Image 1 — Our first Trench Crusade game – learning the rules required a suitably unreasonable battlefield
Image 2 — Our first Trench Crusade game – learning the rules required a suitably unreasonable battlefield
Image 3 — Our first Trench Crusade game – learning the rules required a suitably unreasonable battlefield
Image 4 — Our first Trench Crusade game – learning the rules required a suitably unreasonable battlefield
Image 5 — Our first Trench Crusade game – learning the rules required a suitably unreasonable battlefield
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Our first Trench Crusade game – learning the rules required a suitably unreasonable battlefield

Our first Trench Crusade game yesterday!

This wasn't really a proper scenario yet — the goal was simply to test the rules, learn the basic mechanics and figure out what we were doing.

Of course, a simple test game obviously required trenches, burning ruins, crashed aircraft, religious propaganda, corpses… and three perfectly reasonable artillery pieces named Pater, Filius and Spiritus Sanctus.

We definitely got some rules wrong and spent a fair amount of time looking things up, but by the end things were already running much more smoothly.

Most importantly, we had a lot of fun — and now we're ready for a proper battle.

In nomine Patris, et Filii, et Spiritus Sancti. Fire.

u/le_Domaine_d_Anubis — 11 days ago

Interactive Flying Ships and Nautiloid Terrain for Frostgrave

One of the tables we recently used for a Frostgrave scenario.

The game featured interactive terrain, random teleporters, flying ships, magical storms and plenty of opportunities for players to weaponize the battlefield against each other.

Credits:

Buildings by DMMarti:

https://www.thingiverse.com/dmmarti/designs

Nautiloid by MZ4250:

https://www.printables.com/model/933507-spelljammer-ships-full-sized-and-tiny-models

Flying Galleon by DAEDALUS BT:

https://cults3d.com/fr/modele-3d/jeu/d-d-scale-airship-spelljammer

All modifications, assembly and painting by me.

u/le_Domaine_d_Anubis — 4 months ago
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In Frostgrave, We Weaponize the Terrain

A Frostgrave game played high above the frozen city!

This was a PvPvPvPvPvE scenario fought on and beneath flying ships, connected by a network of random teleporters inspired by Dungeonbowl.

The original plan was a tactical treasure hunt. The reality was complete chaos.

The magical storm beneath the flying galleon would cast Lightning Bolt at anyone reckless enough to venture underneath it, turning the area into a deadly no-man's-land.

The Nautiloid's tentacles would cast Push on nearby models, constantly threatening to throw adventurers off platforms, into hazards, or straight into enemy warbands.

But the battlefield itself proved to be just as dangerous. Elevated walkways were shoved out from under unsuspecting rivals, sending them plummeting to lower levels. Decorative elements were deliberately torn loose and dropped onto warbands moving below. More than one carefully planned strategy ended with someone being launched, pushed, electrocuted, crushed, or teleported into a disaster.

At our table, terrain isn't just something you climb over. It's something you weaponize.

The result was exactly the kind of unpredictable mayhem Frostgrave excels at: desperate treasure grabs, monsters roaming the battlefield, wizards appearing from teleporters in terrible places, and alliances lasting only slightly longer than the average life expectancy of a treasure hunter.

Most of the buildings were designed by DMMarti:
https://www.thingiverse.com/dmmarti/designs

The Nautiloid was designed by MZ4250:
https://www.printables.com/model/933507-spelljammer-ships-full-sized-and-tiny-models

The flying galleon was designed by DAEDALUS BT:
https://cults3d.com/fr/mod%C3%A8le-3d/jeu/d-d-scale-airship-spelljammer

All 3D modifications, assembly work, terrain integration and painting were done by me.

Does anyone else run highly interactive terrain in Frostgrave? I'd love to hear about the craziest things your players have done with the battlefield itself.

u/le_Domaine_d_Anubis — 4 months ago