u/DesperateGame

What is Valve's view on S&Box as Source 2 SDK?

Obviously, in the past they shut down/disallowed projects that directly threatened their marketing or existing games. Example being many of the TF2 total conversions or failed games like Hunt Down the Freeman.

Judging by S&Box being a massive disaster that promotes itself as the Source 2 engine, isn't it likely that Valve will sooner or later shut it down or not support it anymore (e.g. the promised game exporting)? They definitely lost trust in Garry after the NFT unoptimised rugpull that S&Box ended up being.

Will the failure of S&Box bring Valve to release their own version of the Source 2 SDK, as Garry failed to deliver on it?

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u/DesperateGame — 2 days ago

Where to watch Kaiji or Agaki now that Crunchyroll delisted it?

Hi,

I'd love to watch these shows, but unfortunately Crunchyroll delisted them without further notice. Any place where it is still watchable?

reddit.com
u/DesperateGame — 2 days ago

S&Box didn't just release

S&Box released 6 years ago. S&Box had games. S&Box had better performance.

The current state isn't "it's a completely new release, give it time". It is the result of 6 years of work of the people at Facepunch. It is not getting better anytime soon. It is not getting better in the next few years. It will likely never get better than whatever Valve are working on in the time S&Box continues to turn optimised functional systems into half-baked alternatives that end up being worse than the original systems they sought to replace.

In other words, S&Box is a disaster that will keep on giving (or rather, taking). Only a full restart of development could save it, as the tools would be based on the real Source 2, not this discount mess that Garry came up with.

This clearly proves that Valve carried Garry's Mod and Unity carried Rust. Facepunch developers are truly incompetent, and you should not waste time on their engine, as your work will likely not be compatible with the next version of S&Box in few months anyways.

Never forget what Garry did to Facepunch forums.

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u/DesperateGame — 2 days ago

Few requirements/preferences:

  • I'm not fond of C# or Python or Visual coding, I like the generic programming features of C++ which I have most experience with
  • I like to quickly iterate over the game's content - hotreloading or at least fast compiles are a must
  • The physics engine must be robust and reliable (I am fond of Source)
  • There must be easy support for custom shader creation
  • It should be easy to import assets externally (especially .fbx for models/geomery)
  • I do not plan to buy any third-party assets, at most an open-source library
  • The base editor experience should be good enough, and possibly extensible if needed
  • The 3D performance should be ideally very good; I don't aim for photorealism when it comes to lighting or shadows, but I like do like the occasional advanced effect (e.g. reflections or particle effects in the style of F.E.A.R) included in the game
  • The engine must be lightweight and fast to use, I don't want to waste half my development time waiting for content to load; but of course the runtime performance of the final game shouldn't be affected
  • If possible, something in the style of ECS paradigm would be nice (not necessarily pure), as I like how it keeps the systems decoupled and I have features that require to iterate over many entities each frame, which ECS could help with

I have tried Unity in the past, but it never clicked with me. I found the editor to be incredibly cumbersome and limiting in what I can create compared to engines like Source. Similarly, I hated how the development iteration was slow, due to constant domain reloads. I like the ECS support, but I find that the iteration speed of making a game in it is too limiting.

So far, Godot has been most promising to me - is there anything that I should know that could limit me in the long run?

How do other engines fare?

Thanks for your suggestions!

reddit.com
u/DesperateGame — 21 days ago

S&Box has the unfortunate reputation of being incredibly hostile towards developers re-using assets from Garry's Mod.

Has the stance changed, or does Garry reserve the right to remove any addons that he deems "unworthy" because of porting?

reddit.com
u/DesperateGame — 25 days ago