
Chapter 5 if it was Peak
Not a spoiler
Also by me

Not a spoiler
Also by me
Made by me
I've been working on my mod called Tungsten's Blocks + for a while now, maybe a year, and I'm finding that keeping up with all my own updates is actually kind of tricky, so I'm hoping that maybe some of you may be willing to test it!
Its Available on Curseforge and Modrinth for Neoforge and Fabric 1.21.8.
For context, the image on the right was in the mod discussion channel on the official discord before I left moderation, they took down my post about arrowheads previous interactions with the public stating that it was for karma and was dealt with... well obviously not as baskinator cant tell that the thumbs down arent towards them, but arrowhead as a whole.
The main sub takes anything down that actually points out arrowheads issues.
I made a post over a week ago showing my trial keys, a couple of people suggested I draw some more and make it a texture pack, so I said, why not?
So heres it all so far!
The bugs the patch said it fixed, are the root problems in now having, cant boot up multiplayer, gane just refuses to sign in by any means, ive tried bypassing it, restarting it, reverifying my licenses, cant play with my sister now
A post in highlights was removed with this image.
You will most likely remove this post too, but just know, if you do it will be taken up with high command, you cant keep censoring the truth because it hurts.
The devs mess up sometimes, and by removing content that shows when they did you're making it worse, let them speak, let arrowhead hear the criticism they so desperately need.
And then in turn arrowhead can respond, there is no downside to showing this content, this isnt how you talk to your playerbase, and they need to know that.
I just love the Trial chambers, and I love the keys the most, so I drew them!
To our Dedicated Citizens of Super Earth,
We’ve been following your feedback over the past few days and seeing the conversations across the Helldivers 2 community.
Helldivers 2 matters to all of us, and we want to be clearer about what we’re working on and what’s coming next.
Alongside new content, we’re focused on improving the core of the game - stability, progression, and the Galactic War.
Below, we’ve pulled together answers to some of the questions we’re seeing across Reddit, Discord, and X. We’ll keep sharing more as we go.
What is the team focusing on right now? What are their current priorities?
Right now, a major focus for the team is improving meta-progression and the Galactic War.
We’ve significantly expanded the team working in this area, reflecting how important these long-term systems are for the overall player experience.
The goal is to deliver deeper progression and a more engaging Galactic War, with features like:
You’ll start to see the first results of this work this summer.
In multiple updates there have been hidden changes to weapons or enemies. Why were they not announced in patch notes?
We want our patch notes to be as clear and complete as possible, to the level of detail that matters to our players.
In some cases, changes have not been communicated with the clarity we intend, and we are continuing to improve our internal process so patch notes more accurately reflect gameplay adjustments.
We are also working on how we explain balance updates more clearly, especially when a change can have effects across multiple weapons, enemies, and gameplay systems.
Will we get more frequent updates about the game?
Yes — improving how regularly and clearly we communicate is a priority for us.
We’re moving toward more consistent communication updates, with deeper conversations happening more often.
In the near term, the conversations will be focusing on the biggest issues we’re seeing from players, including:
Alongside this, we’ll be more transparent about community feedback - including what we’re seeing, what we’re prioritising, and what actions we’re taking. You’ll start to see this reflected more clearly in patch notes and other updates.
What quality of life upgrades and changes will we see for the Galactic War? Maybe variation in reward types, like when we used to get stratagems as rewards. Will we do more community-driven events with rewards like that?
Good news — updates to the Galactic War and its rewards are coming this summer.
We’ve seen the feedback around rewards, and we want them to feel more distinctive, more meaningful, and more worthy of the battles you’re fighting.
This includes adding greater variety to rewards and bringing back more of the excitement players have called out - including things like stratagem unlocks and more community-driven moments.
We also want the Galactic War itself to feel more reactive to player actions, with events and outcomes that carry more weight.
We will be sharing more details soon on how this connects to progression, balance, and the overall experience.
Will you ever have public beta testing? What is your beta testing process like now?
Yes - expanding how we test updates with players is a priority for us.
We’re exploring having more closed and public beta testing, with the goal of getting broader feedback, especially for balance changes, before they go live.
One of the challenges is finding the right balance between testing changes openly and not spoiling upcoming content or narrative elements tied to the Galactic War.
Today, we run closed playtests that cover both new content and balance changes, as well as wider internal studio playtests. Going forward, we’re looking at ways to separate these out so we can test balance more openly where it makes sense.
Overall, our goal is to expand the footprint of our testing programs and bring more of the community into that process over time.
Why did you put exosuits in the Exo Experts warbond? Does this mean we won’t get an exosuit for free ever again?
The goal with the Exo Experts Warbond was to create something that felt thematically strong and exciting, with exosuits as a core part of that fantasy.
That said, we’ve seen the feedback around how that landed - especially when it comes to expectations around how players unlock major gameplay items like exosuits.
More broadly, we want to strike the right balance between what’s included in Warbonds and what’s available through gameplay, so that rewards feel both exciting and fair.
And to be clear - yes, you will be getting other vehicles through gameplay in the future.
When will we get new red stratagems and ship modules?
We’ve got teams actively working on both new red stratagems, evolving ships, and player progression to level 150… and beyond!
Our goal is to expand these areas in ways that add meaningful new options and support different playstyles, rather than just adding more for the sake of it.
We’ll be sharing more details as these get closer to release.
Salutes to all our divers,
Arrowhead
I know you guys dont really like us, but while our sub is on lockdown (i guess) i wanted to hear why you hate the sub? Why do you call us glazers? Yknow?
Theres a good reason Pilestedt's AMA was held here, you guys simply dont have a filter, but I want to know what makes you dislike us for just liking the game regardless of how bad it gets.
It wasnt a lie when I said I liked unfiltered, and my announcment was only meant for the best.
Ill have this open for 48hrs and I'll answer everyone.
Edit: for clarity im a mod from r/helldivers2 not r/helldivers
We do not hate unfiltered for the record, but we have previously banned crossposts from the sub and the toxicity is continuing.
From today forward all HelldiversUnfiltered content will be removed, regardless of context, it has reached a point where it has inadvertently split our community.
This counts but is not limited to;
-Screenshots/Screenshares
-Comments
-Posts
We are not glazers, they are not haters, we all just want whats best for the game, and by spreading hate towards the communities you are actively splitting our player base.
Thank you for your continued patronage towards super earth
Version 2026.1.14619
I've been trying to turn the regular iron block into my slightly rusted one, but it only works with my modded blocks.
the code looks like this for the other 2 blocks to get it to fully rusted and it works, but I'm guessing because its a vanilla block the code needs to be different
originally the event trigger was set to none, but i was told i needed to change it.
any help would be very much appreciated.