▲ 1 r/ExponentialIdle+2 crossposts

Thank you to Idle Britain Players

We have had to great insight. We want to do a giveaway as part of the success we are having with the game. What would be a good giveaway prize?

reddit.com
u/idleBritain — 2 days ago

I asked if people still want 100-hour incrementals. 74 of you answered, and it's amazing to see

Hi all. A few hours ago I lobbed out a daft little question about whether anyone still wants the long incrementals, half expecting a couple of replies, and instead got one of the most useful threads I've had, so first off, cheers, genuinely.

I've gone back through all of it and the same things kept surfacing, so rather than let it scroll into the void I wanted to tell you what I took from it and what's changing because of it.

The big one, and the comment that got the most love, was Varkoth's: unfolding mechanics that add progressive layers, but not another single-session railroad tech tree. That landed because it's exactly the trap long idle games fall into, and it's the thing I'm now building the roadmap around. The cost-of-living theme turns out to be weirdly perfect for it, because the game can unfold the way the crisis does, you start scraping pennies for a meal deal and it opens out from there into bills, debt, dodgy side-hustles and eventually something far more stupid, each layer earned rather than dumped on you at launch.

A few others that stuck:

Silvadel\_Shaladin on meaningful choices and paths that actually diverge, rather than everyone shuffling down the same route. I want the satire to carry that, your decisions saying something instead of just nudging a number.

Duanathar and a fair few others on story being the reason they stuck with NGU for so long. Heart is the bit I realised halfway through building that this game needed, so it's reassuring to hear that out loud.

EnderSword on the "check it once an hour, leave it overnight" rhythm, and wanting a proper deep ending rather than a game that just stops. Noted, and agreed.

And a quiet nod to ChloroquineEmu, apparently nearing the end of NGU and adrift. I can't promise to fill an NGU-sized hole, but I'm having a go at the British one.

I won't pretend I'll build all of it, and I'm wary of making the early game so dense that the casual lot who turned up for the meal-deal joke bounce straight off it, so the plan is to keep the front door simple and let the depth unfold for the ones who stick around.

Anyway, that's where my head is at, and again thanks. Keep the opinions coming.

reddit.com
u/idleBritain — 6 days ago
▲ 128 r/ExponentialIdle+3 crossposts

Do people still want 100 hour incremental games

Just a question floating around our minds as we brainstorm, any thoughts from anyone?

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u/idleBritain — 6 days ago
▲ 1 r/sillybritain+1 crossposts

Idle Britain - thank you

Im really appreciative of everyone in this community and for all the great games people keep sharing. From us at Idle Britain. Thank you incremental_gamedev community

reddit.com
u/idleBritain — 8 days ago
▲ 0 r/u_idleBritain+1 crossposts

Idle Britain Update - The "we fixed the boring bits and added some good bits" update

Good afternoon all. Decent-sized update just went live, and it's mostly about making the game nicer to come back to, which felt like the thing that needed doing most.

The headline is the Loyalty Card streak has grown some teeth. It now actually escalates, so the longer you keep it going the more it's worth, and it'll start nagging you (politely, in a very British way) as the day runs out and you've not stamped it, because losing a seven-day streak to simply forgetting is a uniquely annoying way to suffer. There's a live countdown and everything. I'm not saying you'll panic-open the app at 9pm. I'm saying I built it so you might.

Coming back after a while away is a proper moment now too. Instead of the game quietly updating a number while you weren't looking, there's a welcome-back screen that tells you what you earned while you were off living your life, with commentary that ranges from mildly encouraging to faintly disappointed in you depending on how long you vanished for.

New players get an easier ride. Rather than throwing the whole game at you in the first ten minutes, a few features now unlock across your first week, so there's something new turning up on day one, day three and day five instead of a wall of buttons on launch.

I've also added a couple of things for the show-offs. You can now share your prestige and lifetime stats straight from the game, so if you've grafted your way to something genuinely stupid you can inflict that number on your group chat. And there's a light invite-a-friend thing in the stats panel, where you both get a little something if they come aboard.

Behind the scenes there's a new bits-and-bobs system that lets me run limited-time events (think the odd income-boost weekend) without shipping a whole update each time, so expect those to start appearing, usually pinned to whatever grim national occasion fits the theme.

And the unglamorous half: I went through the game's performance and stability, fixed a notifications bug that was quietly stopping reminders reaching a lot of you, and squashed a handful of others. Crash rate's sat at zero, which I'm choosing to be smug about.

As ever, shout if anything's broken or feels off. The reports from this sub genuinely shape what I build, and I read every one.

reddit.com
u/idleBritain — 9 days ago
▲ 2 r/LumberInc+1 crossposts

Idle Britain Update - the Loyalty Card's in, stamp your way to a meal deal

Morning all. Small but hopefully nice update just landed.

