How many huskarls do I realistically need?

I've got, like, a ton of them. They're in basically every Nord value box, so when i was buying those to build out my army, i ended up with like 15 stands of Huskarls. They seem good, but they're also a massive pain in the ass to clean all the sprue points and mold lines off of.

So, I was thinking "i'll just build the amount that I would realistically use and just put the rest on the shelf until I want more." But as a new player, I don't actually know how many that is. Do people normally run several blocks of these? Or would like 1x5 + a character be pretty much as high as is really needed?

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u/theentiregoonsquad — 12 days ago

Nords: how many bearsarks/ulfhednar should I build?

So ive got 3 units of ulfhednar/bearsarks for my nords and i'm unsure what would be the best combination to build these in.

Bearsarks seem really good with cleave, but they seem to be restricted on every hero, and being heavy, idk if two units is too many

As a new player though, i'm not exactly sure how to value these units.

Any suggestions?

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u/theentiregoonsquad — 2 months ago
▲ 125 r/shehulk

I finally got around to watching she-hulk and i'm so disappointed i didnt do it sooner.

I'm not a big comics guy, so I didnt know anything at all about the character other than "the hulk, but a lady." When the show came out, all the reviews I heard said that it was trash, with a terrible plot, unlikeable characters, and awful cgi. If i'm totally fair, the cgi is NOT especially good, but it's passable. I was just scrolling looking for something to watch, and I figured "i'll watch some brain rot, maybe it'll be so bad it's good."

But oh man, that was honestly the most fun I've had watching marvel stuff in, like, a long time. There were so many points when I was watching it that I was just absolutely cackling at how funny it was.

I really liked how the show absolutely didnt take itself seriously at all. As I understand it, that's pretty par for the course with the actual she-hulk comics. And, like, that should be the case! "What if the hulk was a full time lawyer that had to deal with "girl problems" as well" is such a funny and inherently silly concept.

I ended up watching the whole show in one sitting, and now im bummed there hasn't been anything further with this character.

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u/theentiregoonsquad — 2 months ago
▲ 37 r/mtg

The voices in my jar of creatine have unlocked the way

Ive done it. I've aligned my chakras by doing 3 hours of gym today.

I just figured out how to make she hulk work. I misread it several times and thought she hulk did damage equal to her power to a target when one of your things takes damage. What she does is when one of your things takes damage, she deals that much damage to another target.

So you dont actually want to pump she hulk, like at all. It wouldn't matter. You play creatures with death touch or things like stuffy doll, use fight spells on THOSE against the biggest stompy creature on the opponent's board, so that your cheap deathtouch thing trades with the big thing, and she hulk domes your opponent for a ton.

Jumbo cacutar to fight your own stuffy doll to take out two opponents at once would be the dream. Magical Christmas land is if it gets through unblocked on the third opponent to win the game.

I misunderstood her game. Its a she hulk fight club deck but she hulk isnt the one doing fight club, she's the referee.

Does fight club have a referee?

Doesn't matter, you get it.

Selesnya fight club control sounds so stupid I think Im locked in on this.

u/theentiregoonsquad — 2 months ago

Does it make sense to bring some half bloods with my nord mortals?

I've got this 2k nord mortals army, and the other day I caught a sale at my lgs to get some fenr beastpack and werewargs. Does it make sense to add a vargyr lord or blooded to bring them alongside my mortals? Or are nord armies pretty much just best off going all mortals or all half bloods?

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u/theentiregoonsquad — 3 months ago
▲ 104 r/EDH

I love aristocrats/grave pact but all of my opponents have a terrible time when my deck does what it's supposed to do, and I'm not sure what to do about it.

My favorite decks all tend to be aristocrats. It's so deeply fun to me because there's so much value. I sacrifice my creatures, forcing you to sacrifice your creatures too, you all take damage because of it, i gain life because of it, and probably i do something else too (scry, get some mana, draw a card). Often I can do these things at instant speed too, because once the piece is on the board, you can just rip the value engine rip cord at any time because it's just based off of sac'ing creatures. Often I don't need to swing at anyone either, so i can just hold up my creatures as blockers and just throw them away in response, if needed.

My favorite card of all time is grave pact (and similar cards like dictate of erebos and sothera the supervoid) and edict effects, especially when they're on creatures like plaguecrafter. But I fully recognize that it's just not fun for my opponents. When I sit down to play it, I often feel the fun drain out of the table for everyone else because I just have so much control over the board. I totally get it, but I'm not sure what to do about it.

Like on the one hand, I can just stop playing aristocrats/gravepact decks...but I find them really fun, and the idea of purposefully avoiding it seems unfun for ME.

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u/theentiregoonsquad — 4 months ago

Those of you who had sacrosanct armies, what did you do with them?

Are they just on a shelf somewhere? Do you proxy them as new units? Did you light them on fire?

Im curious to know. I had a bunch of sacrosanct stuff I had picked up before the edition to start a new army with. Once the news came out that they were going away, I ended up selling them to someone who wanted them, but I kind of regret it now and wish I had kept them to just proxy.

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u/theentiregoonsquad — 4 months ago

How are gutbusters (returning player)

I've been out of paying attention to aos for like a little over a year but with the new ghb, I want to get back into it.

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Were there any cool changes or additions to gutbusters that made them better?

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Are gutbusters more of a meme right now or are they actually competitive?

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Last time I remember playing they went from being "op" to "bad" in a few balances at the start of the edition because gluttons got several price increases

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What is the go-to list?

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Playing with points, I came up with this, which im guessing is probably pretty standard: slaughtermaster, 2x reinforced gluttons, a butcher, reinforced ironguts, a unit of leadbelchers, and a unit of gorgers.

u/theentiregoonsquad — 4 months ago

365, failed.

I'm pretty new to lifting. My gym partner and I were trying to figure out what our one rep max was, and at 365, I was able to pick the weight up, but about half way up my lower back suddenly felt tight and painful. 2 weeks later, honestly my back is just now starting to feel better. I feel confident I had the muscles to keep going, but stopped so as to not injure myself. I'm 100% certain it's a "bad form" issue, but i dont really understand what i did wrong here or how to improve. Id really appreciate any advice.

u/theentiregoonsquad — 4 months ago

Me like edh

Fumulus is my current favorite deck. It's aristocrats with as many things like grave pact as I could fit and also a couple big mana spells like exsanguinate as a treat. I wasnt going to, but i kept finding myself accidentally ending up with like 30+ mana.

Shu yun- play cheap voltron spells that replace themselves and take out one person (then die because you spent all your gas and the other 2 players are scared youre going to do it again.

Wilhelm- zombies

Ghen- curses and enchantments that want to be sacrificed for profit as well as some "good stuff"

u/theentiregoonsquad — 5 months ago