▲ 2 r/PiercingAdvice+1 crossposts

Should I abandon my helixes?

I got both of my helixes pierced almost 6 months ago now. One has been hearing perfectly and the other… not so much. Mostly because I sleep on that side.

Recently I looked in the mirror and saw that my right ear’s helix is completely diagonal and facing down due to side sleeping. Depending on what my piercer says, I might just take it out and allow it to heal and close up.

But while I was thinking about that- I also thought about how much of an inconvenience my helixes have BOTH been as well. Washing/brushing/styling my hair and play fighting with friends and sleeping have been a huge issue, even though I got them alongside some new lobe piercings that I can sleep on and interact with perfectly fine. I also learned that even when fully healed, sleeping on helix piercings can cause them to migrate. As a heavy side sleeper and sleep tosser and turner, this worries me.

I’m curious: I should I abandon them now and allow them to heal for the convenience of being able to move my ear, sleep wherever, not have to worry about bumping it or side sleeping again and causing it to migrate again? Or is it worth toughing it out, letting the right side close up and go through the entire re-piercing ordeal for the right side?

I have some already years old healed lobe piercings, so I have a grasp of what fully healed piercings can feel like. Are helixes similar, specifically low helixes? Is bumping still an issue even when healed or is that mostly a still healing issue? Could I do what I do with my lobes and sleep without the piercings in or are they more prone to close up? When could I start sleeping without my helixes in to prevent them from migrating without closing back up if I decided to keep them?

Overall, I’m just curious about your experiences with helix piercings and healing and what you think I should do. Is the convenience of having a free upper ear to sleep on and the peace of mind it doesn’t matter if you knock it against something worth the price of losing that piercing option?

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u/raineflowers166 — 13 hours ago

Is Rimworld Anomaly any good?

I bought it yesterday on sale and I’m wondering if I should start a playthrough based off of anomaly? Is it a DLC you play alongside others or is it it’s own thing? What would you rank it compared to the other DLCs? What kind of things does it add and how much does it affect a playthrough? I’ve played all the other DLCs and never bothered to get it, but I have it now and I’m curious what all there is to explore in it and what I should know before diving headfirst into it C:

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u/raineflowers166 — 10 days ago
▲ 17 r/fnv+1 crossposts

How far do you think the Legion would get if it decided to invade the Commonwealth?

If the Legion from Fallout New Vegas decides to turn its sights on the Commonwealth, how far do you think they’d get? Would they get destroyed by synths? Would the BoS/Enclave/Institute come to help? Would they even care? How does Diamond City do at defending themselves? Stuff like that. What do you think would logically happen if the Legion started invading, and who would survive? I’m interested to hear your thoughts c:

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u/raineflowers166 — 17 days ago

What’s your favorite FNV song that stops you in your tracks while playing?

For me, it’s In The Shadow Of The Valley, which is so tranquil I always stop just to listen to it, and I’m So Blue, it’s super underrated and you can’t really find it anywhere other than YouTube. I love slow songs, and they encapsulate the vibe of being alone in the waste.

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u/raineflowers166 — 20 days ago
▲ 50 r/dndhorrorstories+2 crossposts

Paladin tries to counterfeit coins, ends up burning a tavern down and getting his friend executed

I was DMing a Humblewood campaign for the past few weeks and across these sessions something hilarious unfolded.

You see, I made all of the PCs start broke and at lvl 1. In normal dnd, as long as you do quests, money is never an issue. You’ll have hundreds of gold by the end of campaign that at least my party never ends up using. So instead, especially since I think it fits the setting, I had them start broke and need to afford/gather 2 meals a day plus lodging if they don’t want to risk encounters, as Humblewood is set in a large, very dangerous forest.

So, it started when they approached Winnowing Reach. We had a party of 5, but none are relevant to this story except the Paladin Cervan (deerfolk), and the Birdfolk stork artificer.

I told them they could work odd jobs in order to afford their meals and lodging, so they did. They split up and did different types of labor and got paid accordingly, just to bide time before they set out for the Mokk Fields (dangerous slime swamp) for a quest the next morning. But, the Cervan had an idea.

The Cervan and the Stork were stocking shelves in a store, and the Cervan was tired of being broke. So he had a very bright idea. He spotted some silver metallic paint on a shelf. Now, I rolled to see whether the paint was in the front of the back. And it was in the front. He then continued to open the can of paint, dip 5 copper coins inside, and then “close” the paint can, and unfortunately for him, he only rolled mediocre, so he had paint all over his fingertips after dipping copper coins into the paint in the front of the store.