The headline is a new Loyalty Card, which is about as glamorous as it sounds. It's a daily stamp card and you fill it across the day just by doing the rounds, a check-in here, claiming whatever you banked offline while you were off pretending to have a life, a bills minigame when you can face one. Fill the card and you get your meal deal, which in this economy is the closest most of us are getting to one.

There's a streak sat on top of it as well, so fill the card a few days running and the reward climbs, in the grand tradition of being rewarded for loyalty you never really agreed to give.

I've also gone back through a few of the existing rewards and made them less stingy, since one or two of them were taking the mick, and there's a couple of new boosts in for when you fancy giving the empire a shove.

As ever, if anything's broken or feels off, say so. The reports from this sub have genuinely shaped the last few updates and I do read all of them.

reddit.com
u/idleBritain — 7 days ago
▲ 0 r/ExponentialIdle+2 crossposts

Idle Britain Update - the Loyalty Card's in, stamp your way to a meal deal

Morning all. Small but hopefully nice update just landed.

The headline is a new Loyalty Card, which is about as glamorous as it sounds. It's a daily stamp card and you fill it across the day just by doing the rounds, a check-in here, claiming whatever you banked offline while you were off pretending to have a life, a bills minigame when you can face one. Fill the card and you get your meal deal, which in this economy is the closest most of us are getting to one.

There's a streak sat on top of it as well, so fill the card a few days running and the reward climbs, in the grand tradition of being rewarded for loyalty you never really agreed to give.

I've also gone back through a few of the existing rewards and made them less stingy, since one or two of them were taking the mick, and there's a couple of new boosts in for when you fancy giving the empire a shove.

As ever, if anything's broken or feels off, say so. The reports from this sub have genuinely shaped the last few updates and I do read all of them.

reddit.com
u/idleBritain — 9 days ago
▲ 0 r/u_idleBritain+1 crossposts

Idle Britain (Thank you)

Thank you to everyone who has tried out the game so far. We appreciate all the feedback and reviews.

reddit.com
u/idleBritain — 1 month ago
▲ 2 r/UKgamers+3 crossposts

Check out "Idle Britain"

We are live on the playstore wow. Just wow. Thank you to everyone that helped fine tuned the game along with way. 32 close testing people.

Hi /r/incremental_games — I'm a solo dev and I've just shipped Idle Britain on the Play Store and as a free web build.

It's a satirical incremental game set in modern Britain. You start by pinching a 2p from the sofa, build a Vinted side hustle, list your spare room on Airbnb, and eventually run a lobbying firm or buy into a private members' club. Then you move back in with your parents and do it all again, faster.

What's in v1.0:

- 13 producers with milestone multipliers (×2 at 25/50/100/200/300/400)

- Full prestige system (Resilience Points) + Generational Wealth at P10

- Automations unlocking through P1-P5 (auto-click, auto-buy, auto-pay

bills, smart auto-buy)

- Producer specialisations at 50 owned with permanent strategic forks

- 4-tier investment portfolio with volatile rates

- Daily login streaks, 3 daily contracts, opt-in challenge runs,

weekly rotation

- 10+ random events, golden tips, bills with consequences

- Satirical news ticker (currently 90% true)

- 30+ achievements with names like "Universal Credit Who?" and

"Mortgage Approved (Probably)"

What's NOT in v1.0 (coming in v1.1, ~4 weeks):

- More mini-game events (click frenzy etc)

- Prestige titles

- Seasonal events

- Research tree

Built solo in evenings over 6 weeks. Designed for the genre — paced for 4-8 hour first prestige, real strategic depth at P3+, content ceiling around P15-20 (which is where v1.1 extends to).

Theme is the unique thing. Satire is aimed at the system (energy companies, council tax bands, the Big Six, landlords, the gig economy, Premium Bonds), never at people. The character you play is just trying to afford a cuppa.

Free with optional rewarded ads. £3.99 one-time IAP removes ads + adds 25% production boost. No subscriptions, no energy timers, no pay-to-win.

Web: https://idlebritain.co.uk

Android: https://play.google.com/store/apps/details?id=uk.co.idlebritain.app

I'll be in this thread for the next 8 hours answering questions and taking bug reports. If you find anything broken or have ideas for ticker headlines, drop them below.

Cheers.

play.google.com
u/idleBritain — 5 days ago
▲ 0 r/incremental_games+1 crossposts

Idle Britain is awaiting production release to the playstore

Great news we are now waiting for Idle Britain to get approval from play console for a production release. Thanks to our testing team for completing the closed testing.

reddit.com
u/idleBritain — 2 months ago