
u/AGamerofYesterday

Stolen Realm Survivors is 20% off - online co-op survivors-like with Act IV now live
Hey survivors,
Our online co-op survivors-like Stolen Realm Survivors is currently 20% off on Steam, bringing it down from $9.99 to $7.99.
It’s a survivors-like built around chaotic builds, loot, quests, bosses, and online co-op. You can play solo or team up with friends as you fight through escalating hordes, choose weapons, passives, supports, and upgrades, and try to push your run as far as possible.
Since launch, we’ve released several updates, including our first major content update: Act IV – Frostwrought Fortress. This added a new icy area, a new boss called Chillgrave, new weapons, new supports, progression/build system changes, balance updates, quality-of-life improvements, and fixes.
If you enjoy survivors-likes with buildcrafting, loot, and co-op chaos, this could be a good time to check it out.
Thanks for taking a look!
Steam: https://store.steampowered.com/app/3228580/Stolen_Realm_Survivors/
Stolen Realm Survivors is 20% off - online co-op survivors-like with loot, builds, quests, and bosses
Hey everyone,
Our online co-op survivors-like Stolen Realm Survivors is currently 20% off on Steam, bringing it down from $9.99 to $7.99.
The game can be played solo, but it’s especially built around online co-op. You and your friends fight through escalating hordes, collect loot, complete quests, defeat bosses, and create chaotic builds together.
Since launch, we’ve released several updates, including our first major content update: Act IV – Frostwrought Fortress. It added a new area, a new ice dragon boss, new weapons, new supports, progression/build changes, balance updates, and fixes.
If you’re into co-op games where builds get out of control and the screen gets completely chaotic, we’d love for you to check it out.
Steam: https://store.steampowered.com/app/3228580/Stolen_Realm_Survivors/
We just released our first major post-launch update for our co-op survivors-like: Act IV, a dragon boss, new weapons, supports, and a build overhaul
Hey everyone,
I’m part of the small indie team behind Stolen Realm Survivors, an online co-op survivors-like auto-shooter set in the world of Stolen Realm.
We just released our first major post-launch update, Act IV, and it’s a big one for us.
The update adds:
- ❄️ New Area: Act IV – Frostwrought Fortress
- 🐉 New Boss: Chillgrave, a frost dragon boss
- ⚔️ 3 New Weapons: Champion’s Blade, Flintlock Pistols, and Soul of Frost
- ✨ 2 New Supports: Vengeful and Unholy Sacrifice
- 🔧 Major progression/build system overhaul
- 📈 Survivability improvements, balance changes, QoL updates, and bug fixes
One of the biggest focuses of this update was expanding build variety and player choice. Supports now work differently, Active/Support and Passive rolls alternate, Actives can have unlimited Supports attached, and players have more freedom to create chaotic builds as runs progress.
We’ve also made changes based on community feedback since launch, including improvements to survivability, shields, tooltips, support interactions, gameplay clarity, and several reported bugs.
If you’re into co-op roguelites, bullet heavens, survivor-likes, or games where your build slowly turns into screen-filling chaos, we’d love to hear what you think.
Full patch notes are here for anyone interested:
https://store.steampowered.com/news/app/3228580/view/713403343824748763
We spent months making our co‑op survivors‑like feel good on Steam Deck - Now it’s Steam Deck Verified
Hey Steam Deck fans,
I’m part of the small indie team behind Stolen Realm Survivors, an online co‑op survivors‑like auto‑shooter set in the world of Stolen Realm. We just recently launched on Steam, and since the game is now Steam Deck Verified, I wanted to share some behind‑the‑scenes details about making it play nicely on the Deck.
Survivors‑likes on handhelds tend to fall into two categories:
- “Wow, this is perfect for the Deck.”
- “I can no longer see my character and I’m pretty sure I’m legally blind now.”
Our game leans toward chaos: big swarms of enemies, spell effects everywhere, loot explosions, quests triggering constantly, and co‑op scaling, so we spent a lot of time trying to keep it as close to category #1 as possible.
We’re also Steam Deck fans ourselves, so getting it to feel right on the Deck wasn’t just a checkbox, it was something we genuinely cared about.
Here are some of the areas we focused on:
- Controller‑first gameplay (sticks + buttons all the way)
- UI readability on a smaller screen
- Combat clarity even when the screen fills with enemies and effects
- Performance optimization during heavy action
- Smooth online co‑op on the Deck
The game itself revolves around:
- Reverse bullet hell (your character auto‑attacks; you survive)
- Buildcrafting and synergies that get increasingly absurd
- Branching paths and dynamic quests
- Loot, progression, and skill modification
- Online co‑op survival
A bunch of us on the team actually ended up preferring it on Steam Deck, the “one more run” loop hits way too hard when you can play it on the couch, in bed, or while pretending to fold laundry.
Performance Notes (aka: honesty time)
Tested on Steam Deck OLED at 1280x800 using the highest in-game graphics settings across all 6 graphics options. FSR was not enabled during testing.
The game runs well overall and is Steam Deck Verified, but we’re still improving things. In extremely busy late-game moments, when your build becomes completely absurd and the screen lights up, FPS may dip briefly before stabilizing again.
Players looking for a smoother experience during heavy late-game moments can lower the in-game graphics settings for improved performance. Performance can also vary depending on the build, enemy density, and how many effects are happening on screen.
We’re continuing to optimize those edge cases, especially because we want the Deck version to feel great long-term.
We’d love feedback from Deck players
We also realized during development that we didn’t receive a huge amount of Steam Deck‑specific feedback compared to desktop players. So sharing the game here helps us understand how it performs across real‑world Deck setups, playstyles, and settings.
