









I am unsure of whether it's possible to implement it accurately. I know there are resources out there, stat blocks made by creators to use for campaigns, and kudos! to them for their effort. For example, I was looking at ideas on reddit, and I loved u/pixelpwer42’s idea of Scarlett King being a patron, and one could have PCs/NPCs as its warlocks. But my issue with most other anomalies is that the moment you give the anomalies a stat block, they stop being anomalies and just become another monster. And how would one gauge if someone is looking at peanut directly or not? Or if someone glimpsed shy guy’s face? Would the DM have to remake the Hard to Kill reptile’s stat block every time it takes damage so that it gains resistance to that attack? How would spells interact with them? Would spells like command, hold person, or slow have any effect on 173 or 096?
Ironically, I think that memetic anomalies, which are the hardest to write lore about, might be better suited to adapt to a TTRPG mini-series. I really want to run a game involving these. I’d tell my players, “So yeah, go ahead and make your characters. The starting level for your PCs is lvl 20. You are under-levelled.”
I think having Starfish as the BBEG might be crazy fun if it succeeds and insanely difficult to pull off. It would be significantly more complicated to run than a false Hydra, but could borrow some mechanics from it. Imagine a campaign is running, and it seems to be a normal fantasy adventure campaign. The players keep running into the fifth church inspired cult led by a Great Old One Warlock**.** Sprinkle some clues here and there. Make them realise the thing they’re chasing haunts this space in ways they cannot perceive. And if one PC gets close enough to understanding what’s going on, I’d say, “Your mind starts to piece together the clues; The symbols. The cult. The disappearances.
It doesn’t make sense that your guild, which is supposedly one of the most prominent in the entire land, only has 8 members; it can’t be. Were they more? Where are they now? Why can’t you remember them?
Whatever is the cause, you can't see it, can't hear it, can't get a bead on it through any sense you were born with.
It feels as if the answer is just out of reach. As you exert yourself, things start to fall into place. The answer you’ve been searching for becomes clearer, so tantalisingly close..…. just one final push….. you’ve finally got it.
And in understanding there is no triumph, you realize something terrible: as you stare into the abyss, you realize something that shouldn’t be is staring back at you.” pause, “Please make a new character.” Another pause, “Your player character no longer exists. Their old syndicate/guild (if they had one) no longer exists. Their closest friends, family and even the God they worshipped cease to be, as if they have been plucked from the fabric of the world itself. As far as reality is concerned, they were never here.”
I know it is toooo much, but the idea was fun in my head when I was trying to cook up random things.
He are the games for this week, June 22-28.
Our current campaigns
A Lotus in the Ashes (ALITA): Our longest running exploration campaign by Vaibhav, 5 sessions left.
The Hollow Ascension (THA): Aaryan's consequences-driven campaign, finale this week.
Veil of Shadows (VoS): Arvind's secret society campaign, mid-campaign but accepting new players.
The Shattered Crown: Adil's rebellion campaign, perfect for beginners.
The Skywardens: Vaibhav's politics campaign at Level 11, advanced players only.
The Absolution of Adwitwald:Vaibhav's online campaign, perfect for beginners.
This week's slate
Online
Adwitwald: Tuesday 7pm (Session 1!), Friday 7pm (Session 2)
VoS: Wednesday 7pm, Thursday 7pm
In-person
Skywardens: Thursday 6pm (Session 3)
Shattered Crown: Thursday 6pm
THA: Friday 6pm, Sunday 12pm (Finale!)
VoS: Friday 6pm, Saturday 12pm
ALITA: Saturday 12pm (Session 46)
Hey all! I've recently kicked off my very first - and beginner friendly! - DnD Westmarches Campaign, called The Shattered Crown! I run IRL sessions at The Meeple Syrup Cafe, Indiranagar (also Black Ink Society HQ for the foreseeable future lol). If you want to join in, please comment or drop me a DM! As long as your imagination is unhindered, your (lack of) experience will be no bar😁
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Campaign Brief:
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The Shattered Crown - A West Marches Campaign
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Oldcrown was once the heart of a great kingdom. Now it is merely a city with a crown, its king clinging to legitimacy while a resistance sharpens its blades in the hills and forests beyond the walls.
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You are a part of that resistance - or at least, you've thrown your lot in with it. The old maps are useless. The earth itself is shifting, valleys appearing where roads once ran, rivers finding new beds overnight. Something is moving beneath the world, and whatever it is, it is changing the land faster than anyone can chart it.
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Your mission is deceptively simple: explore the unmapped wilds, forge alliances with neighbouring powers, and build the resistance into something that can challenge a Dynasty. But the deeper you push into the wilderness, the stranger the signs become - heat rising from the earth, villages abandoned mid-meal, ancient stones cracked open from below as if something was looking for them.
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The king has powerful new friends. The resistance has idealists and swords. And somewhere in the dark, an older faction is playing a game that started a thousand years before any of this began.
The crown is Shattered. The map is wrong . The ground is not to be trusted .
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Who - or what - is actually winning?
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Comment or drop into my DMs to get added to the WhatsApp group
A Tiefling cleric, grasped by the hands of Nyx since birth, found that nightmares of loss and tragedy pushed him to seek haven in the clergy. On one fateful night, Nyx finally spoke to him. Her words became the singular focus of his waking moments. A riddle he was compelled to solve. Seeking this, he joined the Viridian Sanctum so that he may explore the lands at will. Perhaps the answer he sought were out there…somewhere.
Made using Wonderdraft.
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Adwitwald is a cursed town that has been lost in the mists for centuries. The nearby kingdoms didn't know about it until 623CT. But the criminal underbelly knew about them - about 300 years ago, a pirate known as Ma Barker established Barker Town nearby, a perfect haven safe from the law.
I've used Adwitwald as a town in D&D games for over 5 years now, but until recently I was working off the terrible first map I'd made long ago.
A new campaign around the curse of Adwitwald is starting up soon with some online players, so I spent yesterday redrawing a map, and I'm really happy with how it came out! What do you think?
The previous version was technically 'inaccurate' according to the comments, so I've updated it. Thank you for your attention to the matter.
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