Non-gaming recommendations from r/metroidbrainia community

Thank you so much for your participation in my last post https://www.reddit.com/r/metroidbrainia/comments/1vi3a3u/metroidbrainias_in_nongaming_media/ I did not expect so many comments and recommendations! I decided to compile a short and simplified list based on the number of upvotes, so you don't have to go through the entire discussion to find interesting titles.

Important disclaimer, there isn't a single definition of what a brainia is, especially not for non-gaming medias, these titles have been recommended based purely on vibes and voted on by the community.

Books

  1. House of Leaves - Mark Z. Danielewski - this title is by far the most recommended one!
  2. Recursion, Dark Matter - Blake Crouch
  3. Books by Jorge Luis Borges and Ted Chiang

Movies

  1. Prestige - Christopher Nolan
  2. Coherence - James Ward Byrkit
  3. Primer - Shane Carruth

TV Shows

  1. Dark
  2. Westworld S1
  3. True Detective S1

Other:
Count the Rice - Game Changer episode
Blood on the Clocktower - social deduction tabletop game

PS. I just ordered House of Leaves

reddit.com
u/holden2424 — 6 days ago

Metroidbrainias in non-gaming media

Disclaimer: I know, I know, we cannot even agree on what a brainia is in games, let another other types of media. And there could be an argument that a brainia can ONLY exist in interactive media like games, because of how knowledge gating works, and that's fair.

That being said, "metroidbrainia is a vibe" so in this thread I invite you to share some recommendation and ideas on what you feel might have a similar brainia vibe but in non-gaming media, like for example movies, books, music (?), whatever else comes to you mind.
For the purposes of this discussion I still treat non-digital games as games (fe. 12 Word Searches or City of Six Moons are nondigital brainias).

I don't have any particular reason for asking about it, it's just an experiment and I'm just curious what will come to your minds and in that way I'll hopefully discover cool new stuff that will surprise me.

For me I can recommend two of my all-time favourite movies that I feel share the vibe:
Memento - it's an old movie that has a unique, non-linear structure, unreliable narrator, delivers an epiphany that makes the second watchthrough hit differently.
Mr Nobody - also a very unique movie with highly non-linear structure, where lots of wild stuff is happening and only at the end you will be able to piece everything together

reddit.com
u/holden2424 — 13 days ago

What sort of secrets you love in puzzle games?

I'm working on my puzzle game Timebound and after a very successful demo launch (97% positive reviews! whoo!) I started working on designing the second area. It's an open world game about timeloop puzzles and discovering secrets hidden in plain sight and I'm wondering what sort of secrets or hidden mechanics are your favorite? What twists would you expect from a game like that? I take feedback very seriously so if you have any ideas, or want me to avoid certain things, let me know!

For me, the main reveal in The Witness was mindblowing, and the dedication it took from the dev to add so much of it in the game was very inspiring. I aspire to bring such level of "whoa!" moments to the players.

Also, there are >!multiple secrets!< hidden in those screenshots ;>

u/holden2424 — 1 month ago

Timebound - open world puzzle adventure with layers of secrets hidden in plain sight

Playable Link: https://store.steampowered.com/app/4539960/Timebound_Demo/

Hey! I love games that give you a genuine feeling of discovery and respect your intelligence, so I've been making a game just like that for the past three years. It's called Timebound and it's a rule-discovery puzzle adventure with no handholding (we have no-spoiler hints), you're just dropped into a world and left on your own to explore. My wife Patrycja makes all the art, and our friend Fabien creates music and sound. We have a demo that's already packed with content and layers of secrets to explore. While Outer Wilds and The Talos Principle are the biggest inspirations, players often say that it reminds them of The Witness and Tunic because >!you could have done that the entire time!<

Finding all the secrets in the demo usually takes around 2 hours. Controllers and Steam Deck fully supported!

u/holden2424 — 1 month ago

[TOMT] [Youtube Short] Realistic but animated and very dramatic short showing a man in a shirt with an intense philosophical monologue and gesticulation, twist at the end is that he is trying to explain himself in court in front of the judge and this is a skit

A couple of months ago I saw a youtube short portraying a man in a shirt performing an intense philosophical monologue. The man looked sort of like Jan Dolski from the Alters. The style of animation was very characteristic, with lots of stops and pauses. I dont remember what the man was talking about exactly, but the twist at the end was that he was in court and speaking to the judge, trying to redefine some terms like "what does it even mean to <own something>"so that he doesn't get convicted. But the judge then says something blunt like "but you are accused of theft and burglary" and it turns out it's a skit.
I cannot for the life of my find it.

reddit.com
u/holden2424 — 2 months ago

Making a metroidbrainia where finishing the game is just scratching the surface - demo launched!

