Image 1 — Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙
Image 2 — Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙
Image 3 — Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙
Image 4 — Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙
Image 5 — Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙
Image 6 — Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙
Image 7 — Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙
Image 8 — Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙

Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙

After years of working on Eldritch Rivalry seeing it finally hit the tables at a real convention was pretty special..

Huge thanks to everyone who played a game or simply took an interest in the project.

A small but important milestone for this little game

u/Eldritch_Rivalry — 21 hours ago

My first Play Bologna with Eldritch Rivalry! 🐙

After years of working on this game it was pretty special to finally bring it to a real convention and watch people sit down and play it.

Thanks to everyone who stopped by, played a game, gave me feedback, or simply showed some curiosity about Eldritch Rivalry,definitely a milestone for this my little project

u/Eldritch_Rivalry — 21 hours ago

Quick Tabletop Simulator questions (card draw and object layering)

Hey everyone!

I’ve got a couple of Tabletop Simulator questions and could use some help

_Is there a way to draw a card from a deck without revealing it? I need to place it face-down on the board so that no player can see it at any point.

_Also, how can I place a card under another object? For example, I need to put a card into a tile that’s already occupied by a player token, so it should go underneath it instead of on top.

I thought the "U" key would do it, but it doesn’t seem to work,could it be because the token isn’t mine, so I can’t interact with it?

Thanks a lot in advance for any help!

u/Eldritch_Rivalry — 2 days ago

[Unpaid Playtest] Eldritch Rivalry – Competitive Lovecraftian board game

Hey everyone!

I'm looking for some people to playtest my board game Eldritch Rivalry

It's a 1-4 player competitive strategy game with a Lovecraftian theme, you're leading a cult and trying to outplay the others.

Games take around 60-90 minutes.

I've already done quite a lot of playtesting, but I'd love to get some new players to try it and give me some honest feedback.

Don't worry about being harsh, if something sucks, I want to know.

MOD ON STEAM | TABLETOP SIMULATOR

It's free to play on Tabletop Simulator and I'd love to get the feedback on the game's BGG page so I can keep everything in one place.

If you're interested, let me know and I'll send you the link!

u/Eldritch_Rivalry — 3 days ago

Why does Munchkin get so much hate?

I know Munchkin gets a lot of hate here, but I’ve never really understood why.

I grew up playing it and I still really enjoy it, so I recently dug out my old collection and realized just how many expansions I have 😂

I know it’s chaotic,random and can be pretty mean, but with the right group I think it’s a lot of fun.

So what am I missing? What do you guys actually dislike about Munchkin?

u/Eldritch_Rivalry — 3 days ago

Eldritch Rivalry - Lovecraft-Inspired board game | Steam Workshop

Hey everyone!

I've been working on Eldritch Rivalry for quite some time now. It's a competitive card/engine-building game for 1–4 players, with a lot of player interaction, card combos and resource management.

The game is now fully playable and I'm currently testing it with new players, both with the physical prototype and on Tabletop Simulator.

I'm putting it out here because I'd really like to see what other board gamers think about it and if anyone is curious, it's available on TTS and I'm happy to teach the game myself.

BoardGameGeek: https://boardgamegeek.com/boardgame/448205/eldritch-rivalry

MOD IN STEAM ENGLISH: https://steamcommunity.com/sharedfiles/filedetails/?id=3723609858

If it looks interesting let me know!

u/Eldritch_Rivalry — 3 days ago

New to Reddit, where are all the board game people? 😂

Hey everyone, I’m new to Reddit and I’m really into board games.

Anyone here for some advice on Reddit?

reddit.com
u/Eldritch_Rivalry — 5 days ago

I’ve been developing a Lovecraft-inspired competitive board game. You can play it on TTS

Hey everyone! 👋

For the past couple of years, I’ve been working on Eldritch Rivalry, a competitive card/engine-building board game where 1–4 players lead rival cults trying to gain influence, build their engine and ultimately outplay each other.

