
Also yesterday evening
Looks like an oil or acrylic painting

Looks like an oil or acrylic painting
Hello people, I found a deck once and used it as a blueprint. The commanders are [[Prava]] and [[Ikra]]. The themes are tokens, toughness matter and lifegain/lifeloss/lifedrain.
The themes synergises well in combination with soul sister effects and lifeloss/drain effects like [[corpse knight]], [[mirkwood bats]], [[enduring tenacity]] and so on.
The tokens get a huge +1/+4 buff from Prava for attacking. [[assault formation]], the newer [[Doran besieged by time]] or [[the kingpin of crime]].
But now I think its more efficient to let go the lifegain aspect and concentrate more on token creation and attacks, letting the lose life cards still in the deck for another way to bring opponents to 0 life and still profits from making tokens.
In the sideboard you find the cards i would take out. In the considering section... well the cards I consider. Highlight would be [[Springleaf Nantuko]], [[Grismold]], [[ophiomancer]], [[Will of the mardu]], and [[legions landing]].
What do you think of the deck overall and the way about to change it?
Greetings.
Does the bubble work with dynamo and spectral schematics? Because it says in the description „suspending“ a hero and not immobilizing. Does it count?
What are the little tricks with her?
Which abilities should be maxing first?
Tell me your secrets and big brain plays with her!
I found a good build to start with. Her beam got really nerfed right? But it’s still important because it buffs her basic attack.
Happy for every answer!
Hello hivemind,
I need a new deck and don’t have a enchantment theme right now. It doesn’t should go like „put all enchantress draw and voltron stuff“ strategy.
Right now [[bello]] is very popular and strong ofc but I think also very limited (change my mind!)
[[wildsear]] maybe would be interesting. Playing land auras for ramp and enchantment creatures would give 2 for 1 for casting enchantments.
The other I think of would be [[eutropia]]. Uncommon simic counter and flying giver. With that many counter increaser as enchantments these days, you would give 2 counter for playing [[hardened scales]]. Also ramping with auras would fit in.
So what are your thoughts and decks for enchantment theme decks that’s not just playing auras or [[zur the enchanter]] decks?
I started playing Disco Elysium a long time ago—maybe for a few hours—but I wasn't in the right mood for it, so I've started it up again. I haven't even left the hotel yet, and I've already died of a heart attack twice. Is that normal?
Edit: thx for the many responses. As I read, yes first because of the ventilator and the second time running away from the barkeeper.
Having a good time with Maco right now but he needs a little more oomph. With Eternal Demiurge he has no problem anymore with having low mana available.
I don’t remember but are there not items that scales with having more mana?
Or any item after crystal tear. Right now I slap big magical power items on him.
Cheers.
It is well known that if you gather around [[Mister Fantastic, Reed Richards]], [[Human Torch, Johnny Storm]], [[The Thing, Ben Grimm]] and [[Invisible Woman, Sue Storm]] and trigger one of their abilities or at least going to your draw step, they loop and win directly.
Wouldn't it be funny if they where the only creatures in the deck and tutor or polymorph them to the battlefield?
The most flavourful commander would be the [[The Fantastic Four]] itself. [[Crystal Inhuman Princess]] and [[Kynaios and Tiro of Meletis]] are the other better options avalaible. [[Tana the bloodsower]] and [[Ishai, ojutai dragonspeaker]] for the partner option. Tana would at least create some tokens to polymorph.
Is this a total jank idea or could that idea being executed into a fully functional deck?
Yes and? No context no description or anything. Does somebody knowing something?
I would really love to hear your opinion on my decks. The council of four is my signature deck I’m knowing for in my LGS.
https://moxfield.com/decks/-UP60Shmd0C7PPZspD1uqQ
I'm sad. Right now I'm left with only 3 functional decks. I love them and they play very well with good winrate. Dismantled [[Eshki Temur's Roar]] because it was too strong if Eshki is not being removed.
Furthermore I try to find a mono green deck thats kinda land or voltron based. I tried [[Sandman]] and [[Bugenhagen]] slap all mv 4 ramp cards deck. But these didn't click for me.
So many ADHD thoughts and ideas of decks I cant finish building, good start but frightened that at the end they will be miserable.
Long story short, maybe to find my inner balance again I'm asking of your decks. Probably I need some simple but effective deck?
+1/+1 Counter, any land based strategy, superfriends, mono W B or R voltron are some themes that I'm interested right now.
Thanks for reading!
I had that shower thought about that there are enough legendary creatures who bring creatues with them that are also legndary. [[sophia]], [[drizzt]], [[Rinoa Heartilly]], [[Bonny Pall]] and the holy trinity of [[Tolsimir, friend to wolves]], [[Tolsimir, Midnight's light]], [[Tolsimir Wolfblood]].
Protection package with [[the seriema]], [[Saryth]], [[the wandering rescuer]] and [[shalai]], [[sigarda font of blessings]], [[kira great glass-spinner]] and [[avacyn angel of hope]], and [[spectacular spider-man]]
Some recursion and draw with [[elena turk recruit]], [[layla hassan]], [[venat]], [[reki history of kamigawa]]
Well but in the end wich commander should I choose?
Those who qualify are [[Galadriel, light of valor]] (comes with a hefty price tag, I'm mad that I didn't bought her while she was 12ish), [[Yuna grand summoner]], [[Helga skittish seer]] and [[Mr. Foxglove]].
