My AutoSprite 3.0 tool - getting started quick-video
I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! -> https://sorceress.games
I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! -> https://sorceress.games
AutoSprite 3.0 is a part of the Sorceress Game creation suite: https://sorceress.games
Try Meshy 7 in the Sorceress 3D Studio : https://sorceress.games
This time I added a werewolf woman, and android girl to my babe-fighter demo game... because... it's fun and easy. https://sorceress.games
Trying out my 3D studio with some unconventional characters. 3D Studio available here: https://sorceress.games
I added a tactical NUKE to my 3D voxel-shooter... I always loved Tribes 2, Planetside (original) and I thought it'd be interesting to combine with a voxel-Minecraft fully destructible world... and I'm building the entire thing with AI workflows using the game dev suite that I've been building to help bridge AI models with game dev workflows https://sorceress.games/
AutoSprite 3.0 has an API that works directly with your favorite coding agent (and comes integrated with WizardGenie by default) - the cool thing is that 95% of this result is agentic driven (I tuned some of the animation frames) but it's mainly all handled through agentic API use -> all my tools are in https://sorceress.games
WizardGenie and Sorceress game creation suite: https://sorceress.games
(plugged into the Sorceress game creation suite & WizardGenie AI game engine for the coding) my part was only prompting. A much smoother experience then the Unreal Engine MCP (link in comments to Sorceress and WizardGenie) Sorceress game creation suite: https://sorceress.games
one of many tools now available. Text to Animation working well, hy-motion and Soma 1.1 supported - I created an entire pipeline around 3D asset generation, auto-rigging and then text to animation generation. https://sorceress.games
Clip 1 — create a procedural generated open world with first person view. make the environment as beautiful as you can. auto-play on load, no menus. game should play automatically with an ai controlled player. think of this as an auto-play tech demo. reminder: no menus.
Clip 2 — create a physics demo of a giant steel ball rolling down a mountain and crashing into a village. pure destruction. auto-play on load, no menus. this as an auto-play tech demo. reminder: no menus.
Clip 3 — create the most beautiful water simulation that you can. a waterfall cascading into a river below. auto-play on load, no menus. this as an auto-play tech demo. reminder: no menus.
Clip 4 — create minecraft with an AI player as the main player. auto-play on load, no menus. this as an auto-play tech demo. reminder: no menus.
Clip 5 — create the most beautiful ocean water scene that you can using realistic water, waves, crashing into an island, a floating boat, sunny day, sky and beautiful environment
AutoSprite v3.0 is launched and it's way more streamlined! Plus has an API that's fully implemented into my WizardGenie AI game engine. This gameplay was created entirely (entirely) with about 3 prompts. Characters, sounds, backgrounds, music, everything. Available as a part of the Sorceress Game Creation Suite: https://sorceress.games
( tools used at: https://sorceress.games ) Devlog part #2
( tools used at: https://sorceress.games ) Devlog part #1
For AI 3D models, Daz3D models (or any uploaded model) instant rigging and weight painting & full three.JS / unreal / unity export pipeline with animation blendspace testing for walk cycles. Getting there! Much more to come - https://sorceress.games
AI Text to Animation with Kimodo & Hy-Motion now supporting Daz3D characters in a three.js environment - with full jiggle, hair and clothing physics supported - newly added to Sorceress Game Suite: https://sorceress.games
Available at https://sorceress.games/
Literally, it gave all my characters brains... now they fight each-other, they used to just stand there and look cool. Oh and of-course I added a module to my WizardGenie AI game engine to make integration with UE5 MCP click-click easy. https://sorceress.games
MCP for UE5.8 is AWESOME... creating Niagara FX that look so good in this video, I also added an integration into my WizardGenie AI coding engine to make using the UE5.8 MCP super easy (and enabled with all editing features) https://sorceress.games
and i was amazed, it even handles c++ scripting, hot reloading in addition to all the new MCP features... holy smokes.. this is the UE integration I've been waiting for.
I'm amazed how good it directs characters, produces audio narration and motion feels so natural - This is a game changer for shorts, ad creatives, sheesh, even film scripting. Link to Sorceress suite: https://sorceress.games