
Generator Metal Edge Wear look to strange
Hi! Why when i put the generator metal edge wear looks like this? (image below) No matter what values i change in the generator, it always end up having those horizontal lines, kind of like following the geometry shape, which to make clear is low poly, also as you can see the uvs of the entire trunk are stacked one on top of each other , i only unwrapped a small portion of the entire trunk and then array that in geometry like 3/4 times, the connected the vertices by distance. to make good use of uv set. more resolution. ( the uv rentangle on right side is the top of the tree )So should i change the UVs? or the problem is the ammount of polys? I just want the generator to be visible where the normals are point slightly down ( is a palm tree ). Please help thanks ( i am noob at Painter)