When I look at the mana cost from the creatures I tend to Helga because of the mana curve.
So these are the starting thoughts I have. Is this something I should go deeper or is this some precon level stuff? I'm totally fine if this deck ends being bracket 3.
Dont hesitate to tell me your thoughts!
I know I’m late but want to start my first ever playthrough.
The only thing I want to know is, what’s the best basic team for the first play. I would start with Crystle and saw Ganki is also very good.
So hit me with the temtem names and I will start!
Thank you.
Last day in Japan, after searching a lot of stores for secrets of Strixhaven displays, I found finaly a store and bought 2 of them.
Now last day browsing around Akihabara and found 3 English booster for very cheap 4,15€. Snagged the 3 and boom nice 🌊
When to use dorks vs. when to use ramp spell?
From board state view your dorks die of collateral board wipes and ramp spells bringing lands directly to the battlefield are safe and can not be losed (Let's assume there isn't mass land destruction).
Obvious if your deck wants landfall trigger or doing anything that needs lands as a source or acceleration or just ramp it’s the way to go.
Dorks are available in all mana value slots. So if you need your mv3 commander asap it’s the one drop elf or bird you need. Same for me 2 dorks with mana mv 4 commanders.
Are these the only reasons to play either of these?
When to use dorks vs. when to use ramp spell?
From board state view your dorks die of collateral board wipes and ramp spells bringing lands directly to the battlefield are safe and can not be losed (Let's assume there isn't mass land destruction).
Obvious if your deck wants landfall trigger or doing anything that needs lands as a source or acceleration or just ramp it’s the way to go.
Dorks are available in all mana value slots. So if you need your mv3 commander asap it’s the one drop elf or bird you need. Same for me 2 dorks with mana mv 4 commanders.
Are these the only reasons to play either of these?
I’m jumping between [[Barret Avalanche leader]]and [[Raggadragga]].
The idea is to play mana dorks with mana value 2 and the commander on turn 3. Especially [[fanatic of rhonas]], [[bloom tender]], [[ilysian caryatid]] making 2 mana after cast the commander are a big boost. Now I should be able to cast powerful equipments and equip them in the same turn.
Here is where the game plan divides wich commander I choose:
Raggadragga gives +2/+2 to every creature with a mana ability, equip the dorks with them and go to the red zone. Target removal my mana dork? How does that feel?
Sprinkle some big mana spells to trigger Raggadragga's second ability.
Barret: same start, cast a nice useful equipment and Barret equips himself directly ready to attack. The mana dorks are the cheerleader providing the explosive mana and cast powerful equipments early.
Bonus: every equipment brings a 2/2 rebel for chump blocking or when Barret gets removed and comes back, he’s equipping a token to attack for revenge.
[[Chishiro]] as a second commander for both ways. [[meria]] also using the equipments for mana or pseudo draw.
[[reckless crew]] and [[goldwardens gambit]] pick up all the equipment that's lying around.
While writing this post, I’m heading a little bit more to Barret.
So what are your thoughts about the maybe unconventional approach?
Are there any spellslinger or non-creature spell heavy decks without using blue out there?
I’m very interested in [[papalymo totolymo]] who cares about non-creature spells. Seeing decks that drain the opponents with her is most common build.
My idea would be to play creature with the heroic, repartee, committing a crime and magecraft ability.
Is this some idea I should deep dive more into?
What are your decks that use many non creature spells that uses these type of cards in some different way as the typical blue included spellslinger or Izzet burn?
Are there any spellslinger or non-creature spell heavy decks without using blue out there?
I’m very interested in [[papalymo totolymo]] who cares about non-creature spells. Seeing decks that drain the opponents with her is most common build.
My idea would be to play creature with the heroic, repartee, committing a crime and magecraft ability.
Is this some idea I should deep dive more into?
What are your decks that use many non creature spells that uses these type of cards in some different way as the typical blue included spellslinger or Izzet burn?
I don't know what's wrong with my brain, but I just can't seem to finish building a deck. I start out totally excited to build—I've picked a Commander, and there's a solid concept behind it—but as soon as I start picking out cards section by section... *bam*—total mental block.
I get bogged down in self-doubt: Will the deck actually work? How many cards do I need from each category? What's the optimal distribution? I end up starting over from scratch multiple times, trying every method imaginable—Moxfield, Excel spreadsheets, brainstorming sessions. I watch heaps of videos from well-known content creators, looking for different deck-building approaches. But I just can't pull it off!
Most recently, I wanted to build a [[Silverquill, the Disputant]] deck. It sounded so simple. Chain instants and sorceries that produce tokens. Sacrifice tokens to double the token spells. Would’ve added some card draw like [[deadly dispite]]. Draining opponents with [[Elas il-kor]], [[corpse knight]], [[wispdrinker]] and [[mirkwood bats]]. With that many token, there are very cheap overrun effects when you double them like [[zealous persecution]], [[united front]] or the useful [[requisition raid]].
See? The idea is there but I struggle massively to I find it difficult to gauge how many cards of a specific type I need in order to commit to a fixed number. Setup to payoff ratio.
Can somebody help me with this existential crisis I’m in for months?
This is the stuff I gathered: https://moxfield.com/decks/RNLI3rfuc0G1X-YAj9Yjow
Sorry and thank you in advance.