Flax Engine - Is it worth it?

Hello,

I've been thinking for a long time about the engine to choose.

I've tried Unity, made a fairly complex game, but the iteration speed was horrendous (10s recompile for every script change) - and so I don't want to continue there, knowing I will spend most of my time waiting for the Editor to refresh.

So, I looked into Godot. I prefer to write my code in C++, and I found out that Godot's C++ support is quite limited (you have to use a roundabout approach with GDExtention, with a ton of boilerplate) + the 3D experience is not as good in Godot. From what I've seen, the C++ development speed is not the fastest either, and there seems to be no intention of improving the baseline performance of the engine (lack of SIMD, inefficient binding layer) - it appears to be going for ease of use, rather than efficiency.

I looked into Unreal, but the engine is far too heavy for my PC and I prefer to have more low-level access than using premade modules that Unreal provides.

So, I've been looking for other projects, and one seems very interesting to me - Flax Engine. It provides good scripting API for C++ with hotreload. The 3D performance and visuals are great. The general development experience is similar to Unity, but the iteration speed is much higher. So far, it seems to click. I'm only worried that there's no guarantee it will be developed further in the future, that being said the feature set is quite impressive.

Do you have any experience with Flax engine yourself? Would you (not) recommend it? Is there any other engine you'd recommend?

My conditions are essentially:
- C++ "scripting" with high iteration speed
- Very good 3D performance (visuals are not too necessary - I am at graphics fidelity of HL2/Fear)
- Customizable workflow (tools), and a good baseline Editor (I really like the Source Engine's I/O system)

Thank you for your insights!

reddit.com
u/DesperateGame — 1 day ago

Is Unreal Engine good fit for immersive sim (think Deus Ex/Thief)?

Hello,

for a long time, I've been considering what engine I should learn in order to develop my next game - one of the Immersive Sim genre.

I essentially have three conditions:
- Very good baseline 3D performance
- Modularity when it comes to developing emergent systems (e.g. ECS for gameplay interactions)
- Relatively fast iteration speed

I've tried Unity, but it didn't meet the conditions 2 and 3 (C# doesn't have a very good support for generic programming + I hated the ~10s recompilation time for any script change).

I'm considering Godot, but from what I've seen the performance is not ideal, especially for 3D.

Now I'm thinking about Unreal. I'm most worried about condition 3; I have only 16GB RAM with i7 8700, and I am worried I might not be able to run the engine fast enough.
I don't intend to have hyper-realistic graphics, I'm content with HL2 era graphics with the lighting being prebaked.

Would you recommend Unreal Engine for me? Thanks!

reddit.com
u/DesperateGame — 2 days ago
▲ 0 r/bevy

3D Game to convince me to use Bevy

Hi,

I like the idea of Bevy. I like the idea of ECS. Convince me - why should I use Bevy?

I'd like to make a 3D game, an immersive sim. ECS is great for that.

So, convince me - give me an example of a Bevy game that proves it can handle such a project and I'll be sold.

Thanks!

reddit.com
u/DesperateGame — 3 days ago

Windows 11 Blocking Behringer FCA1616 driver

Hello,

Has anyone found a way to stop Windows 11 from blocking the FCA1616 driver?

Thanks!

reddit.com
u/DesperateGame — 3 days ago
▲ 20 r/gamedev

Game Development Stack - What free tools do you recommend?

Greetings!

I'm writing this post for one singular reason - I am a control freak and I've always felt like I am missing the big picture by not learning all aspects of game development.

Most of my experience revolves around coding, level-design and a bit of audio creation. That in itself is sufficient enough to work on fair share of games, while supplimenting the rest (e.g. sound effects, textures,...) from CC0 sources.

However, I've always felt like I am missing something by not attempting to delve deeper into the areas I don't strictly specialize in. Perhaps I might speed up my creation process or find joy in professions I've never tried before. For instance, I've recently tried recording my own audio, and immediately gained insight into whole process of what makes a good sound for a game, which in turn helped me identify higher-quality CC0 sounds.

So, to get to point of this post: I want to identify the current SOTA tooling for most aspects of gamedev, so I may try it and learn. I will share what I am using now as well. I'd love to hear your recommendations for improving my workflow or trying software that will make my life much easier. One condition is that the tools have to be free and ideally open-source (or with a permissive licence, without any fees).

My current stack is described below, I use '???' for areas, where I want to learn about your recommendations for the software.

Area Software/Tools
Programming VSCode
Level-Design Source 2 Hammer, TrenchBroom, Blender
Music Creation Reaper (Vital + Surge XT), VCV Rack, Strudel, ???
Sound Effect Creation ???
Voice Editing/Post-Processing ???
Model Creation Blender, Source 2 Hammer, ???
Texture Creation ???
Material Creation ???
File Organization/Mindmaps/Storyboards ???
Animation Creation ???
Particles/Visual Effects ???