The game is now fully playable, and I’m at the stage where I’m trying to get it in front of as many different players as possible and keep improving it through playtesting.

What kind of game is it?

  • 1–4 players
  • Around 20–30 minutes per player
  • Card-driven engine building
  • Resource management
  • Direct player interaction
  • Combos and synergies
  • Lovecraft-inspired setting
  • Designed to be competitive rather than cooperative

I've also made the game available on Tabletop Simulator, including an English version.

If anyone here is curious and would like to actually try it, I’m happy to run a guided session and teach the game myself. No need to read the rulebook beforehand.

If the concept sounds interesting, I'd love to hear what you think, and if you want to give it a try, just let me know!

u/Eldritch_Rivalry — 5 days ago

I’m here to play an RPG, not read 20 hours of dialogue

Maybe it's just me, but I've reached a point where I genuinely struggle with how much dialogue, backstory and side content modern RPGs throw at you.

I've just been playing Octopath Traveler 0, and I'm getting close to the end of the main story with around 100 hours of gameplay. I honestly wouldn't be surprised if at least 20 of those hours have been cutscenes and dialogue.

And I get it. You're supposed to care about the characters. You're supposed to know their stories and become attached to them.

But there are 36 recruitable characters in this game. You can have 7 of them in your party at the same time, 8 if you include the main character. So every time I recruit someone new, instead of being excited, part of me is thinking: "Oh god, now I have to spend another 15 minutes listening to this character's backstory before I can even figure out whether they're worth replacing someone in my party." 😂

And the problem isn't even just the amount of dialogue. A lot of the time I find the writing itself incredibly shallow.

I'm talking about RPGs in general here, not just Octopath Traveler. Persona, Dragon Quest, Trials of Mana and so many other fantasy/JRPGs seem to have this tendency towards incredibly predictable dialogue, endless exposition, characters explaining things that are already obvious, and stories that sometimes feel almost childish despite the amount of time they spend trying to establish emotional depth.

And I have to admit, I seem to have a particular talent for absolutely hating the stereotypical "princess" characters in these games. You know the type: endlessly kind, morally perfect, painfully naive, constantly worried about everyone else, and always ready with some speech about friendship, hope and doing the right thing.

They're often written as the emotional heart of the story, but to me they can feel incredibly artificial and sanctimonious. Which is probably why I keep getting annoyed every time one of these characters shows up. 😂

And I want to make something clear: I actually love good RPG stories.

I absolutely loved Baldur's Gate 3. I've put around 300 hours into it across three different runs, and I never felt like the story was getting in the way of the game. I also absolutely devoured Expedition 33. I wanted to see what happened next.

So I don't think my problem is simply "I don't like dialogue" or "I don't care about story."

It's more about how the story is delivered.

A slightly silly example, but I think Monster Hunter actually gets this balance really well.

Monster Hunter has a story. It has characters, quests, explanations, cutscenes and all the usual stuff. But most of the time it keeps things short and digestible. The dialogue gets to the point, you get some funny monster/Felyne noises, a little dance, and then you're off again to swing a giant sword at a monster that's ten meters tall.

And honestly? I think that's a great compromise.

The game gives you enough context to understand what's happening and enough personality to make the world feel alive, but it doesn't constantly demand your attention with another 10-minute conversation.

That's what I would like from more RPGs.

Give me the good writing. Give me memorable characters. Give me a compelling story.

But please don't make me sit through endless conversations explaining every character's childhood, emotional state, motivations and moral philosophy before I'm allowed to go back to actually playing the game.

Maybe I'm just getting old 😂 but these dialogue sections have genuinely become one of the biggest obstacles to me enjoying RPGs.

I'm curious if anyone else feels the same way, or if I'm completely alone on this.

u/Eldritch_Rivalry — 5 days ago
▲ 0 r/Gamer

I’m here to play an RPG, not read 20 hours of dialogue

Maybe it's just me, but I've reached a point where I genuinely struggle with how much dialogue, backstory and side content modern RPGs throw at you.

