Image 1 — Arts of magical creatures in digital board game adaptation Potion-Making: Path of the Alchemist. OC
Image 2 — Arts of magical creatures in digital board game adaptation Potion-Making: Path of the Alchemist. OC
Image 3 — Arts of magical creatures in digital board game adaptation Potion-Making: Path of the Alchemist. OC
Image 4 — Arts of magical creatures in digital board game adaptation Potion-Making: Path of the Alchemist. OC
Image 5 — Arts of magical creatures in digital board game adaptation Potion-Making: Path of the Alchemist. OC

Arts of magical creatures in digital board game adaptation Potion-Making: Path of the Alchemist. OC

u/oduvangames — 4 days ago

Sights of Quartz from our tactical RPG Frontier: Path of Shadows. OC

A little lore behind the planet:

Quartz is a planet in a system at the very edge of the Rift. This is an unforgiving world that barely has anything apart from boundless ice fields and primitive biosphere.

However, thanks to the planet’s abundant deposits of rare minerals, as well as those in the asteroid belts in the system, a colony thrived here for quite some time. During the Third Interstellar War, the system saw fierce battles and today, a large share of Quartz’ infrastructure is in ruins.

And yet locals are holding on to their mines and extraction stations, taking their world back bit by inhospitable bit. It doesn’t help that many abandoned Utopia bases are still partially functional. In some places, automatic defense systems are still active and others have functioning battle drone production lines.

u/oduvangames — 6 days ago

Potion-making: Path of the Alchemist - official digital adaptation of a tabletop alchemy game | Free Demo

Hey r/digitaltabletop!

We’re a team of board game fans who’ve been working on an official digital adaptation of Potion-making: Path of the Alchemist, a competitive tabletop game about brewing potions and outsmarting other alchemists.

In the game, you gather ingredients, brew increasingly complex potions, cast spells, use magical talismans, and race to be the first to reach three Places of Power.

One of the things we really wanted to preserve from the physical game is the interaction between players. Ingredients and completed potions are placed on a shared table, so something you create for your own recipe chain can potentially become exactly what another player needs.

You can play against AI or compete with other players online on a map inspired by the original tabletop game.

The free demo is now available on Steam!

Share your feedback. Thanks for checking it out!

u/oduvangames — 13 days ago

We made Frontier: Path of Shadows to bring our TTRPG world to live!

Frontier: Path of Shadows is released in Steam today!

For years, Frontier was just a world we played in with our friends. We’d spend evenings at the table running our own sci-fi TTRPG campaign - making characters, getting into trouble and slowly building a world of our own along the way.

At some point we started thinking: what if other people could experience this world too? That was the starting point for Frontier: Path of Shadows.

We didn’t want to simply turn our tabletop campaign into a video game. We wanted to take the things we loved about playing together and figure out how they could work in a solo digital RPG.

The tactical combat came from that same place. We wanted fights to feel like solving a problem at the table: looking at the battlefield, deciding how to spend your actions, and sometimes getting a lucky break when everything goes wrong.

Even the Adrenaline system started as a TTRPG mechanic. We liked the idea that a series of failures shouldn’t necessarily mean the end.

The same goes for the world itself. You choose where to go, which contracts to take, who to work with, what to investigate, and how much risk you’re willing to take.

And then there’s the crystal symbiote, which ended up becoming one of the most personal parts of the game. It watches how you play and gradually develops its own personality based on your choices.

We originally wanted to make a small demo. Instead, we ended up making the full game we had been imagining around our table for years.

u/oduvangames — 1 month ago

Concept of Integra Visor made for sci-fi RPG Frontier: Path of Shadows. OC

Designed for hostile environments, the Diadema visor cuts through darkness, fog, and other visual interference with ease. It also helps detect cloaked objects like mines and protects the wearer from blinding flashes.

u/oduvangames — 1 month ago

Sights of Catalina-IV from our tactical RPG Frontier: Path of Shadows. OC

If Catalina IV appears in your navigation log, check your ship insurance. This planet is 90% ocean, full of beautiful islands and floating cities.

What's the catch? The weather hates you. Storms can knock ships out of the sky, and even a ""simple delivery job"" can become a survival mission.

Welcome to the Frontier.

u/oduvangames — 2 months ago
▲ 24 r/TurnBasedLovers+2 crossposts

Our indie sci-fi tactical RPG we're making and three inspirations behind it - Frontier: Path of Shadows

u/oduvangames — 1 month ago

How do you market a turn-based tactical RPG set in space when the genre is so hard to showcase?

We're struggling a bit with marketing our game, Frontier: Path of Shadows, and we could use some advice. It's a hard sci-fi tactical RPG based on TTRPG system and universe.

We're trying to figure out what the hell we're supposed to put in those first 2–3 seconds to make people stop scrolling. If someone sees a random 5-second clip, they might just see a few mercs moving around and shooting each other.

Would love to hear from anyone who's marketed strategy/tactics games. What kind of content would work for you? How do you make a slower-paced game look interesting immediately?

u/oduvangames — 2 months ago

Expedition Log: What Is the Frontier?

In the 25th century, humanity pushes beyond Earth into the Frontier. Out there, laws mean little, fortunes are real, and one bad contract can change everything. This is the beggining of Frontier's story and how it was explored.

