Generator Metal Edge Wear look to strange

Generator Metal Edge Wear look to strange

Hi! Why when i put the generator metal edge wear looks like this? (image below) No matter what values i change in the generator, it always end up having those horizontal lines, kind of like following the geometry shape, which to make clear is low poly, also as you can see the uvs of the entire trunk are stacked one on top of each other , i only unwrapped a small portion of the entire trunk and then array that in geometry like 3/4 times, the connected the vertices by distance. to make good use of uv set. more resolution. ( the uv rentangle on right side is the top of the tree )So should i change the UVs? or the problem is the ammount of polys? I just want the generator to be visible where the normals are point slightly down ( is a palm tree ). Please help thanks ( i am noob at Painter)

https://preview.redd.it/ylwkkbziebkh1.png?width=2553&format=png&auto=webp&s=8fdcc510c01d482405f8f0760a1d9005c240cd92

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u/pedro8999 — 1 day ago

How to create that material in SDesigner

Is it possible to create that bark material in SDesigner? It seems that the texture reacts to the normals of the geometry. Or where should i create it? Thanks

u/pedro8999 — 2 days ago

Texture palm geometry how?

Hi i never used SubstanceDesigner but i would like to make a stylized bark ( tile ) for this mesh i have, but i am curious, how a tile texture would look if the geometry has deformation like this one. Is it possible to create a vertex normal based material
Or i don’t know how to call those types of smart materials. As you can see in my photo my tile texture does not match the geometry. Will SubsDesigner put texture based in normals? That way the texture follows the shape of the geometry, and is possible to export it as albedo. ( i think the word is bake the textures ? ) i am noob at texturing . I want’t to know if i can do that so i start learning the software. From what i see in youtube tutorials inside the software all are 2d tile textures and the software does not put the texture in a 3d mesh in the viewport. Not like Painter! Correct me if i am wrong please Thanks!

u/pedro8999 — 2 days ago

Which wind is more expensive in performance?

Hi! I am making palm trees for my level and i wonder, if i have 50 palm trees using the speedtree wind OR simple grass wind ( or those unreal engine vertex methods ) OR pivot painter . Which one is more performance expensive? Thanks

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u/pedro8999 — 3 days ago

SPEEDTREE Wind in Unreal-How to control all values with only parameter ?

Hi, i imported my Palm tree into unreal, all good, the problem now is how i can control wind intensity with only parameter if possible? The Palm has like 5 materials with hundreds of paramameters each, changing manually one by one is CRAZY. And the speedtree master material is like SPACEX enginneering for me ( i started using UE about 2 months ago. Please help ( images below )

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u/pedro8999 — 3 days ago

Speedtree LODs not working/exporting correctly please help ?

Hello to all!

I really hope you can help me, with lot of hard work i learned and i made a stylized palm tree in Speedtree and every time i export it using the file type “Unreal st9” file or FBX the LODs are basically broken.

1-All my cutout meshes in Speedtree have High,Mid and Low versions, when i export everything is high version, no matter what LOD i select all leafs have same LOD version.

2-LOD 1 and 2 have missing random geometrys, leafs or branches completely gone

3-Every LOD, the entire geometry of each leaf is duplicated ( the ones in the top of the palm tree, so basically for every leaf i have 2 leaf) , leafs in the trunk don’t have duplicated geometry, however settings for all materials is exactly the same, except for cutouts.

4-coconouts of the palm tree change size in lod 1 and 2 when exporting, but in speedtree viewport no problem!

My settings are the same for all materials!, Last thing, in the viewport in speedtree when i change between LOD high and LOD low, every cutout change accordingly ( all good ), but between LOD high and LOD mid only the trunk changes, nothing else . IMAGES for reference in comments + video attached

How can i get in contact with speedtree devs, the speedtree forum in unity seems almost dead . Is a pity because i thought this was a TRIAL version error so today i bought the subscription and problems persists. Please help me! Thanks

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u/pedro8999 — 4 days ago

How to add a cylinder/s as placeholder and then replace it/them wih original file

Hi i know this sounds SO SIMPLE but i am not really sure how to do it, i want to add a simple shape ( cylinder, cube, etc ) then duplicate it as many times as i want, and lastly replace all those cylinder with my original mesh with textures.

