Anyone wishing to participate in that, let me know.

I hope you enjoy it. The game is actually fun in the sense that it's very on-point for 90s LAN interaction (manually typing hostnames, costly typos, chaos).

u/XenonOfArcticus — 5 months ago
▲ 745 r/WRX

Ok, which of you was this? [Colorado]

Walk of shame.

Nice paint job.

Hope everybody was OK.

u/XenonOfArcticus — 5 months ago

Visiting the historic landmarks of Edinburgh

Challenge completed successfully.

I feel like the gang should contact the current resident and put a qr code in the window for donations to the current occupant for pints at Greyfriars' Bobby pub around the other side.

u/XenonOfArcticus — 5 months ago

Is there any trick to getting Evgo chargers to work ok (23 Solterra) ? We've got several with CCS charging up but couldn't get any to configure parameters and start charging.

Charepoint charger up the street worked instantly.

Seems like lots of Solterra people struggle with Evgo.

reddit.com
u/XenonOfArcticus — 6 months ago

Hey all,

I have a mentoring Discord and a few people had asked about learning low level graphics library/driver development. Also, a buddy of mine is writing a 3d driver for safety critical embedded environments using the Intel chipset.

So I decided to write up a lightweight graphics driver / library writing curriculum in my spare time. It's going to use mock graphics hardware emulated by a library and displaying in a OS window. This makes it easy to focus on the driver/library programming part and not the setting up and caring for an actual embedded embedded hardware environment.

I've written the first lesson, which uses my prewritten dumb frsmebuffer graphics hardware emulation and lets the student learn about what it's like writing to a dumb VGA 24bit framebuffer that has no real driver or library support. I use glfw or sdl3 to display the emulation output.

Later lessons will develop a 2d and maybe even primitive 3d software library, and then progress to working with an emulator that behaves like actual 2d assisted blitting and line draw/fill (I'm an old Amiga guy). Later we might add basic 3d GPU support like the early pre-shader cards like the Voodoo and s3 and such.

Eventually we might get to writing an actual basic Linux kernal graphics driver if I have the time and energy.

I'm looking for a few folks of varying experience levels to test lesson 1 (the dumb framebuffer exercises) on Windows, Linux and Mac (oh, should work on Rpi and other SBC machines too if they have graphics display somehow).

It will be all open source on Github (branch with lesson 1 is there already).

If you are interested, reply here and I'll pm you the Discord link. Not posting it publicly because I get knuckleheads when I do.

reddit.com
u/XenonOfArcticus — 6 months ago

I genuinely have no idea what this is. Hood badge didn't look familiar at all. Styling does not look American, but left had drive so not British.

Yeah, that's Sonic back behind it.

u/XenonOfArcticus — 6 months ago