Image 1 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 2 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 3 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 4 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 5 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 6 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 7 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 8 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 9 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 10 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 11 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 12 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 13 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 14 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 15 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 16 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 17 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 18 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 19 — [WIP] Project Update: The "Venom Claw" Custom Corvette
Image 20 — [WIP] Project Update: The "Venom Claw" Custom Corvette
▲ 18 r/NMSNoLimits+4 crossposts

[WIP] Project Update: The "Venom Claw" Custom Corvette

Bringing the base to the ship!

Hey everyone, just wanted to share an update on my current project, the Venom Claw.

The decoration is already about 85% to 90% finished! The thing is, the space inside this ship is so huge—it's honestly like a mall. No matter how many things you put in there, it feels endless and like it's never going to fill up. Despite that endless space, I have successfully installed almost all of the core functioning materials inside. There are only a few minor things missing at this point, which I might jump into Blender to custom-build and add in later.

This build was specifically designed to make you feel right at home. It brings together everything you love about your settlements, your personal planetary base, and your freighter—all seamlessly accessible right here on your Corvette. Having all of these amenities consolidated in one place isn't just awesome; it feels absolutely necessary.

Why the Portal is an Absolute Game-Changer

I know it might sound exaggerated to anyone else, but having the fully integrated portal on board is the absolute greatest feature for me—period. In my entire building career, it's the best thing I've ever had, strictly in my opinion, just because of how incredibly accessible, easy, and convenient it is. I love traveling from place to place taking pictures, sightseeing in other galaxies where I've set up base parts, or heading down into deep water.

Just imagine it: You're in your ship, traveling through space, and you realize you forgot something from your base. What do you have to do? You don't need to fly all the way back to a space station or your planetary base. You just stop navigating right in the middle of nowhere, step out of your cockpit, and go straight to the portal right behind you to travel instantly. Just like that. Better yet, if you ever run out of Uplink Orbitals, you can simply use the portal to warp yourself directly to the space station. For me, that level of accessibility makes it the coolest feature you could possibly have.

Everything listed below is fully operational and ready to go:

Exterior Modifications

Updated custom paint color

Orange accent lighting

Enlarged main claw

Interior Work

Custom pool featuring dynamic lighting and colors (In Progress)

Power & Refining

Antimatter Reactor

Large Refiner

Base Features & Amenities

Starship Outfitting: Upgrades for starship inventory, Corvette class upgrades, and slot expansion capabilities

Planet Scanner: Full planetary utility access

Portal: Instant teleportation to other planets, deep water bases, or the space station

Galactic Trade Terminal: Direct access to the galactic market

Appearance Modifier: Fully functional customization station

Exocraft Summoning Infrastructure

Exocraft Terminal

Pilgrim, Nomad, Roamer, Colossus, and Minotaur Geobays

Nautilon Chamber / Nautilon Platform

Settlement Management

Settlement Administration Terminal

Settlement Hub Interface

Specialist Terminals & Research Stations

Construction, Science, and Weapon Terminals

Construction, Exosuit, Multi-tool, Ship, and Exocraft Research Stations

Portable Exocraft Research Station

Utopia Stations

Utopia Station & Utopia Build Station

Utopia Multi-tool Station & Utopia Ship Station

A quick note for the community:

Please be noted that I am not using the Anomaly. I always play with my network turned off, and I will never take this custom ship to the Anomaly or to any Corvette meetups. I respect other players and do not want to risk ruining someone's save file, so I simply do not go there.

I play strictly solo. I don't like to mingle with people in-game; I prefer to be alone so I can concentrate and spend my time doing my work—building massive ships and bases. That is my game. I am just saying this frankly to stop people from assuming that I go to the Anomaly, because I never have and never will. If I want to mingle, talk to people, or learn new things, there is Discord. Discord is where you can actually share knowledge and learn, which is much better than going to the Anomaly. Thank you.

u/cedDbillionaire — 3 days ago
▲ 67 r/NMSNoLimits+6 crossposts

V. A. S Venom Claw

Hey everyone! Just wanted to share my latest creation with you all. I hope you like it.