I've just been playing Octopath Traveler 0, and I'm getting close to the end of the main story with around 100 hours of gameplay. I honestly wouldn't be surprised if at least 20 of those hours have been cutscenes and dialogue.

And I get it. You're supposed to care about the characters. You're supposed to know their stories and become attached to them.

But there are 36 recruitable characters in this game. You can have 7 of them in your party at the same time, 8 if you include the main character. So every time I recruit someone new, instead of being excited, part of me is thinking: "Oh god, now I have to spend another 15 minutes listening to this character's backstory before I can even figure out whether they're worth replacing someone in my party." 😂

And the problem isn't even just the amount of dialogue. A lot of the time I find the writing itself incredibly shallow.

I'm talking about RPGs in general here, not just Octopath Traveler. Persona, Dragon Quest, Trials of Mana and so many other fantasy/JRPGs seem to have this tendency towards incredibly predictable dialogue, endless exposition, characters explaining things that are already obvious, and stories that sometimes feel almost childish despite the amount of time they spend trying to establish emotional depth.

And I have to admit, I seem to have a particular talent for absolutely hating the stereotypical "princess" characters in these games. You know the type: endlessly kind, morally perfect, painfully naive, constantly worried about everyone else, and always ready with some speech about friendship, hope and doing the right thing.

They're often written as the emotional heart of the story, but to me they can feel incredibly artificial and sanctimonious. Which is probably why I keep getting annoyed every time one of these characters shows up. 😂

And I want to make something clear: I actually love good RPG stories.

I absolutely loved Baldur's Gate 3. I've put around 300 hours into it across three different runs, and I never felt like the story was getting in the way of the game. I also absolutely devoured Expedition 33. I wanted to see what happened next.

So I don't think my problem is simply "I don't like dialogue" or "I don't care about story."

It's more about how the story is delivered.

A slightly silly example, but I think Monster Hunter actually gets this balance really well.

Monster Hunter has a story. It has characters, quests, explanations, cutscenes and all the usual stuff. But most of the time it keeps things short and digestible. The dialogue gets to the point, you get some funny monster/Felyne noises, a little dance, and then you're off again to swing a giant sword at a monster that's ten meters tall.

And honestly? I think that's a great compromise.

The game gives you enough context to understand what's happening and enough personality to make the world feel alive, but it doesn't constantly demand your attention with another 10-minute conversation.

That's what I would like from more RPGs.

Give me the good writing. Give me memorable characters. Give me a compelling story.

But please don't make me sit through endless conversations explaining every character's childhood, emotional state, motivations and moral philosophy before I'm allowed to go back to actually playing the game.

Maybe I'm just getting old 😂 but these dialogue sections have genuinely become one of the biggest obstacles to me enjoying RPGs.

I'm curious if anyone else feels the same way, or if I'm completely alone on this.

u/Eldritch_Rivalry — 5 days ago

Lvl 45 and struggling with damage — am I completely screwing up my builds?

I'm currently around level 45 and I'm really struggling with my characters' damage.

So far, I'm basically carrying my entire party with Alexia, who can already hit 9999 damage with her AoE magic, meanwhile most of my other characters struggle to go above ~3k damage per hit.

I'm pretty sure I'm doing something wrong with the abilities/builds, but I'm having a hard time understanding which abilities I should be aiming for and when I'm actually supposed to be able to unlock them. For example, I see some abilities tied to level 60 missions, and I'm assuming those aren't really intended for me to complete at level 45.

My current party is: MC (Cleric) – Heidna Phenn – Alexia Olberic – Saoise Zasanotos – Stia Heidna is probably the biggest example right now.. she basically does no damage at all.

For my MC, I've currently leveled Hunter, Merchant, Scholar and Cleric. So, am I missing something obvious? Are there specific skills/passives I should prioritize at this point in the game? Or is my damage actually normal for level 45 and I'm just expecting too much?

Any advice on builds/skills would be greatly appreciated!

u/Eldritch_Rivalry — 8 days ago