Updates to Lorebound - a mobile-first, low-poly ARPG game
This is one extracurricular activity that's not stopping, thus far. Solo-dev here. I've been improving Lorebound with a mobile-first approach for this browser-based ARPG. https://lorebound.gg, still in beta!
What does this mean? Improvements to performance (given that mobile browsers don't have a lot of power) and a game design for 2-3 minute playtime. So, the updates:
⏱️Performance
- Claude and I spent several days defining what metrics we want to track and defining benchmarks
- I used Gemini, Kimi, and Codex here and there to sanity check suggestions from Claude that I thought were overengineered
- "We" wrote a bunch of rendering/pipeline work under the hood for smoother, more consistent frame rates
⚔️ Dev flow
- Claude routines + JIRA works well
- I create tasks, ask LLMs to write requirements for said tasks and assign the tasks to specific models depending on task complexity
- a JIRA skill ensures that Claude knows when an issues is blocked, when to move it to in review, or done, etc.
- I'm the bottleneck... Claude/Codex etc. use Playwright to QA the work but these LLMs don't know what "feels" good or plays "well"
Still working on bigger visuals, more story, and multi-player mode.
This community has been great. A lot of the feedback is reflected in the updates above. Happy to hear more from you! Thoughts?
More videos at r/lorebound