
FINALLY. After 8 rejections from Adsense, I was finally approved yesterday.
I kept getting rejected for "low value content", so I added more articles, more pages, and eventually it worked.

I kept getting rejected for "low value content", so I added more articles, more pages, and eventually it worked.
Unity 6, URP, iOS. First thing I've ever shipped, and a few traps ate days that I figure are worth writing down.
Game Center kept silently disappearing. Unity regenerates the Xcode project and "Replace" drops any capability you ticked by hand. The build succeeds, the archive uploads, review passes, and the leaderboard button just opens nothing. Now added in a post-build script so it can't be forgotten.
`#if UNITY_IOS && !UNITY_EDITOR` was the other one. It hides code from the editor compiler completely, so I had a call to an interface that doesn't exist in my Unity version sitting in the project for days, passing every check, and it only blew up ten seconds into a real archive. Relaxing it to plain `#if UNITY_IOS` means the editor type-checks it the moment the build target is iOS.
The game itself is a minimal stacking arcade thing with earned skins, daily challenges and a Game Center leaderboard.
**Game Title:** SLAB
**Playable Link:** https://apps.apple.com/us/app/slab-zen-stack/id6790939204
**Platform:** iOS
**Description:** It's a pretty straightforward stacking game, good for commutes, flights, and just any time you're bored and have a few minutes to kill. I will say that this game has a high skill ceiling and getting to the top of the leaderboard is not easy.
I started with zero coding experience. Learned as I went, which included MANY frustrating moments. I even set up my own LLC (to answer your question: yes it was a giant headache), but surprisingly got accepted to the app store on my first submission.
I'd greatly appreciate it if y'all can try it out and let me know what you think. I'm aware that there is much to improve, I'm open to any feedback, good or bad!
**Free to Play Status:**
* [x] Free to play
* [ ] Demo/Key available
* [ ] Paid
**Involvement:** Solo developer.
I've been working on a hypercasual mobile game for about 3 months now, with zero experience. It has been a long journey with MANY frustrating moments. It went from just a small side project to something I was working on every single day after work. I'm so invested in this that I even created my very own LLC. Now all that's left is to wait on Apple, and start my google play submission! Will update my status.
I've been working on a hypercasual mobile game for about 3 months now, with zero experience. It has been a long journey with MANY frustrating moments. It went from just a small side project to something I was working on every single day after work. I'm so invested in this that I even created my very own LLC. Now all that's left is to wait on Apple, and start my google play submission! Will update my status.
I've been working on a hypercasual mobile game for about 3 months now, with zero experience. It has been a long journey with MANY frustrating moments. It went from just a small side project to something I was working on every single day after work. I'm so invested in this that I even created my very own LLC. Now all that's left is to wait on Apple, and start my google play submission! Will update my status.
I've been working on a hypercasual mobile game for about 3 months now, with zero experience. It has been a long journey with MANY frustrating moments. It went from just a small side project to something I was working on every single day after work. I'm so invested in this that I even created my very own LLC. Now all that's left is to wait on Apple, and start my google play submission! Will update my status.