I'm very thankful for any suggestions. Have a nice day!

reddit.com
u/DesperateGame — 5 days ago

Game Development Stack - What free tools do you recommend?

Greetings!

I'm writing this post for one singular reason - I am a control freak and I've always felt like I am missing the big picture by not learning all aspects of game development.

Most of my experience revolves around coding, level-design and a bit of audio creation. That in itself is sufficient enough to work on fair share of games, while supplimenting the rest (e.g. sound effects, textures,...) from CC0 sources.

However, I've always felt like I am missing something by not attempting to delve deeper into the areas I don't strictly specialize in. Perhaps I might speed up my creation process or find joy in professions I've never tried before. For instance, I've recently tried recording my own audio, and immediately gained insight into whole process of what makes a good sound for a game, which in turn helped me identify higher-quality CC0 sounds.

So, to get to point of this post: I want to identify the current SOTA tooling for most aspects of gamedev, so I may try it and learn. I will share what I am using now as well. I'd love to hear your recommendations for improving my workflow or trying software that will make my life much easier. One condition is that the tools have to be free and ideally open-source (or with a permissive licence, without any fees).

My current stack is described below, I use '???' for areas, where I want to learn about your recommendations for the software.

Area Software/Tools
Programming VSCode
Level-Design Source 2 Hammer, TrenchBroom, Blender
Music Creation Reaper (Vital + Surge XT), VCV Rack, Strudel, ???
Sound Effect Creation ???
Voice Editing/Post-Processing ???
Model Creation Blender, Source 2 Hammer, ???
Texture Creation ???
Material Creation ???
File Organization/Mindmaps/Storyboards ???
Animation Creation ???
Particles/Visual Effects ???

I'm very thankful for any suggestions. Have a nice day!

reddit.com
u/DesperateGame — 5 days ago
▲ 1 r/godot

Best recent tutorial for 3D in Godot (4.7)

Hello, I've been wondering - are there any recent good video tutorials about making 3D games in Godot specifically?

I want to get myself acquainted with the engine first through a video, after which I plan to read through the docs.

Would you recommend me any high quality RECENT tutorials?
Thanks!

reddit.com
u/DesperateGame — 15 days ago

Best local LLM for English story summarization

Hello,

which local LLM is currently the best at story summarization? The stories can be multiple pages long and are in English.
Thanks!

reddit.com
u/DesperateGame — 16 days ago

Brain fog, watering eye and numbness and blocked airways on one side of face

Hello,

I'm 20yo male, regular weight, without any history of medical problems or medication, I don't drink/smoke.

For the last month, I've been experiencing the following symptoms:

  • Congestion in the right nostril (roughly where the nose bone, NOT cartilage, begins) - dry, without any visible mucus/dripping; though when I blow my nose, I can 'smell' something bad for a few moments through that nostril
  • Occasional numbness of the face/cheek/mouth corner on the right side when the pressure in the nose gets high
  • Pressure behind the right eye, which recently caused it to water on its own (which makes it hard to see; however I have no other vision changes like double/blurry vision). The eyelid can be moving on its own (like having a tic)
  • Pressure roughly around the spot where the ear tube connects to the jaw (behind the jawbone). My right eardrum also seems to pop (e.g. when using salt water spray) or when moving my jaw
  • Constant minor pressure and pain around the temple
  • Recently, I've had a feeling of pain in the joints/weakness and a mild feeling of 'fever', however, nothing major
  • When the temple artery pain first started (suddenly one day), I have since then had potential cognitive symptoms - trouble remembering some words (as if having to 'relearn' them), more trouble with reading and understanding text quickly, slightly slurred speech, feeling less focused than normal

Other details I noticed:

  • When the pressure in the nostril gets stronger, the other symptoms get worse
  • I noticed that tilting my head to the left (putting my ear to the shoulder) helps with the pressure and almost immediately improves the symptoms; while turning it to the right causes the blockage and pressure to build up
  • I never noticed any unusual mucus. I find it hard to blow anything from the right nostril (though I feel as if something is flapping inside), although I can occasionally get a bit of mucus out if I blow it in a particular way. However, I sometimes feel as if something "falls out" to the back of my throat (I'm not sure if that's really the case, though)
  • In the past, I had similar symptoms of pressure in the nostril and head every few weeks/months; however it usually fixed itself in a few days when I didn't irritate the nostril much. Now combined with the eye and face numbness and possible cognitive problems, it's much more debilitating.
  • I use salt water spray, however, it doesn't seem to help much. Though I find that I usually feel better after hot showers, I'm not too certain it really is the case

I am wondering whether there could be a nasal polyp in my right nostril causing blockage and inflammation. I am seeing an ENT soon to clear it up.

