
totally balanced how Druid has the fastest movement in blue maelstrom
Im sure having FOUR KILLS AND EASY ACCESS TO GOLD PILE IS PERFECTLY FINE

Im sure having FOUR KILLS AND EASY ACCESS TO GOLD PILE IS PERFECTLY FINE
Pretty sure Lyon puts Amir into a torture rack for using Wally trauma. Hes only the other person who fully knows what Hells Wally victims go through.
using wally to mock/hurt drifter, time travel rules be damned
Even if Lyon isn't dating Drifter, he'd personally go flog Amir with his Thurible.
I really hope we get Amir being vibe checked by the only other person who knows fully what its like being tortured by the Man in the Wall.
Corpus must do that job i say
tldr: banishing touch has a 50% chance to stun an undead enemy for 1 second. thats what pommel strike should do but to any (non-player) enemy and for 2 seconds. basically since its only GOOD for player enemies
edit to highlight its should work on NON-PLAYER enemies because reading is too hard for some of yall
there were SO many humanoid enemies with swords and shields in skyrim, yet compared to previous games there are hardly any unique (in combat) enemies. even ghosts in skyrim are so much weaker compared to oblivions.
Dragons do count but the amount of time they spend flying in circles trying to land they really aren't an enemy.
I went to the megaplex theater on tuesday this week and had a couple steal our seats??
Ive also had people yap throughout movies its absurd
Damn people.
Anytime I cook something on the griddle she has to hop on the bench to try and see whats cooking.
Utah Gov. Spencer Cox and U.S. Forest Service Chief Tom Schultz struck an $18.4 million deal to help Beaver and Piute counties recover from wildfire and flooding damage.
Cox and Schultz signed the agreement Thursday ahead of touring areas impacted by the over 97,000-acre Cottonwood Fire in Beaver County (including where flash flooding came in the wake of the fire, worsened by its burn scar) and the over 96,000-acre Widemouth 2 Fire near Kanosh in Millard County.
Any other fallout game if I pick up a weapon, use it, and hit, it will deal a satisfying amount of damage at even late game levels.
If I pick up a **damn laser mini gun** at late game levels I would only mosquito bite them.
If i use the combat shotgun in 3, my enemies become mist
If I use the combat shotgun in 4, I need to get a DoT legendary effect to even TICKLE a mid-game raider.
If I grab a level 20 smg in 76, I could use it to kill an enemy 5 levels above with a max of 2 gun perks
If I grab a magnum revolver in 4, I can hardly kill a mirelurk if I dont invest 5 levels into gun perks and mod it.
Putting at least 5 hours of scrounging, leveling, and weapon modding to make a point blank weapon feel tolerable at slightly midrange is not good game design.
before you say "oh its not tho you get to put anything in it"
let me do calculations
for 1 forma you need 1 morphic, 1 neurode, 1 neural sensor, 1 orokin cell. this takes 23 hours.
we need 4 for 1 omni, that will take around 92 hours, 4 morphics, 4 neurodes, 4 neural sensors, and 4 orokin cells.
now here comes the omni forma, you need 10 nitain extract and 1 argon crystal. Nitain extract is gotten from nightwave for 15x credits for 5. if you maxed out your pass, you need to level it TWO TIMES to get nitain extract for an entire omni forma. but if you want to get it ANYWHERE ELSE you must face the wrath of rng-jesus
To entirely use my 17 omni forma blueprints, i need to wait 1564 hours for regular forma not even counting the time omni takes to make, if I want to not spend platinum and save up forma, THAT IS ABSURD LEVELS OF WAITING.
the cost neeeeds to be shrunk down
Umbra forma COSTS LESS TIME AND EFFORT YET IS 5 TIMES AS RARE TO GET
It appears every 8 weeks but omni forma appears EVERYWHERE, its insane!
I am so glad i wont see constricted and energy exhaustion.
Heres hoping vampire Liminus and energy exhaustion are not allowed to go together.
before people go "oH ITS SUPPOSED TO BE HARD", they didn't have the shield removal modifier because it made normal warframe gameplay TOO hard.
this is for the people who WANT to do the selected warframes for research points, you know, the people who actually are playing it hard.