Internal testing only gets us so far as a small team of three, nothing replaces hearing directly from people who actually use the hardware every day.
If anyone here tries it on Deck, we’d genuinely appreciate hearing:
- How performance feels
- Battery life results
- Controller/UI impressions
- Any ideas to improve handheld play
We’re committed to making this a great experience for Steam Deck users, both because it matters for the game and because we’re Deck enjoyers ourselves.
What’s New (for anyone curious)
We recently released our first major post-launch update, which added a new environment, a new dragon boss, additional weapons, and new build options/supports.
While this isn't directly Steam Deck-specific, all of this content went through the same Deck-focused testing and optimization we talked about above, and we'll continue keeping Steam Deck support in mind as the game grows.
Happy to answer any questions about Steam Deck optimization, development, or the “why is this particle effect doing that” moments we ran into along the way.
Stolen Realm Survivors - Act IV, New Dragon Boss, Progression Rework & More Coming Soon
Hey everyone,
We're preparing our next major update for Stolen Realm Survivors and wanted to share a preview of what's coming.
❄️ New Area: Act IV – Frostwrought Fortress
🐉 New Boss: Chillgrave
⚔️ 3 New Weapons
- Champion's Blade
- Flintlock Pistols
- Soul of Frost
🧩 2 New Supports
- Vengeful
- Unholy Sacrifice
📈 Progression and build system improvements
⚖️ Extensive balance updates
🛠️ Numerous bug fixes and quality-of-life improvements
One of our main goals with this update has been expanding build diversity and making progression feel more rewarding while incorporating community feedback we've received since launch.
We'll be sharing the full patch notes and release date soon, but wanted to give the roguelite community an early look at what's coming next.
You can check out the game here:
https://store.steampowered.com/app/3228580/Stolen_Realm_Survivors/
A Dragon Awaits: Sneak Peek at the Next Stolen Realm Survivors Update
Hey everyone,
We've been hard at work on what will be the biggest update yet for Stolen Realm Survivors, and it's almost ready.
Here's a quick preview of what's coming:
❄️ Act IV: Frostwrought Fortress
🐉 A brand-new Dragon Boss encounter
⚔️ New weapons and supports for even more build variety
📈 Major progression and build system changes
⚖️ Extensive balance adjustments
🛠️ Lots of bug fixes and quality-of-life improvements
One of our biggest goals with this update is to expand build diversity, make progression feel more rewarding, and address a lot of the feedback we've received from the community since launch.
We'll be sharing the full patch notes and release date very soon, but we wanted to give the Survivors-like community an early look at what's coming next.
If you'd like to check out the game:
https://store.steampowered.com/app/3228580/Stolen_Realm_Survivors/
Thanks for all the support, and we'd love to hear which part of the update you're most excited about!
Hey everyone,
After two years of development, our co-op survivors-like/action roguelite Stolen Realm Survivors is finally out now on Steam with a launch discount.
One of the biggest goals for the game was creating those co-op moments where everything becomes complete chaos, ridiculous builds, massive hordes, accidental panic, and somehow surviving together anyway.
The game was inspired by titles we couldn’t stop playing like Vampire Survivors, Diablo 2, and Brotato, but built around online co-op and build experimentation.
Some features:
• Online co-op or solo play
• Reverse bullet hell gameplay focused on movement and builds
• Massive enemy hordes and chaotic combat
• Artifacts, evolving abilities, and build synergies
• Quest events during runs
• Multiple characters and playstyles
We’re only a team of three people, and community feedback throughout development genuinely helped shape the game.
If it sounds like something you and your friends would enjoy, we’d love for you to check it out and let us know what you think ❤️
https://store.steampowered.com/app/3228580/Stolen_Realm_Survivors/
Stolen Realm Survivors is Out Now: a co-op survivors-like focused on build synergies and chaos
Hey survivors!
After two years of development, our co-op survivors-like Stolen Realm Survivors is finally out now on Steam with a launch discount.
The game started as a small side project inspired by games we couldn’t stop playing like Vampire Survivors, Brotato, Diablo 2, and Path of Exile. We wanted to create a survivors-like with deeper buildcrafting, meaningful progression, online co-op, and those moments where your build suddenly becomes completely absurd.
Some features:
• Online co-op or solo play
• Reverse bullet hell gameplay (focus on movement/builds instead of aiming)
• Quest events during runs
• Build synergies, upgrades, artifacts, and evolving abilities
• Multiple characters and playstyles
We’re only a team of three people, so community feedback throughout development genuinely helped shape the game.
If it sounds interesting, we’d love for you to check it out and let us know what you think ❤️
https://store.steampowered.com/app/3228580/Stolen_Realm_Survivors/
Hey rogueliters,
After two years of development, our co-op action roguelite Stolen Realm Survivors is finally out now on Steam with a launch discount.
The game started as a small side project inspired by games we couldn’t stop playing like Vampire Survivors, Diablo 2, Brotato, and Path of Exile. Our goal was to create a survivors-style roguelite with deeper buildcrafting, meaningful progression, online co-op, and highly replayable runs.
Some features:
• Online co-op or solo play
• Meta progression and unlockable upgrades
• Reverse bullet hell gameplay focused on movement and builds
• Quest events and branching run decisions
• Synergies, artifacts, evolving abilities, and build experimentation
• Multiple characters and playstyles
We’re only a team of three people, and community feedback throughout development genuinely helped shape the game.
If it sounds like your kind of roguelite, we’d love for you to check it out and let us know what you think ❤️