
Semi hot take: Martyr should have the longest stun, not brawler.
It would make sense. Her stun takes almost a full minute to actually land. First you need to actually land a stab to gain one charge of sacrificial blood and then you need to wait for you dagger to go off of its cooldown. The CD for the dagger is like 30-40 seconds, it changes based on how many people are alive. Once it's off cooldown you then need to activate the blessed perk which puts you on a one minute time frame to land a stab for a proper stun. All for very little reward. You get a short stun time for high risk and low reward. Instead of using the blessed perk for a stun, you could've used it to heal yourself. But instead you get a weak stun.
On the other hand, brawler has the longest and most damaging stun in the game. There are absolutely zero requirements to land this stun and it also has lunge and a large hitbox, making it super easy to land. Just landing a single brawler stun can turn the Tides of a match. Soldier also has a good stun with it also having zero requirements, good range, and the fastest windup. Soldiers stun time is decent but not nearly as long as brawlers. Jesters parry stun is pretty bad as well, but that's not exactly who we are focusing on right now.
I just feel like Martyr having such a weak stun that takes almost a full minute to land is very rewarding. If they could increase her stun time by either half a second or 1/3rd of a second it would make her much better and a bit more viable as the "multi-tool" survivor she is. What do you guys think of Martyr? Do you think she needs a buff, nerf, or no changes and why?