I thought it was funny, then one of my players showed me something that made it borderline hysterical. If you’re familiar with the standard DnD currency, you’ll know that the copper, silver and gold (alongside platinum and electrum) all have different shapes and colors. You see, copper coins are squares with rounded edges, making a square octogon-like shape, and silver coins are silver, but are triangles. He hadn’t made silver coins, he had made silver dipped squares.

The table started laughing but he didn’t know why, and had already gone through with it. At the end of his shift, he was paid 3 copper. However he didn’t complain, because in his mind he had already gotten his money’s worth for this shift. Then, while handing him the coins, the shopkeep notices his silver-tipped fingers he fails to conceal.

The shopkeep asks him why his fingers are dipped in silver, then looks at the open paint can on the front shelf. He puts the pieces together and starts to walk to call the guards for thievery, but then the Cervan has a bright idea- bribe him! He pulls out 3 of his 5 counterfeit coins and tries to bribe the shopkeep… well, let’s just say the table couldn’t stop laughing for a solid 5 minutes when I pulled up the image of currency (search: dnd exchange rates).

And it didn’t stop there- when the shopkeep ran out of the shop and locked the doors behind him, the Cervan’s pyromaniac friend, the Stork, came to his rescue as they shot fire at the guards, the store, and then escaped through the glass.

Then, they ran into the bar to find the other party members, the guards right behind them, and at a dead end. The Stork pushed the entire bartender’s wall of alcohol down onto him, and then set fire to it and the bartender below the shattered bottles. He watches as the man burns alive, the fire spreading wildly fast throughout the bar, and he kidnaps one of the party members who just witnessed this, they all run up the stairs (the other party members watching in horror), and then jump out of the second story window into the night. The bar ends up collapsing and kills 14 civilians and guards in the flames, most of whom were sleeping on the 2nd floor when it collapsed.

Now, one of the other players was very attached to said kidnapped player- so after he found the kidnappers, he absolutely beat them to get his friend back- resulting in the other two to get thrown into jail. (I never said the players had to work together, especially since these two just decided to turn a 3 day jail sentence and a fine into execution, it makes perfect sense they would turn on them).

After talking to the rest of the player characters and successfully ragebaiting a guard going through a divorce after they leave, the Cervan and the Stork are able to distract him enough to catch fire to the jail tent and brute force the lock, just barely escaping before the steel-framed tent collapsed onto them. They escaped into the forest.

Later, on the trail to the big city, Alderheart, I gave them one last chance to reunite with the party. The good side of the party (in character) felt rightly betrayed by the murderers their acquaintances have become, even bringing up that the first red flag was when the Cervan tried to chop off a bandit’s head with a dull knife for hooking it onto his belt earlier down the road. The Stork ended up ragebaiting the rest of the party, especially the barbarian, that led the party to fight.

In the end, the party took them back to Winnowing Reach, where they were both sentenced to hanging for the devastation they had brought onto the community. The Stork suffocates and is hanged, however the Cervan’s knot was loose (because Cervans are pretty big compared to the rest of the species in the Wood, I gave it a chance for the rope to be unused to his mass and weight, and, well- I suppose fate favored the wicked) and he managed to dodge, jump the fence and escape back into the woods, never to be heard from again.

After that entire 5 hour detour, the rest of the party with morals decides to get back on the road, feeling no remorse whatsoever about those criminals they had thought to be their companions, continuing the campaign.

We all had a lot of fun watching this tomfoolery unravel, and fate truly seemed in their favor during some parts of it. I doubt my players will ever overlook something such as currency again!

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u/raineflowers166 — 25 days ago

Sole survivor in Rimworld??

I was playing Rimworld and I spotted the Sole Survivor!! Checks all the boxes, chemical interest, psychically sensitive, irregular sleep schedule, bisexual- only thing that’s wrong is the incapable of violence, because we all know that’s not true-

u/raineflowers166 — 26 days ago

Ideas for my next colony/playthrough?

I am an experienced Rimworld player with 358 hours, and was wondering what kind of playthrough do you recommend?
I have ALL DLCs except anomaly, which I don’t intend on getting. I’ve done vampires (that save got corrupted after 1.6 and I was forced to quit), tribal to space empire, gravship, nomads, a dinosaur tamer tribe, vicious evil super empire, and more tribal starts I never finish because I always progress too quickly and it becomes just like another save. I’m looking for something new and interesting to playthrough that won’t leave me bored. Any suggestions? C:

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u/raineflowers166 — 26 days ago