
u/Depressed_Weirdo_

Moment before disaster
Bet you can't see the problem here.
What classes would you like to see added to the game?
I’d like to see something like a Sister Novitiate Hospitaller as a dedicated support class. They are weaker than a full Sister of Battle, that would help to keep the balance intact and avoid odd situations like a support out-tanking an Ogryn. It would still fit the setting without breaking the power scale or overall coherence. That said, it’s probably unlikely to happen due to lore constraints. Still, it’s a funny idea to think about. Lol
Anyone is randomly getting asked to log?
I check my notifications tab and a pop-up appeared saying, "To start, etc., etc.".
What's your most epic moment protecting a random hatchling?
Weird-looking herb pack
I found these weird-looking cows, so I decided to join them.
EO state
I genuinely think Eotriceratops deserves another TLC, because right now its gameplay identity feels outdated compared to other apex herbivores, especially Barsboldia.
This is not about Eo being weak or unusable. In the right hands, it can still be dangerous. The issue is that the dinosaur no longer feels like it has evolved alongside the rest of the roster, especially when compared to apexes and recently updated herbivores that received more modern mechanics and combat depth.
One of the biggest problems is how limited the kit feels overall. Eo has a surprisingly small amount of meaningful abilities and customization compared to other apexes. Many dinos now have access to multiple playstyles, defensive mechanics, utility options, or abilities that allow them to adapt depending on the situation.
EO still feels extremely barebones by comparison. It lacks unique passive mechanics, not counting the head damage mitigation for reasons I will mention later, meaningful stance variety, and very little of its gameplay goes beyond “face forward and attack.” Even its stamina feels disproportionately restrictive considering how dependent the dino is on positioning and commitment during fights.
Another frustrating issue is the hitbox interaction against large apex predators like Rex or Titan. There are situations where their attacks effectively connect through Eo’s face, or even the side of its face, and still register as body hits because their heads push deep enough into the model to partially bypass the intended frontal damage mitigation.
As a result, the dinosaur that is specifically designed around frontal defense can sometimes lose value from that role due to awkward collision and hit detection behavior.
That problem becomes even more noticeable because Eo lacks reliable tools to compensate elsewhere. It has poor flexibility once pressured, limited recovery options, and very little room for error against coordinated opponents or experienced players who understand how to exploit its turning and stamina.
What makes this stand out even more is comparing it to Barsboldia.
Barsboldia feels significantly more modern in terms of design philosophy. It has survivability tools, recovery mechanics, stronger combat flow, utility, flexibility in engagements, and abilities that make the dinosaur feel mechanically complete. It can pressure space while also adapting during fights instead of relying entirely on raw damage output.
Meanwhile, Eotriceratops actually lost mechanics during its TLC. One of the strangest decisions was removing its AoE attack, which at least helped discourage constant tailriding and gave Eo some form of space control outside of pure frontal engagement.
Since then, dealing with opponents behind you has often felt unnecessarily frustrating, especially for a creature that already struggles with stamina and turning limitations.
The result is that Barsboldia often feels more survivable, more versatile, and honestly more refined than Eotriceratops despite Eo supposedly being one of the defining apex herbivores in the game.
I do not think Eo needs massive damage buffs. It already hits hard enough. What it needs is modernization. It needs mechanics that reinforce its role and make it feel complete again.
Better defensive interactions, improved stationary turning, stronger anti-tailride options, more meaningful ability variety, passive defensive traits, or mechanics tied to holding ground and absorbing pressure would all help restore the identity that Eotriceratops is supposed to have.
Because right now, the dino often feels less like a heavily armored apex herbivore and more like an older design trying to survive in a roster that has already moved on mechanically.
Weird encounter
I found this funny-looking dog guarding a Tarot card. Is this some kind of exotic event?
Bars stamina is wild
Bro followed me for almost 15 minutes, sprinting and dashing the whole time, then the second I actually got annoyed and defended myself, he ran away SWIMMING like nothing happenen, how many stamina bars...Bars have? 😩
What is the point of trophies now?
I noticed a huge nerf on the growing reward. I think 200 marks don't make fighting an adult dino worth it.