It's an imaginary hybrid concept I came up with—kind of mixing the look of a crab and a scorpion, but inspired by the classic Enterprise shape. I improvised the crab's vice-grip claws into a semi-claw style, paired it with a mechanical dragon tail, and reworked the rest with a starship-inspired saucer head, body, and warp nacelles. Just had fun re-improvising everything using available parts. Let me know what you think!

(Note for the comments: Please do respect that I play completely solo and keep my network settings disabled. I never take this ship to the anomaly, so no save files or game files can ever be corrupted or harmed. I just love creating starships and corvettes, and I also like using Blender. I don't really mingle a lot with people—I just wanted to showcase this and let people see what I can build. If you want to see my corvette in-game, you can just message me and we can meet up, but again, I won't be bringing it to the anomaly!)

u/cedDbillionaire — 4 days ago
▲ 28 r/NMSNoLimits+4 crossposts

July & August Fleet Recap: A look back at the ships I’ve built over the last two months!

Hey everyone!

​I’m putting together a quick recap of the custom ships I’ve built from July to August to showcase everything I've put together over the last couple of months.

​Just a quick heads-up: I never take these ships to the Anomaly. Whether the part count is high or small, I always stay strictly solo and keep multiplayer turned off just to be safe—I never wanted to risk ruining anyone's save file! I just prefer to play completely on my own and am not one to hang out in crowded spaces.

​Let me know which design stands out to you the most from this recap, and thanks everyone!

u/cedDbillionaire — 5 days ago
▲ 7 r/NMSNoLimits+2 crossposts

Drowned Carcass

Drowned Carcass

What Makes You Drop Your Spyglass in Shock:

The Ribs of the Abyss: The ship isn’t built like any vessel that ever sailed out of a mortal port. Its hull is entirely exposed—a massive, hollow cage of blackened, waterlogged timbers that curve upward like the bare ribs of a leviathan rotting on the ocean floor.

The Beast on the Rigging: Towering over the rotting decks is something monstrous. A colossal, skeletal bird-thing with wings made of starless night clings directly to the masts, its crooked talons tangled in the rigging as if steering the dead ship through the deep.

The Spine at the Bow: Stretched out from the front of the wreck is an endless, snaking spine of splintered bone, terminating in a grinning beast's skull that stares straight at your bow with empty eye sockets.

The Cruel Trap of the Drowned Carcass

From afar, this horrific apparition does not look like a monster at all. It is engineered as a deceptive beacon of hope—a seemingly stranded vessel waiting for rescue or a lucky prize ripe for salvaging on the empty sea.

You remember the old maritime tales whispered in hushed tones by sailors in port. Long ago, a lonely plague doctor—once bound by duty to heal and save the dying—was hunted down, captured by vicious pirates, and brutally slaughtered aboard these very cursed waters. But death did not claim him entirely. Reborn through dark vengeance, he transformed into the skeletal avian fiend that now controls the vessel.

Using fine, hidden strings and haunting illusions, he lures curious ships toward the wreck. Through your spyglass, for just a fleeting second, you think you catch a glimpse of a solitary figure on the deck offering a single, welcoming smile, beckoning you closer.

You grip the railing of your ship, your heart hammering against your ribs, realizing too late that the smile is a lie, the rescue is a ghost story, and the trap has closed. The abyss has claimed another soul, and yours is next.

u/cedDbillionaire — 6 days ago
▲ 34 r/NMSNoLimits+5 crossposts

Kapitan Salazar and the Phantom Black Tides

Inspired by the dead man tell no tale

Kapitan salazar and the Phantom of the Black Tides

The story of Kapitan Salazar: Phantom of the Black Tide and his kinship with The Drowned Carcass is rooted in an ancient, twin pact made with the dark deep.

