▲ 74 r/AI_ART+1 crossposts

"Sweet dreams" A feel Good video I made out of boredom

u/-GeeekClub- — 14 days ago
▲ 44 r/AI_ART+1 crossposts

Cirque du Fashion

Something random I wanted to do lol. Hope you guys enjoy it though

u/-GeeekClub- — 16 days ago
▲ 449 r/GeeksGamersCommunity+3 crossposts

Norway vs France 🇳🇴⚔️🇫🇷 - 26th June 2026, battle of the 2 heavyweights! Who will come out on top

u/-GeeekClub- — 18 days ago
▲ 362 r/Seedance_AI+9 crossposts

Adapting my favorite comic book with AI: THE INCAL | Episode One | Pages 1–5

u/-GeeekClub- — 19 days ago
▲ 43 r/AI_ART+1 crossposts

VOYNICH GARDEN 🌿 (The Codex of Impossible Plants)

For centuries, the Voynich Manuscript has baffled cryptographers, linguists, and botanists with its unreadable text and illustrations of plants that do not exist on Earth

u/-GeeekClub- — 21 days ago
▲ 654 r/AI_ART+1 crossposts

Google's Genie 3 turns a text prompt into a playable open world you can explore. It's rough now. Future of games, or a tech demo?

Google's Project Genie went global this week and I have not stopped thinking about it. You type a sentence, or upload an image, and it generates an open world you can actually walk around in, in real time. No code, no game engine. Someone made a GTA-style open world of Istanbul and just strolled through it, with pedestrians and traffic reacting around them.

The reality check: it is rough. Low framerate, laggy response, visible bugs. Right now it is a tech demo, not a game you would sit down and play.

But the trajectory is the whole conversation. I keep going back and forth.

One side: this is the beginning of the end for the traditional pipeline. If a sentence can spin up an explorable world, the engine, the assets, the studio, all of that stops being the gate. Anyone gets to make a world.

The other side: interactive world models hit a wall fast. Consistency, object permanence, holding a world together for more than a few minutes, framerate. It could stay an impressive demo that never becomes a real game for years.

My honest guess is the "walk around a generated world" part is genuinely new, but the gap from explorable demo to a game you would actually play is huge and might not close as fast as the hype says.

Where do you land, real threat to game engines in a year or two, or a plateau? And what is the first world you would generate?

u/-GeeekClub- — 24 days ago
▲ 118 r/seedance2pro+1 crossposts

How to Animate Midjourney Character Sheets with Seedance 2.0? Epic Fantasy Battle Video

Midjourney character sheets work incredibly well with Seedance 2.0.

We created this animation with Seedance 2.0 and used a fantasy anime setup built around a Viking shieldmaiden vs an undead draugr giant.

The goal was to make it feel like a continuous epic battle shot instead of a sequence of disconnected scenes.

  1. Go to the Seedance 2.0 AI Video Generator
  2. Write your full prompt or add reference images
  3. Upload the image you want to animate
  4. Click Generate and get your animated video

Prompt:

"15-second continuous single-shot. No cuts. No scene transitions. Style: epic fantasy anime battle, hand-painted watercolor and ink illustration, Nordic mythology aesthetic, dynamic action choreography, cinematic camera movement, detailed character animation, snowy mountain battlefield, Studio Ghibli meets classic fantasy OVA, dramatic lighting, sketchbook concept art brought to life, high-energy combat. Sound design: icy wind howling through mountain cliffs, crunching snow, metal armor movement, shield impacts, axe swings, chains rattling, deep undead growls, distant thunder, falling ice and rock debris. No music. No dialogue. A fierce young Viking shieldmaiden with braided blonde hair, fur cloak, round shield and battle axe faces a colossal undead draugr giant made of bone, rusted armor and glowing blue frost energy. 0–3s The camera rushes low across a frozen battlefield. Snow whips through the air. The Viking slides across the ice with shield raised. Ahead of her, the gigantic draugr emerges from the blizzard. Its blue eyes ignite. Heavy chains drag through the snow. 3–6s The draugr swings a massive chained arm downward. The Viking narrowly rolls aside. The impact shatters the frozen ground. Ice erupts upward in every direction. The camera follows the shockwave. 6–9s The Viking sprints directly toward the monster. She leaps from a fallen stone pillar. The camera rises with her. Her fur cloak snaps violently in the wind. The draugr reaches forward to crush her. 9–12s She lands on the creature's arm and runs along it. The camera circles around both fighters. The giant tries to shake her loose. Chains whip through the air. Blue frost energy pulses beneath cracked bone. 12–15s The Viking launches herself from the draugr's shoulder. In slow motion she brings the axe down with both hands. The blade strikes directly into the creature's glowing skull. A burst of blue spectral energy explodes outward. Snow, ice shards and glowing fragments fill the sky. Final frame: The draugr collapses backward into the frozen valley while the Viking lands atop a shattered stone outcrop, shield raised and axe glowing faintly with frost energy as the blizzard swirls around her. Negative prompt: No modern weapons, no firearms, no extra characters, no camera cuts, no dialogue, no text, no subtitles, no low-quality motion, no floating characters, no distorted anatomy, no cartoon slapstick, no AI artifacts, no duplicated limbs."

This prompt was designed as a 15-second single take with:

  • no cuts
  • no scene transitions
  • cinematic camera motion
  • strong action choreography
  • clear subject consistency
  • fantasy anime watercolor aesthetic

The visual style mixes:

  • epic fantasy anime
  • hand-painted watercolor and ink illustration
  • Nordic mythology atmosphere
  • snowy mountain battlefield energy
  • sketchbook concept art brought to life

Action flow:

  • the camera rushes low across a frozen battlefield
  • a Viking shieldmaiden slides forward with shield raised
  • a colossal undead draugr giant emerges through the blizzard
  • the giant slams its chained arm into the ground
  • ice explodes upward as the Viking dodges
  • she sprints in, leaps from a fallen pillar, and lands on the creature’s arm
  • the camera circles as she runs along the giant’s body
  • in the finale, she launches from its shoulder and drives her axe into its glowing skull
  • blue spectral energy erupts as the giant collapses into the valley

One of the biggest strengths here was using a character-sheet-based design as the visual foundation. It helps keep the protagonist readable and consistent while Seedance handles motion, camera movement, and the overall battle rhythm.

The sound design direction also helped a lot: icy wind, snow crunch, armor movement, chain rattles, axe impacts, undead growls, and falling debris — with no music or dialogue, so the whole scene feels raw and cinematic.

u/-GeeekClub- — 27 days ago