I already now that if i click on the cube+ icon to add things to project i can add a shape , the problem is that when i did that, that asset directory was inside ENGINE-CONTENT-BASIC SHAPES, so i thought okey i want to move this to a specific folder and when i try that a message pop up saying "source code config INI and text files may need Find/replace for CUBE, otherwise assets can be missing from cooked builds, continue with rename ?" .

I don't want to mess up with important files, i just want a new cube that i can move to wherever i want and update with new static mesh later . ( like we do with instances in BLENDER ) Please help

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u/pedro8999 — 9 days ago

At How much you sell your indie game ?

What price people normally put for an indie game that they made and roughly it took 3 years of development. I am curious!

Thanks

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u/pedro8999 — 12 days ago

SpeedTree mesh helper + create branches don't work

Hi there, i added a mesh in SpeedTree, i used mesh helper to make a spine, after that i created a branch to add leafs in the top ( is a palm trunk just so you know ), and when doing that i have that error, i increased the kill ratio to 10.000 or 50.000 and the error dissapeared but no matter how much i tweak the values branches won't appear. Please help

u/pedro8999 — 14 days ago

Add randomness to tree trunk sway

Hi there, my question is, how do i make the sway in my palm trees to be random on each instance ( static meshes and in foliage mode ), because right now i have many duplicated palms and all sway at the same speed/time/direction which looks nice but too repetitive. (SCREENSHOT of my material in the comments !!)Please help.

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u/pedro8999 — 17 days ago

Landscape auto material + layered material painting.

Hi, anyone knows how to make ( Landscape auto material + layered material painting ), i was able to paint with 2 different materials following a tutorial, and then in a separate project i was able to make an auto landscape material ( the type of material that changes based on the normal orientation ), so far so good!

But when i tried to mix the the auto landscape material with another material using Landscape layer blend nodes, auto landscape material instance array elements that control the mix of the two material inside the auto landscape material stops working. I will put screenshots below. Please help. (unreal engine 5.6)

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u/pedro8999 — 24 days ago

Unreal Engine 5.6 Material displacement

Hi, question how to i create a material and add the displacement map and actually make it work? Because when i create a material the displacement option in the material is greyed out. So i enabled tesselation in left panel, then connect the displacement map to displacement, either usin RGB, red, blue, green or RGBA does not change anything in the preview panel in the left. I did the displacement map usin this website https://cpetry.github.io/NormalMap-Online/. The displacement magnitude value i put it in 50 and nothing change, same for the center value ( image of material attached ).

I even add this commands and restarted unreal ( i saw it in a tutorial in youtube )

Command for nanite displacement:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

Please help!

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u/pedro8999 — 1 month ago

Star Wars Pod Racing concepts i did back in 2024, hope the new game looks like this or better!

u/pedro8999 — 2 months ago

Star Wars Pod Racing concepts i did back in 2024, hope the new game looks like this or better!

u/pedro8999 — 2 months ago
▲ 2 r/Art

Jungle Study, Pedro De Elizalde, Digital, 2026

u/pedro8999 — 2 months ago

AI enemy attack hit direction wrong ?

Hi there, I am following a tutorial and when making the AI enemy hit the player (me) the red line ( direction of hittting i guess ) is pointing like 90 degree to the left or sometimes in a completely diffferent direction not pointing at the player … and after it hits me a couples times not making any effect on my because the red line is pointing another direction, then he hits me again and the line points exactly to where i am and it actually turns green and it makes the player (me) jump like event graph says, but what i don’t understand is why many times it misses. check images below and in the comments please. HELP ( i am noob learning unreal engine blueprints for the first time this week)

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u/pedro8999 — 2 months ago
▲ 0 r/phuket

New at Phuket

Hi there, i been in Phuket since June 6th , anyone knows meetup events? The meetup app does not have any. Or not neccesarly meetup events but fun activities where you can meet people or just have fun. Don't recommend Patong please. Thanks!

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u/pedro8999 — 2 months ago

Castle Painting i did these days. there is step by step video if you want

u/pedro8999 — 3 months ago