He was no ordinary officer, but a master naval strategist and tactician of the sea who stood entirely undefeated. He commanded the waters with an iron fist, tearing through royal navies, man-o-wars, and pirates alike. Blinded by insatiable greed, a massive coalition of British fleets, rival navies, and privateers ultimately joined forces just to bring him down, finally shattering his ship to splinters.

Left in ruin upon a desolate island choked with sunken wrecks and carcasses, a cataclysmic meteor struck him from the sky, fusing with the dead creatures of the shore and granting him terrifying new power.

While The Drowned Carcass wields the ability to steal human souls and act as a deceptive beacon, Kapitan Salazar commands a mechanical engine of absolute destruction. When the cosmic impact resurrected him, his ship was reborn into a nightmarish vision of iron and bone: a sprawling, multi-tiered galleon featuring towering masts stacked high with pristine white-and-orange sails, fused directly to an elongated, prehistoric mechanical newt-alligator. Its terrifying hull is lined with segmented, skeletal rib-structures and ancient fossil wings that can unfold to block out the light, while a glowing, radiant cross-like beacon pierces the dark mists. Having methodically hunted down and eradicated every last one of his enemies for revenge, his hunger did not end at the horizon. The nightmare fleet broke past the waves, soaring upward through the sky and into the cold expanse of space, eternally craving new battles to conquer.

The iron ribs of the phantom fleet do not rise from the deep by chance alone; they are conjured first in the quiet theater of the mind, where imagination weaves what the waking world fears to touch. A ship cannot cast its shadow across the ink-black water unless its soul has already been built in the silent dark behind the eyes. Every bolt, every spine, and every terrifying curve is born from a story waiting to be told—because only what lives first in the imagination can ever be hammered into iron and bone.

Before the timber rots or the engines lines,

A thousand phantoms haunts the markers minds.

For the hall of dread and rib an ancient stone

Is shaped by the stories that are live alone;

And if the vision sleeps within the brain,

No ship will ever rise to rule the main.

u/cedDbillionaire — 6 days ago
▲ 10 r/NMSNoLimits+1 crossposts

Title: USS Falcon Frontier (Star Trek x Final Fantasy concept)

USS Falcon Frontier (Star Trek x Final Fantasy concept)

Hey everyone, just wanted to share a quick look at a ship build I put together called the USS Falcon Frontier.

It's a fictional "what-if" crossover concept combining a Starfleet-style saucer design with a fantasy airship look.

Just playing completely offline and solo—no multiplayer or anomalies involved.

You can check out the video walkthrough right here:

https://youtu.be/3FdMCI8UQkY?si=a4NOWYgpK3MQqfJ3

u/cedDbillionaire — 8 days ago
▲ 13 r/NMSNoLimits+3 crossposts

Castlevania the dawn of the holy Spirit

Castlevania: The Dawn of the Holy Spirit

"I am very happy to show my custom flying castle-ship build. While I was making this, I accidentally played the Castlevania theme song, Symphony of the Night, and it reminded me of when I was a kid playing this game more than a hundred times. When I first played it, people talked about how the castle could actually go upside down. Recalling all of that, the game's ambiance, and the music playing in the background, it took me back and I couldn't stop thinking: why not just add a massive castle at the back, just like the real Castlevania?

It felt like when we were kids, we weren't able to imagine or play this in 3D because it was a 2D game, so why wouldn't I just recreate it in my own version and bring it to life? Thanks to No Man's Sky, that's what I did. While I was making this, listening to Castlevania music gave me the vibe to build the castle, attach it to this ship, and ask myself how to do each part, improvising step-by-step until I was able to pull it off.

This build has 8,600 parts, and honestly, I am not happy with that number because it is extremely high, and because of its size, not many people will be able to see it. I wanted to let everyone know I am not taking this to the Anomaly or joining meetups; I built it just for myself. This is not a mod, it is built purely in Blender.

As for performance, it runs smoothly on PC and the Steam Deck. Unfortunately, on the PlayStation 5, which is a powerful system, it crashes when I levitate near a planet or dock. For example, if I dock on a planet, it is okay before I save, but after saving and reloading, the game crashes. I am still trying to figure out why that happens.

