Under the Island, really good, 8/10 but I found myself feeling like I was missing a lot of stuff...
So I really enjoyed this one. It has a lot of Zelda fun and action and a lot of twists on the formula that make it interesting and a welcome change of pace (one "dungeon" was actually a cooking competition and all the exploration and puzzle solving was to get the salt to impress your chef mentor). The graphics were nice and the music was good. The story was fine, pretty much exactly what I expected from this kind of thing, the only thing that stood out was the friendship/rivalry Nia had with another character. I do recommend it to people who love the genre, like the people in this sub.
But the thing that keeps me from recommending it higher is that the game world feels just a bit off from what I hope for in this genre. Like I found myself revisiting areas 2-3 times but still not finding everything.
It's hard to explain, maybe it's a bit more of a "vibe" thing, but there are a lot of mini dungeons with a lot of interactivity and things to explore, but no map, and I would never be sure I had completed them. They often looped around unexpectedly with branches that were easy to miss. Like I would go through the winding path, open a chest or two, then find the exit, which just took me back to where I started and opened a shortcut to the back of the dungeon. It left me going, "was that it?" Either that, or a mini dungeon would have too many little treasures and the best loot was a one-off I almost missed because it wasn't even in a chest. Meanwhile the big chest that had been staring at me in the face since hour 3 turned out to hold some pretty useless crafting loot.
There was almost never a feeling that I for sure had done everything in an area or fully finished off a quest.
There was so much about the side quests that just felt... incomplete. There's a boy you find sleeping in improbable places but it's not like you find him in town after finding all of his spots and you get a final reward or bit of the story. There is a pair of feuding brothers that you reunite shortly after completing the first dungeon, then they spend the rest of the game with the "thanks" dialog.
I managed to fully upgrade my weapons and was six pieces of heart short of maxing out my health. I enjoyed the final boss, beat him in two attempts, which seemed on par for how hard the game was.
But while I do recommend the game, it kinda bothers me how close it was to being amazing and how it was missing a critical skill in making maps and guiding the player. I was curious if anyone else felt the same way or if I'm just thinking too hard about it