
OMG MY GAME IS ON STEAM FINALLY!!!
WOWOWOOWOWOWOOWOWWWWWWWWWWWWWWWW
its been SOOOOOO LONGGGGGG and FINALLY i'm here... and i'm just beginning. Wow, what a WILD JOURNEY! Godot and many other programs have helped me excell in a stupidly short ammount of time. 1.5 years ago I knew ZERO things about coding, meshes, texturing, games, the fact that you have to tell the computer to do every little tiny thing.
I have a wild, wild youtube series covering the development of this game coming, because this is literally just the beginning. I've spent about a year, handling the modularity of the game to make way for my intense asset generation. I literally just made 42 unique base stat items, all something special, all unique 3dmesh/2dclip art. I FRIGGEN LOVE physical menus!!!
Anyway, heres my game. its been a long journey, check out the steam page!
https://store.steampowered.com/app/4907380/TAKEDOWN_16/
Im basically making risk of rain on wheels
And also yes - my marketing material REALLY sucks, I spent 2 days on it and I just suck at that stuff. gonna have to pay someone to do that stuff lol.
WISHING THE GODOT COMMUNITY ALL THE BEST AND NEVER GIVE UP YOUR DREAMS!!!!!
BEST!!!
NMM STUDIOS!