Understanding hunt times and weapon RAW
Hi!
Just got into HR with my buddy and I’m working through some LR village while I grind for parts and progression. I’m a little stumped looking at weapon damage values though as LBG.
As an example, I currently have a few LBGs I swap between but my favorite so far is the Khezu Syringe. It’s at 140 raw, I currently have fast reload and low recoil. It feels good across the clip sizes and how I like to quickly swap ammo based on angle and distance (love me some Full House).
Now I’m really liking the Lobster Gun also - 160, average reload and low recoil. Clip sizes need some getting used to, but it’s very usable with the lower recoil.
So how does the 20 raw difference equate to hunt times? If we oversimplify it past the point of usefulness, does that equate to about a 10% faster hunt if literally every other value were imaginarily equal? I’m enjoying the variance of the guns but I’m struggling to see how the math impacts the fight ( and maybe that’s why I’m enjoying the varied bowguns since there’s no numerical comparison envy going on ).