I’m trying to make bosses that force build changes (not just bigger Targets)
Even though dice are random, the goal is to let you *manage luck* through builds (tokens/Jokers), and chase that “broken combo” feeling.
This clip shows a quick run flow: a couple rounds → boss fight → shop decisions.
Bosses/events are meant to act like “build checks” you’re supposed to adapt your setup, not just brute force it.
What kind of boss modifiers do you enjoy in roguelites?
Demo coming late May.
Steam page