What are the most successful ways of reclaiming quarry pits?

As title says, basically with how many quarry pits litter utah, what are successful examples that managed to turn these areas back from the brink of ecological collapse?

Sooner (than hopefully later) there are going to be efforts to have utah wildlife reclaim these places.

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u/Bec_son — 4 days ago

Anyone looking for shrimps for their aquariums?

Recently i noticed my shrimp population has recently become, over populated and I kinda need a way to get them new homes and possibly earn some cash on the side

I am just surveying the interest in them.

(The shrimp are neocaridina shrimp, mixed with all different types.)

Probably do 20 dollar for 6 shrimps.

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u/Bec_son — 5 days ago
▲ 199 r/memeframe

Strange, you make money off of them?

it costs even more in certain parts of the world 🙃

u/Bec_son — 6 days ago
▲ 166 r/Warframe

Thinking about that time in 2017 we had a bug where we somehow got 8 people in 1 defense mission

shit was wild

u/Bec_son — 10 days ago

The vault-tec workshop addon is the example of why the dumbed down dialogue options and 4 responses don't work for these games.

Lets start off on the experiments you can choose in the dlc.

You act as co-overseer with overseer Barstow and are tasked with choosing what kind of experimental technology you want to use.

There are 3 options to choose from, I will name them - safe, questionable, and mad scientist (putting your quantum harmomizer in their photonic resonate chamber)

The first test is with a stationary peddling bike, when you choose the safe option Barstow makes a comment about thinking its a too safe option, but lets you do it anyway.

That, makes no sense as to why its allowed, Barstow is vault tec incarnate yet is allowing for "safe" options.

Barstow should of immediately pushed back and not allowed it, arguing for the mad scientist option right off the bat. This is where we run into the issue of removing stat/perk dialogue checks, it would of been more meaningful for the player to use their stats/perks to argue a case for the safe option.

It just serves the player no consequences (good or bad), it really makes the interaction feel meaningless.

She does this everytime you do a new experiment and adds nothing but a sense of petty sneers.

If the player had more than 4 options the dlc could of been a lot more, but since the dialogue system is literally 4 button options it leaves the player feel like they are on a set rail ride than actually making a difference.

If the consequences actually mattered you could of seen a potential vault experiment going wrong and lead to the player having to stop it from breaking out to the wasteland.

If they kept the dialogue checks the player could of argued Barstow into a corner rather her making off handed comments.

An example of this is during the soda experiment, the checks could of been a way to lower her mad scientist option to questionable to safe

Perception/town leader check - "I don't think anyone in this century has had an actual freshly made soda, they might not drink it if they can taste the compound"

Science/intelligence check - "people don't have the same diet before the nukes dropped, the compound could possibly kill the test subjects because of radiation exposure from food"

Charisma check - "If you can sell them on fresh tasty soda, with no strings attached they'll do anything. Nuka cola taught me that"

You just can't do that with the 4 option dialogue options, it hinders what can happen and limits the writing of anything that comes after from consequences of it all.

Giving players incentives to diversify builds and rewarding it more via dialogue options means players will just remember it more and want them to do more returning runs.

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u/Bec_son — 13 days ago

Haki being combat applications only hindered the story and locked characters out of actual development.

(Insert comment about "Loda already hindered the development of a character" comment here so i beat you to the punch line)

The reason why is that it dumbs down every fight to just Haki punches, if Haki was given more versatility (like hamon or golden ratio from jojo) it would of allowed for way more better themeing and growth.

If haki was instead tied to a characters investment and growth in a skill, it could of been so much more in actual application.

Robin using her skills in history giving her observation Haki and using it to learn an opponents history of injuries or the quality of their weaponry so she can exploit how it was made (hitting a blade at a certain spot because of the cooling process from when it was forged)

Franky being able to construct things out of his body on the fly by controlling the haki in him. Turning his rocket punch attack into a blade to pierce an enemy that was going to block.

Armament and observation should of never been the set in stone types but the categories. Observation is just more than eyes and yet its the only thing shown 90% of the time.

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u/Bec_son — 23 days ago

Instead tthe character growth is given to side characters and never the main cast.

Elbaff right now should be where Usopp shines the most, by having to finally confront his coward nature and understanding what it means to become a warrior of Elbaff

But instead of learning to stand up for whats right it was given to Loki with his backstory.

Sogeking and when Usopp takes the shot during Dressrosa unironically had more growth for him. If Usopp actually embraced Sogeking and started actually moved past his cowardice this arc wouldn't be so hard to deal with.

But no Oda wants usopp to be "haha funny scardy cat"...

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u/Bec_son — 1 month ago