I want you all to enjoy this build. If you want to see it, just send me a direct message and we can set up a time. I will show it to people one at a time because the part count is high and I cannot risk crashing the game. Also, the castle is fully functional, and you can teleport around the different areas with no issues at all.

I am uploading the video here so you can see that the castle is fully functional. Just to note, it's not empty—it's fully functional with a lot of teleporters that show all the areas I can travel to, which really highlights just how massive this castle-ship is. The main issue is that I can't add any more decorations because it has already hit 8,600 parts. It's weird that the PS5 crashes while the Steam Deck doesn't, but that's why adding more parts is out of the question. Please enjoy the video!"

For No Man's Sky's 10th anniversary, I think this is the greatest tribute ship that I could ever make. To the people who say that the game is boring or a walking simulator: it's just that those people have never actually explored or really understood how the game's mechanics work. For me, I started from the very bottom of this game as a complete player, finishing it with absolutely nothing and zero knowledge at all. From scratch, going up, playing the game, hunting for sentinel and interceptor ships—which is one of the most addictive things alongside building bases and exploring planets—and then comes the corvette update where you can finally make your dream ship come true, just like that classic spaceship vibe from Rogue Galaxy on the PS2. You can build that ship right here. There are a lot of people building Gundam ships, too.

People who say the game is boring simply lack creativity, imagination, and interest in the game. If you see No Man's Sky as only a standard game, that's why it gets boring. No Man's Sky is different from any other game; it's a true sandbox where you can do anything you want. For those of us who have gone from playing from scratch to diving into modding and Blender, what we really think of No Man's Sky is that it's a matrix—a world matrix, like how Neo sees things. People say, “I can't build this stuff.” Well, you're just looking at it as an ordinary player, but if you unlock your creativity, if you crave for more, and if you understand the true potential of the software and open-source workflows, you can be like Neo from The Matrix and unlock everything.

Happy anniversary, No Man's Sky. Thank you so much. You are the best game ever.

u/cedDbillionaire — 12 days ago
▲ 29 r/NMSNoLimits+6 crossposts

Symphony of the Midnight Carnival, salazars vengeance, dreamscape jazz fandango

Hey everyone! I wanted to share a project I've been working on: three distinct airship designs built using Blender and in-game tools.

​Since these are high-part-count builds (mostly due to dense pipe supply lines and small iconic electronics that multiply when attached), these ships are strictly for offline play, screenshots, and photo showcasing. They will never make an appearance at an Anomaly spawn or a Corvette meetup.

​Here is a breakdown of the three designs:

​1. Salazar's Vengeance (Base Version)

​Part Count: ~3,800 parts

​Details: This is the foundational design. It focuses heavily on a detailed interior layout and structural baseline.

​2. Dreamscape Jazz Fandango (Festival Version)

​Part Count: ~4,200 parts

​Details: A flashier, more vibrant iteration. This version turns up the atmosphere with extra exterior lights, decorations, and festival vibes.

​3. Symphony of the Midnight Carnival (Castlevania-Inspired)

​Part Count: ~5,300 parts

​Details: The most feature-packed build of the three. It features a town-and-castle vibe at the back complete with a windmill, heavily inspired by Castlevania: Symphony of the Night.

​Layout & Features:

​Features two castles at the back (making up part of the town/castle structure) and is currently still under renovation!

​Fully Functioning Teleporters: There are multiple working teleporters taking you seamlessly from the main ship into the castle. Specifically, the first and second floors of the two castles house a total of 4 functioning teleporters connecting back and forth.

​Landing Pads: Equipped with a total of 5 landing pads—4 located on the ship itself, plus 1 exclusive personal landing pad situated right at the castle.

