



I was 9 months working on new editor for my software ray-traced game (using own engine), just to improve its visuals. Here are some first before/after. Any feedback welcome.
My game is done gameplay-wise, however what was mostly criticized on it is that it looked like tech demo. I agree that game being software ray-traced was seriously punching below its visual potential, however my old editor was very simple and clunky to edit levels visuals comfortably.
I was working at nights on new editor, which would allow me to improve existing levels visually. I have finally new editor in usable state. These are just first 2 very simple introductory levels from the game, which I quickly improved with new editor.
Do you consider new visuals still being "tech demo" look or it already clicks "it's usable game art" feeling in you?
Please note, game is not using any HW acceleration. Every pixel is computed in C++ through costly ray-tracing. That's why it's not "full HD" nor "4K" and that's why it's low-poly, low-res. I try to balance that deficit with everything ray-tracing is offering for free (lights, shadows, reflections, etc..).
My game Steam page:
There're another screenshots there (still from old editor version).