Its so condesending and rude that there are "kid listen to me" options when even our operator demands to be not called a kid by others.
So much of what she talks about is Operator/in the origin system present that having some chats be a conversation with the operator (after several kimchats dedicated to drifter) would be so much better
I swear if Tau comes with more drifter oriented dialogue about stuff that HAPPENED TO THE OPERATOR imma lose my mind (i refer to the Rell/Lyon convos. Drifter didnt even exist in that storyline but here they are lined up to only talk to them)
Before pablo goes nerfing hildryn with his recent post, the biggest issue isn't that shes the perfect answer, its that a majority of the modifiers nerf the other frames too harshly.
Lets take the ability modifiers for example, Abbreviated Abilities takes 50% of ability duration away from you but the issue is, its not calculated like how mods are done, but instead just a big flat 50%. So if you have a 12 second duration, its now 6 seconds.
This means if you have a frame like kullervo as one of your options, that instantly puts him in the "do not choose" because his main tool (wrathful advance) which already has a low duration, is instantly nerfed to oblivion.
Another personal hell modifier is Vampyric Liminus, these things are absolutely hell to deal with. They are fast, massive aoes, and do not DIE. So when these f*ckers get paired with Permanent Injury (taking health damage reduces max hp) it becomes a goddamn nightmare because of them instantly downing you.
So many of these modifiers just hinder you in ways that absolutely make hildryn queen of dealing with the bullshit.
The modifiers are too debilitating by having flat percentages or just straight up broken combos.
If you remember, I talked about the gear embargo and new changed modifier about archguns, its that situation but just harder to deal with because its frames being affected.
Proposal on fixing some of them, instead of having the percentage based debuffs (50% duration, 75% energy etc) have them act like warframe mod percentages, how like corrupted mods work instead of being flat number modifiers.
Thank you to the people who decided to keep fireworks to zero or at least super tiny ones.
Id honestly say 4th of july should be shifted towards parades and enjoying lakes/ponds/pools, its so nice.
Spears/rapiers - give me poking moves
*actual fist combat moves (technically they exist but skyrim dumbed it down too much)
Slings
Halberds
Throwing darts/knives
Flails
Melee magic staves
Any others we need?
I Ask because the attacks vanilla has is so bad, most of it also lacks variety for left handed weapons
These two are my main fuckin issue
Devil may cry has been waiting for a NEW GAME for over 7 years now, while we only get a badly written (good animation tho, I will give the animators that) show written by idiot who somehow got in a writers position and then Capcom makes 50 resident evil remakes (seriously, theyll make rezero remake before dmc 6 or ladies night)
Then theres LEGO, they actively crush and stomp out any fan attempts to make fan games (Bionicle: masks of power, luckily they just decided to make their own concept instead of using bionicle) but they *are still making ninjago shit*
I swear Bionicle could really go wild if they made a kids show that at least tries to talk to their audience like they know things.
so much fucking wasted potential in this world for art.
Crystal sickle
Apperance - blood red crystals warped into the crescent shape, handle etched in runes
Attack pattern - 4 combo attack, first two attacks are fast pulls, 3rd hit pommel hit, 4th hit large overhead swing with pointed tip.
Stats - 20 phys and 8 magic damage (+5% phys penetration)
Spiked lantern
Apperance - a round lantern with several sharp edges protruding outwards, front and back of lantern showing a simple angry face design.
Attack pattern - 3 combo attack, 1 and 2 attacks are horizontal sweeps before ending in a forward punching motion
Stats - 15 phys and 5 fire dot damage
Viking Axe
Apperance - half circled shaped axe head with a thin length but curved handle
Attack pattern - 4 combo attack, fast left and right strikes alternating direction.
Stats - 25 physical damage
Artifact idea - Magma flow
Base weapon - schmitar
Design - obsidian handle wrapped in fire boar hide, blade is made of constantly flowing lava. Special effect - on parry fling forwards a 5 fire damage projectile in the shape of an arc in front of you.
its like theres multiple edges embedded into it and whenever I try to create a new face it comes back to mess everything up again!