​Hope you all enjoy the photo showcase! Let me know which design is your favorite.

u/cedDbillionaire — 13 days ago
▲ 33 r/NMSNoLimits+5 crossposts

Pumpkin spice saxophone

Pumpkin Spice & Saxophone — A Sky-High Tribute to a Childhood Classic

​Thanks to Hello Games and No Man's Sky, today feels like the absolute perfect time to share this—coinciding right with the game's anniversary.

​Ever since I was a kid watching the film and growing up with Roald Dahl's incredible 1961 book, James and the Giant Peach, the idea of a giant, flying, fruit-turned-vessel has been pure magic. It's a story I’ve always loved, and passing those moments down by having my kids watch it brings it all full circle.

​For the longest time, bringing a concept like that to life was completely impossible. But because of No Man's Sky, we now have the sandbox freedom to express artistic visions that we could never build in real life or in other games.

​It might not be a literal peach (since those don't exist in the asset catalog, and internet technicalities aside!), so I worked with a giant floating pumpkin instead. Complete with layered sweeping roof structures, solar-sail rigging, and an open-air observation deck, I reimagined and redesigned it to make it a reality.

​Designed as a cozy, high-altitude jazz lounge where the music drifts out over the clouds, it stands as a testament to what is possible when imagination meets the stars.

​Thank you, and happy anniversary, No Man's Sky!

u/cedDbillionaire — 15 days ago
▲ 22 r/NMSNoLimits+3 crossposts

Enterprise multiverse

Welcome to the Enterprise Multiverse: A Retro-Mecha Reimagining

Step into an alternate universe born entirely from the No Man's Sky Voyager and Corvette updates. Everything you see here has been built strictly since those updates dropped—nothing existed before them.

Spread across 15 different save files, I’ve conceptualized and built a massive fleet of custom starships. While many ships and photos have been trimmed and deleted over time to manage storage—leaving me with around 18 surviving builds to showcase today—the core vision of this multiverse is still fully intact.

The Creative Vision & Disclaimer

Before diving into the fleet, I want to clarify: these are not accurate Star Trek ships.

Instead, this collection is an homage—a creative what-if experiment born from growing up on a steady diet of retro-mecha anime. I took inspiration from the classic Enterprise concept (like the iconic saucer section and wing/nacelle configurations) and rebuilt them using No Man's Sky parts from the Voyager and Corvette era, filtering everything through the dramatic, heavily stylized lens of classic mecha engineering.

The goal wasn't to build exact replicas, but to ask: What would a fleet look like if you crossed sci-fi starship design with retro-anime mecha aesthetics using the NMS builder?

This project is purely a labor of love, built strictly for entertainment and creative expression. Whether you're active in the ship-building community or just appreciate cool retro designs, I hope you enjoy checking out these 18 surviving builds!

u/cedDbillionaire — 18 days ago
▲ 33 r/NMSNoLimits+7 crossposts

Mushroom boat café

Whimsical theme Cozy vibe land or sea use blender to make this fully blender

u/cedDbillionaire — 19 days ago
▲ 62 r/NMSNoLimits+7 crossposts

Slumber-Sail Starlight Brazz

Took the concept and inspiration from the last photo and recreate it

u/cedDbillionaire — 20 days ago
▲ 39 r/NMSNoLimits+5 crossposts

NSS BLACK COBRA

"Hey everyone, just wanted to share the NSS Black Cobra! It takes up the exact same footprint as the Super Cobra, but I wanted to try out a different design layout.

​While the Super Cobra sits at 2,000 parts with its six-wing setup and all-red lighting, I pushed this one up to 2,700 parts with an eight-wing configuration to play around with the silhouette. It's got two really long wings stretching toward the front, two extending out to the back, plus the central core wings and edge wings on the sides. I also swapped the lighting up a bit with a mix of four green and four red lights. Just having some fun trying out different builds!"

u/cedDbillionaire — 29 days ago
▲ 58 r/NoMansSkyBuddies+5 crossposts

Tentical cafe

Some backlog almost finish decorating my tentical café it has a pavillion on the top as well where you can rest.

u/cedDbillionaire — 1 month ago