u/artzox1

New JXR to AVIF converter

New JXR to AVIF converter

Guys, I will just drop this here, very easy to build yourself in CMD.

The benefit to using SKIV is that you have bulk conversion and the output AVIFs show correct values in the windows photo viewer ( correct but not accounting for the display's peak highlights capabilities, meaning no tonemapping).

You still want to use SKIV to avoid clipping, but for conversion it is faster imho.

https://github.com/artzox/JXR_to_AVIF_converter

This was "vibe coded", so use it as is.

u/artzox1 — 4 days ago

Please enjoy.

This one includes BFI techniques, so you can get that smooth motion as well.

It has everything and the kitchen sink, being a tinkerer is a must ;) Also using HDR is a must, or you will not get the best experience.

https://github.com/artzox/CRT-Standalone

u/artzox1 — 18 days ago
▲ 50 r/MotionClarity+1 crossposts

Guys, I am working on a comprehensive CRT shader for Reshade, which includes elements from the following:

  1. CRT Royale

  2. CRT guest advanced

  3. Sony Megatron

  4. Soop HDR conversion /before-after/

  5. CRT dusha

  6. BB CRT beam simulator

It is almost complete but end of the day I was very impressed with having integrated BFI with brightness compensation.

Currently this does work with VRR but the irregular flicker is annoying, best to use with 120hz vsync (true 120 fps needed). Should also work with higher refresh rate displays, but I have a 120hz one, so I cannot test. Framegen breaks if for now( not sure if fixable).

Games tested so far (with BFI) and working great:

Sifu, Crash, Cuphead, Hades 1/2, Hollow Knight, Planet of Lana 2, Lok Defiance:Remaster, Moons of madness, Cocoon, Pop: The lost crown, The rogue: Pop, Stray, Baja, Ori and the blind Forest, Jotun, Neva, Gris, Layers of Fear 2, Untitled Goose game, Dead Cells, Far:Lone sails, Mirror's Edge:Catalyst, Thps1+2, , Return to Monkey Island, Obduction, Clive Barker's : Undying.

Adding some gifs ( this is a CRT shader, so you will see CRT scanlines, etc., but you can turn off scanlines mask and everything).

For anyone who wants to test it out. Please take some time to disable other features you are not interested in via preprocessor to reduce performance cost. BFI variants can be enabled via the decay preprocessor (off by default). There is a 30 sec timer when having it enabled and you start a game to avoid to flicker from erratic fps and frametimes. Default method Fibonacci is what is used in CRT dusha and expect to see the least amount of flicker and the least effect in terms of clarity. BB and BFI methods are more effective, so test these, but again, do note you need to have very stable fps and preferably 120. Vsync absolutely needs to be on or you see a horizontal band flickering.

https://github.com/artzox/CRT-Standalone/tree/main

u/artzox1 — 25 days ago