Are these symptoms that are expected from Sinusitis inflammation? Is there anything I could do to treat it or help me narrow down the cause? Do you need me to provide more information?

I've been taking ibuprofen daily, which seems to help alleviate the symptoms (the pain, mainly), but not fully solve them.

reddit.com
u/DesperateGame — 16 days ago

x86 - Does OF (Overflow Flag) indicate the sign bit is flipped?

Hello,

I've been wondering - can the OF be used to determine if the sign bit is flipped? It cannot undo the operation, but it'd make it more understandable for me if doing: `OF xor SF` could be use to get the correct sign after the operation.

reddit.com
u/DesperateGame — 22 days ago
▲ 0 r/SourceEngine+1 crossposts

Why did Garry remove the best games on S&Box, like Gr&nd Prix or TF2S2?

In the beta of S&Box, the team Eagle One created some of the best games, like Gr&nd Prix and TF2S2, on S&Box, however Garry Newman later removed them from the platform for breaking TOS but it was never explained.

Why haven't they returned? Why were they really removed?

reddit.com
u/DesperateGame — 27 days ago

Linux Ubuntu Guest - Audio lagging, crackling

Hello,

I'm running an Ubuntu 22.04 Guest on my Windows 10. The virtual machine itself works well, however when audio is being played, there are "periodical" audio stutters/crackling or the audio outright not playing for half-a-second before resuming again.

What could cause this? I tried using different Audio Controllers (currently using ICH AC97) and Host Audio Driver, however the audio was either worse or it didn't work at all.

What could be causing this and how can I try to improve it?

It seems to be better when using the Guest Additions, however I am worried that it will expose my computer more.

Thanks for any help!

EDIT:
Two things lead to a massive improvement:

- Using 3D acceleration

- Using Intel HD Audio, BUT I had to limit the system RAM to 2gb, otherwise no audio would play.

reddit.com
u/DesperateGame — 1 month ago

How dense would the medium (atmosphere) need to be for sound to travel faster than light?

I'm playing around with a sci-fi concept, where sound would be used as the main method of communication as opposed to light (any spectrum)/electricity to talk over longer distances. It is a case of "rule of cool", but I genuinely wonder if there are any situations where sound would be the best method compared to other alternatives.

So the question is: Under what conditions would it be preferable to utilize sound, from physics perspective?

reddit.com
u/DesperateGame — 1 month ago

ELI5: What do torrents use to ensure integrity?

How do torrents ensure that when you download it from a random person in the internet, the original file won't be tampered with?

An extreme example is where there's only one last seeder, and noone else to download from. How can I be sure the file I download isn't changed compared to the "original"?

reddit.com
u/DesperateGame — 1 month ago

What is Valve's view on S&Box as Source 2 SDK?

Obviously, in the past they shut down/disallowed projects that directly threatened their marketing or existing games. Example being many of the TF2 total conversions or failed games like Hunt Down the Freeman.

Judging by S&Box being a massive disaster that promotes itself as the Source 2 engine, isn't it likely that Valve will sooner or later shut it down or not support it anymore (e.g. the promised game exporting)? They definitely lost trust in Garry after the NFT unoptimised rugpull that S&Box ended up being.

Will the failure of S&Box bring Valve to release their own version of the Source 2 SDK, as Garry failed to deliver on it?

reddit.com
u/DesperateGame — 2 months ago

Where to watch Kaiji or Agaki now that Crunchyroll delisted it?

Hi,

I'd love to watch these shows, but unfortunately Crunchyroll delisted them without further notice. Any place where it is still watchable?

reddit.com
u/DesperateGame — 2 months ago

S&Box didn't just release

S&Box released 6 years ago. S&Box had games. S&Box had better performance.

The current state isn't "it's a completely new release, give it time". It is the result of 6 years of work of the people at Facepunch. It is not getting better anytime soon. It is not getting better in the next few years. It will likely never get better than whatever Valve are working on in the time S&Box continues to turn optimised functional systems into half-baked alternatives that end up being worse than the original systems they sought to replace.

In other words, S&Box is a disaster that will keep on giving (or rather, taking). Only a full restart of development could save it, as the tools would be based on the real Source 2, not this discount mess that Garry came up with.

This clearly proves that Valve carried Garry's Mod and Unity carried Rust. Facepunch developers are truly incompetent, and you should not waste time on their engine, as your work will likely not be compatible with the next version of S&Box in few months anyways.

Never forget what Garry did to Facepunch forums.

reddit.com
u/DesperateGame — 2 months ago