If you believe the news feeds from the Core Worlds, humanity conquered chaos a long time ago. By the 25th century, people had built the Oikoumene – a network of wealthy and secure star systems connected by interstellar Gates. Everything shines there: continent-sized megacities, corporate towers stretching toward orbit, flawless trade routes, stable jobs, and people who genuinely believe space has already been tamed. Out on the Frontier, things work a little differently.

When humanity first learned how to travel between the stars, everyone thought a new golden age had begun. Gates were built, colonies spread across nearby systems, and corporations started making money by the ton. The Core Worlds quickly became a polished showcase of human civilization – safe, rich, and for some people, unbearably boring.

Eventually, humanity outgrew the boundaries of civilized space. There are always people who want more than a stable paycheck and a life spent under corporate supervision. Some came looking for fortune. Some wanted to discover new systems. Others just wanted to disappear somewhere far away from old problems.

So humanity pushed farther into the dark, into regions where routes still aren’t marked on any map, and where contact with the Oikoumene can vanish for months. If you’re lucky enough.

Brave New Frontier

That’s how the Frontier was born. First came the expeditions. Then miners. Then smugglers, mercenaries, and every kind of drifter are usually drawn to the smell of fast money. The corporations arrived soon after. And wherever corporations go, wars, dirty deals, and people willing to sell out entire planets for a percentage of a contract are never far behind.

Today, the Frontier is a sprawling mess of colonies, stations, and half-dead trade routes hanging on at the edge of known space. You can make a fortune here in a week, or disappear without a trace just as quickly.

On some stations, nobody even asks your name as long as you’ve got credits in your pocket and your weapon isn’t pointed at another mercenary. Though even that depends on the station. And the worst thing about the Frontier isn’t the pirates. Or the creatures living on wild planets. It’s the secrets.

Expeditions Without Rules

Sometimes scouts discover abandoned stations that don’t exist in any Oikoumene registry. Sometimes they bring back artifacts that leave half the expedition suffering from hallucinations. And sometimes people simply vanish, leaving behind empty ships with fully operational systems and airlocks sealed from the inside.

Findings like these are worth enormous amounts of money. That’s why the Frontier never runs out of volunteers willing to fly into another hole at the edge of the sector for what’s advertised as a “simple contract.”

The problem is, there are no simple contracts out here. Especially when you end up in possession of a sentient crystal symbiote suddenly hunted by corporations, pirates, cults, and a few other groups you’re better off not asking questions about.

That’s usually how very bad stories begin. Or the kind that turns an entire sector upside down.

reddit.com
u/oduvangames — 2 months ago

[Original World] Plasma Revolver concept made for tactical RPG Frontier: Path of Shadows. Art by Pin

A venerable model of plasma pistol, styled after the revolvers of Old Earth’s Age of Continental Expansion. It was a dangerous and stylish weapon, released in a limited run by one of the Federation’s old corporations. The patent expired long ago, and now it is the most common and cheapest “gun” on the Frontier.

u/oduvangames — 2 months ago

[Lore-drop] Aurorite - The Forbidden Technology Raised by Corporations

Art by Pin

A lore drop from the world of Frontier: Path of Shadows. It's about one of the most powerful and dangerous technologies ever created on the edge of human civilization.

Aurorite is a silicon-based lifeform born on the dead world of Shadowland. The true power of Aurorite is communication. Individual crystals link into self-organizing swarm networks, exchanging information through ultrasonic pulses and gravitational signals. Every new node makes the system faster, smarter, and more dangerous.

When corporations learned to grow Aurorite artificially, the crystal became the backbone of forbidden technology: adaptive AI cores, autonomous combat swarms, gravity-based communication.

The next step was human augmentation.

Aurorite implants pushed the limits of the human brain: accelerated reflexes, enhanced pattern recognition, emotional analysis beyond normal perception. A new generation of augmented minds was born.

The problem? The human body was never designed to host an alien network. For most users, Aurorite radiation slowly corrupts the brain, causing tumors and an inevitable death sentence. The ultimate upgrade comes at the ultimate cost for most people.

And yet, against all odds, around 10% to 30% of individuals survive the effects of an Aurorite implant. However, the more powerful and complex the implant, the lower the chances of survival.

If Aurorite existed, would you upload yourself into the network, turn it into a weapon, or erase it before it erases you?

u/oduvangames — 2 months ago
▲ 356 r/ImaginaryCityscapes+1 crossposts

[Original World] Sights of Umbros. Cyberpunk dystopia concept from our tactical RPG Frontier: Path of Shadows. Art by Marina Gurova

u/oduvangames — 2 months ago

What's the coolest example of a "technological regression" in cyberpunk?

I'm building the world of Frontier: Path of Shadows, a tactical RPG. In our setting, corporations have spread plasma technology and interstellar travel across human space. But Catalina IV is the exception. Its storms are attracted to powerful engines, making cutting-edge ships more dangerous than centuries-old sailing vessels.

As a result, people still cross the oceans under sail, airships connect remote islands, and anti-gravity ferries shuttle cargo from orbit. I love the idea that the future doesn't always replace the past, it sometimes forces humanity to rediscover it.

What "obsolete" technology do you think would realistically make a comeback in a cyberpunk world?

reddit.com
u/oduvangames — 2 months ago

Exploring dangerous edge of civilized space and fighting tactical battles in upcoming hard sci-fi RPG Frontier: Path of Shadows

u/oduvangames — 3 months ago