Hey folks! I've been working on my puzzle adventure metroidbrainia, Timebound, for three years and we just launched a demo. I think this community in particular might click with it. The game is all about rule discovery and secrets hidden in plain sight, exploring and piecing things together at your own pace, with no handholding. The main inspirations are Outer Wilds and The Talos Principle, though players often compare it to The Witness and Tunic too.

Similar to Animal Well:

- interconnected, open world

- deep, atmospheric world

- "rabbit hole" secrets, layered metroidbrainia style

- a labour of love

Different than Animal Well:

- no reflex or platforming skills required

- no items unlocks. Instead, progression comes from learning the rules of the magic woven into the environment

- no actual wells

If that sounds like your jam, you can check out the demo here!
Steam page:
https://store.steampowered.com/app/4539960/Timebound_Demo/
Discord:
https://discord.gg/KvUbSJtk5U

youtube.com
u/holden2424 — 2 months ago

Inspired by Outer Wilds and The Talos Principle, I made a puzzle adventure with layers of secrets hidden in plain sight - after 3 years demo is out!

You’re dropped into a world with no tutorials, no instructions, no handholding. You have to figure out how things work, explore the world, uncover secrets hidden in plain sight. It's called Timebound and it's a rule-discovery puzzle adventure. I've been making it for three years now along with my wife Patrycja who makes all the art, and our friend Fabien who creates music and sound. We have a demo that's already packed with content and layers of secrets to find. While Outer Wilds and The Talos Principle are the biggest inspirations, players often say that playing it reminds them of The Witness, Taiji and Tunic.

youtube.com
u/holden2424 — 2 months ago

Idea: a setting that would signal "you can figure this out" vs "go look elsewhere first" as a way to reduce frustration for newer players

Watching people play Outer Wilds I sometimes see a similar frustration: they hit a wall and can't tell which kind it is. Is this a "you already have what you need, just figure it out" moment, or a "you're missing something, go explore elsewhere" situation? There are two ways it can be frustrating - either by trying to figure out something that requires knowledge from another planet, or by leaving and looking for clues, where there isn't any clue to be found anymore, because they are supposed to solve it on the spot. Either way it'd be a huge waste of time.

So I was thinking if an optional "guided mode" setting could be used. It never tells you how to solve anything, just answer that one question - let's say green icon means "the answer's reachable with what you know" and red means "there's a hint you haven't found yet". That's it. The game already tells you if you explored everything, but this would be puzzle-specific without having to use ship log.

Do you think something like this would ever help you or someone you watched play? Or would it kill all the magic? Of course it's important to treat this as an optional accessibility setting that would lower the difficulty, disabled by default.

reddit.com
u/holden2424 — 2 months ago

In Timebound, stepping in a pool makes your feet wet and leaves wet footsteps that dry out after several seconds. Each foot is tracked separately.

When the player character walks through a puddle in Timebound, each foot has its own individual wetness value. Step in with your right foot and keep your left dry - only the right leaves wet prints. The footsteps gradually fade as the wetness factor decreases, drying out over several seconds.

Is this mechanic important to the game in any way? Absolutely not. Timebound is a rule-discovery puzzle adventure and no puzzle has anything to do with wet feet. But this is my game, I have free will, and I have chosen to use it to simulate the independent moisture levels of a fictional girl's feet. I'm wondering if anyone ever notices things like that

This is from my game Timebound if you want to check it out or play the Demo https://store.steampowered.com/app/4539960/Timebound_Demo/

u/holden2424 — 2 months ago
▲ 129 r/metroidbrainia+2 crossposts

Timebound's official demo just dropped with new content

Hey folks,

Massive milestone for us - Timebound's official demo just launched as part of the Cerebral Puzzle Showcase and Thinky Direct! Metroidbrainia community has been giving me some of the most valuable feedback throughout development that helped shape the direction the game is taking. Thank you guys, I am forever in your debt.

Steam Page: https://store.steampowered.com/app/4539960/Timebound_Demo/

For this demo specifically we've added a second layer that I'm most curious to get your take on: worldbuilding-integrated puzzles where the environment is doing a lot of quiet work if you're paying attention. The story itself we're only teasing, and I'm genuinely on the fence about how much further to take it - I would love to know whether that layer lands for you or doesn’t.

If you haven’t heard about us before, Timebound is a rule-discovery puzzle adventure with a brainia layer hiding the important knowledge-keys. We’re inspired primarily by Outer Wilds and The Talos Principle, but players compared the feeling of playing the game to Tunic, The Witness, and Taiji too.

The demo runs about 1.5h, depending on how much of the optional stuff you’re interested in. Controllers and SteamDeck fully supported. If you play, please consider wishlisting the game and leaving a review on the demo page. It helps us a ton!
Also our Discord: https://discord.gg/KvUbSJtk5U
and demo survey for feedback: https://forms.gle/CmwXXEjDqwkJqxuu7

u/holden2424 — 3 months ago