▲ 21 r/ClaudeGameDev+2 crossposts

Updates to Lorebound - a mobile-first, low-poly ARPG game

This is one extracurricular activity that's not stopping, thus far. Solo-dev here. I've been improving Lorebound with a mobile-first approach for this browser-based ARPG. https://lorebound.gg, still in beta!

What does this mean? Improvements to performance (given that mobile browsers don't have a lot of power) and a game design for 2-3 minute playtime. So, the updates:

⏱️Performance

  • Claude and I spent several days defining what metrics we want to track and defining benchmarks
  • I used Gemini, Kimi, and Codex here and there to sanity check suggestions from Claude that I thought were overengineered
  • "We" wrote a bunch of rendering/pipeline work under the hood for smoother, more consistent frame rates

⚔️ Dev flow

  • Claude routines + JIRA works well
  • I create tasks, ask LLMs to write requirements for said tasks and assign the tasks to specific models depending on task complexity
  • a JIRA skill ensures that Claude knows when an issues is blocked, when to move it to in review, or done, etc.
  • I'm the bottleneck... Claude/Codex etc. use Playwright to QA the work but these LLMs don't know what "feels" good or plays "well"

Still working on bigger visuals, more story, and multi-player mode.

This community has been great. A lot of the feedback is reflected in the updates above. Happy to hear more from you! Thoughts?

https://lorebound.gg

More videos at r/lorebound

u/cumbiaowl — 5 days ago
▲ 15 r/aigamedev+3 crossposts

Updates to Lorebound, based on community feedback

Hey all, I posted about Lorebound about a week ago. Free to play at https://lorebound.gg

It's a silly take on ARPG games. Think Polytopia meets Diablo. I got some feedback on the game (THANKS!) and I made some major updates:

  • Updated camera and champion movement to get away from a bad situation faster
  • No camera shake when you get hit
  • Attack swing sounds
  • More quests, higher rewards

I'm a solo-dev using Claude Code and other tools. Claude does the coding, I come up with the story, timeline, quests, dialogue, and more.

The hard part: authoring and story-telling. This is rough and takes 80% of my time.

I think I have a groove going operationally:

  • Fable, Opus and Sonnet for dev
  • Supabase, Vercel, Three.js, WebGL
  • JIRA for backlog, Claude prompts, Claude model assigned depending issue complexity
  • Claude routines to automate development
  • And more...

Happy to answer any questions on how I'm building this. Would also love to get more feedback!

u/cumbiaowl — 26 days ago
▲ 37 r/playmygame+2 crossposts

My first game: 3D RPG, web-based, Three.js/WebGL

Hey all, I've been building Lorebound, a web-based low-poly 3D RPG game (Three.js/WebGL). It's still rough in places, which is exactly why I'm posting. I'd love some feedback on how it feels to play in the first 5 minutes.

Game Title: Lorebound

Playable Link: https://lorebound.gg

Platform: Three.js, WebGL, Vercel, Supabase

Description: You spawn in a hub town, take portals out to wilds and multi-floor dungeons, fight, gather resources, create alliances, and follow an authored story. Mobile-optimized experience (it works on desktop too).

Free to Play Status: Free to play

Involvement: Solo developer

u/cumbiaowl — 1 month ago